Hmm, I think, I've got in a mess, it's working sort of, but I've been ad
libbing


On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote:

> It's all changed in v16. You need to go to the new /mat context instead of
> /shop.
>
>
> On 01/03/2017 16:39, Laurence Dodd wrote:
>
> This is a Houdini question, I feel too stupid to ask on the Houdini forum.
> I am just trying to set up a layered shader in Mantra, if I look at this
> tutorial
> https://www.sidefx.com/tutorials/curvature-vop/
> it looks so easy, but when I go to SHOP as she does I get no option for
> principled shader, I have to use a material Shader builder node, it's all
> different, and doesn't work nearly as well.
> My main problem is that the shader puts my texture one to each poly, it
> does have UV's.
> Arrgh this is taking me too long.
>
> Am I missing something basic?
>
> Thanks everyone
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
>
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-- 

Laurence Dodd
Porkpie Animation
E: [email protected]
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
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