It's all changed in v16. You need to go to the new /mat context instead
of /shop.
On 01/03/2017 16:39, Laurence Dodd wrote:
This is a Houdini question, I feel too stupid to ask on the Houdini
forum.
I am just trying to set up a layered shader in Mantra, if I look at
this tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option
for principled shader, I have to use a material Shader builder node,
it's all different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly,
it does have UV's.
Arrgh this is taking me too long.
Am I missing something basic?
Thanks everyone
--
Laurence Dodd
Porkpie Animation
E: [email protected] <mailto:[email protected]>
W: www.porkpie.tv <http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382
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