The Shop context is only included for Backwards compatibility in H16. Go to the Mat context (it's not really a context as such, but you'll get what I mean), press tab and start typing principled.
It's still there just in a new place. On 1 March 2017 at 17:02, Andi Farhall <[email protected]> wrote: > Have you got the shadng layer thing (uv's) plugged into the s and t ports? > That should sort out the textures > > > ............................................................ > ............... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Laurence Dodd < > [email protected]> > *Sent:* 01 March 2017 16:39:55 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Am I being an idiot, probably > > This is a Houdini question, I feel too stupid to ask on the Houdini forum. > I am just trying to set up a layered shader in Mantra, if I look at this > tutorial > https://www.sidefx.com/tutorials/curvature-vop/ > it looks so easy, but when I go to SHOP as she does I get no option for > principled shader, I have to use a material Shader builder node, it's all > different, and doesn't work nearly as well. > My main problem is that the shader puts my texture one to each poly, it > does have UV's. > Arrgh this is taking me too long. > > Am I missing something basic? > > Thanks everyone > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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