Yes, scary indeed.
Are there and sample scenes around I can look at? I couldn't see any.


On 1 March 2017 at 17:25, Andi Farhall <[email protected]> wrote:

> i think the idea is you can assign any part of a network to an object so
> you can drag the principled shader from /mat onto an object or you can dive
> inside and and assign stuff from inside instead. It's one big network where
> multiple shader can be joined up at different levels (i think).... The
> material palette seems slightly redundant to me so far, You can get the the
> internals of the principled shader by right clicking and selecting allow
> editing of contents (but then it gets scary)
>
>
>
> ............................................................
> ...............
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
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> *From:* [email protected] <
> [email protected]> on behalf of Laurence Dodd <
> [email protected]>
> *Sent:* 01 March 2017 17:16:36
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Am I being an idiot, probably
>
> I'm a bit confused about the whole material Palette thing. If I have two
> shaders, say a glass and a liquid, if I go into either of the Disney castle
> icon shaders they are both on each other. And is the principled shader more
> "black boxed" now, and I should do all layering in this top level?
>
> On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote:
>
>> fortune favours the bold Lawrence!
>>
>>
>>
>> ............................................................
>> ...............
>> http://www.hackneyeffects.com/
>> https://vimeo.com/user4174293
>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>
>>
>> http://www.flickr.com/photos/lord_hackney/
>> http://spylon.tumblr.com/
>>
>> This email and any attachments to it may be confidential and are intended
>> solely for the use of the individual to whom it is addressed. Any views or
>> opinions expressed are solely those of the author and do not necessarily
>> represent those of Hackney Effects Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
>> error.
>> ------------------------------------------------------------
>> ------------------------------
>> *From:* [email protected] <
>> [email protected]> on behalf of Laurence Dodd <
>> [email protected]>
>> *Sent:* 01 March 2017 17:10:42
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Am I being an idiot, probably
>>
>> Hmm, I think, I've got in a mess, it's working sort of, but I've been ad
>> libbing
>>
>>
>> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote:
>>
>>> It's all changed in v16. You need to go to the new /mat context instead
>>> of /shop.
>>>
>>>
>>> On 01/03/2017 16:39, Laurence Dodd wrote:
>>>
>>> This is a Houdini question, I feel too stupid to ask on the Houdini
>>> forum.
>>> I am just trying to set up a layered shader in Mantra, if I look at this
>>> tutorial
>>> https://www.sidefx.com/tutorials/curvature-vop/
>>> it looks so easy, but when I go to SHOP as she does I get no option for
>>> principled shader, I have to use a material Shader builder node, it's all
>>> different, and doesn't work nearly as well.
>>> My main problem is that the shader puts my texture one to each poly, it
>>> does have UV's.
>>> Arrgh this is taking me too long.
>>>
>>> Am I missing something basic?
>>>
>>> Thanks everyone
>>>
>>> --
>>>
>>> Laurence Dodd
>>> Porkpie Animation
>>> E: [email protected]
>>> W: www.porkpie.tv
>>> M: 07570 702 576
>>> T: 01273 278 382
>>>
>>>
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>>> Softimage Mailing List.
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>>
>>
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: [email protected]
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
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>> Softimage Mailing List.
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>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
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> Softimage Mailing List.
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-- 

Laurence Dodd
Porkpie Animation
E: [email protected]
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
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