The Shop context is only included for Backwards compatibility in H16.

Go to the Mat context (it's not really a context as such, but you'll get
what I mean), press tab and start typing principled.

It's still there just in a new place.

On 1 March 2017 at 17:02, Andi Farhall <[email protected]> wrote:

> Have you got the shadng layer thing (uv's) plugged into the s and t ports?
> That should sort out the textures
>
>
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> ------------------------------
> *From:* [email protected] <
> [email protected]> on behalf of Laurence Dodd <
> [email protected]>
> *Sent:* 01 March 2017 16:39:55
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Am I being an idiot, probably
>
> This is a Houdini question, I feel too stupid to ask on the Houdini forum.
> I am just trying to set up a layered shader in Mantra, if I look at this
> tutorial
> https://www.sidefx.com/tutorials/curvature-vop/
> it looks so easy, but when I go to SHOP as she does I get no option for
> principled shader, I have to use a material Shader builder node, it's all
> different, and doesn't work nearly as well.
> My main problem is that the shader puts my texture one to each poly, it
> does have UV's.
> Arrgh this is taking me too long.
>
> Am I missing something basic?
>
> Thanks everyone
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
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