I'm a bit confused about the whole material Palette thing. If I have two
shaders, say a glass and a liquid, if I go into either of the Disney castle
icon shaders they are both on each other. And is the principled shader more
"black boxed" now, and I should do all layering in this top level?

On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote:

> fortune favours the bold Lawrence!
>
>
>
> ............................................................
> ...............
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
> ------------------------------------------------------------
> ------------------------------
> *From:* [email protected] <
> [email protected]> on behalf of Laurence Dodd <
> [email protected]>
> *Sent:* 01 March 2017 17:10:42
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Am I being an idiot, probably
>
> Hmm, I think, I've got in a mess, it's working sort of, but I've been ad
> libbing
>
>
> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote:
>
>> It's all changed in v16. You need to go to the new /mat context instead
>> of /shop.
>>
>>
>> On 01/03/2017 16:39, Laurence Dodd wrote:
>>
>> This is a Houdini question, I feel too stupid to ask on the Houdini
>> forum.
>> I am just trying to set up a layered shader in Mantra, if I look at this
>> tutorial
>> https://www.sidefx.com/tutorials/curvature-vop/
>> it looks so easy, but when I go to SHOP as she does I get no option for
>> principled shader, I have to use a material Shader builder node, it's all
>> different, and doesn't work nearly as well.
>> My main problem is that the shader puts my texture one to each poly, it
>> does have UV's.
>> Arrgh this is taking me too long.
>>
>> Am I missing something basic?
>>
>> Thanks everyone
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: [email protected]
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected] with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 

Laurence Dodd
Porkpie Animation
E: [email protected]
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to