I'm a bit confused about the whole material Palette thing. If I have two shaders, say a glass and a liquid, if I go into either of the Disney castle icon shaders they are both on each other. And is the principled shader more "black boxed" now, and I should do all layering in this top level?
On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote: > fortune favours the bold Lawrence! > > > > ............................................................ > ............... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Laurence Dodd < > [email protected]> > *Sent:* 01 March 2017 17:10:42 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Am I being an idiot, probably > > Hmm, I think, I've got in a mess, it's working sort of, but I've been ad > libbing > > > On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote: > >> It's all changed in v16. You need to go to the new /mat context instead >> of /shop. >> >> >> On 01/03/2017 16:39, Laurence Dodd wrote: >> >> This is a Houdini question, I feel too stupid to ask on the Houdini >> forum. >> I am just trying to set up a layered shader in Mantra, if I look at this >> tutorial >> https://www.sidefx.com/tutorials/curvature-vop/ >> it looks so easy, but when I go to SHOP as she does I get no option for >> principled shader, I have to use a material Shader builder node, it's all >> different, and doesn't work nearly as well. >> My main problem is that the shader puts my texture one to each poly, it >> does have UV's. >> Arrgh this is taking me too long. >> >> Am I missing something basic? >> >> Thanks everyone >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Laurence Dodd Porkpie Animation E: [email protected] W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
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