Yes, scary indeed. Are there and sample scenes around I can look at? I couldn't see any.
On 1 March 2017 at 17:25, Andi Farhall <[email protected]> wrote: > i think the idea is you can assign any part of a network to an object so > you can drag the principled shader from /mat onto an object or you can dive > inside and and assign stuff from inside instead. It's one big network where > multiple shader can be joined up at different levels (i think).... The > material palette seems slightly redundant to me so far, You can get the the > internals of the principled shader by right clicking and selecting allow > editing of contents (but then it gets scary) > > > > ............................................................ > ............... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Laurence Dodd < > [email protected]> > *Sent:* 01 March 2017 17:16:36 > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Am I being an idiot, probably > > I'm a bit confused about the whole material Palette thing. If I have two > shaders, say a glass and a liquid, if I go into either of the Disney castle > icon shaders they are both on each other. And is the principled shader more > "black boxed" now, and I should do all layering in this top level? > > On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote: > >> fortune favours the bold Lawrence! >> >> >> >> ............................................................ >> ............... >> http://www.hackneyeffects.com/ >> https://vimeo.com/user4174293 >> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >> >> >> http://www.flickr.com/photos/lord_hackney/ >> http://spylon.tumblr.com/ >> >> This email and any attachments to it may be confidential and are intended >> solely for the use of the individual to whom it is addressed. Any views or >> opinions expressed are solely those of the author and do not necessarily >> represent those of Hackney Effects Ltd. >> >> If you are not the intended recipient of this email, you must neither >> take any action based upon its contents, nor copy or show it to anyone. >> >> Please contact the sender if you believe you have received this email in >> error. >> ------------------------------------------------------------ >> ------------------------------ >> *From:* [email protected] < >> [email protected]> on behalf of Laurence Dodd < >> [email protected]> >> *Sent:* 01 March 2017 17:10:42 >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: Am I being an idiot, probably >> >> Hmm, I think, I've got in a mess, it's working sort of, but I've been ad >> libbing >> >> >> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote: >> >>> It's all changed in v16. You need to go to the new /mat context instead >>> of /shop. >>> >>> >>> On 01/03/2017 16:39, Laurence Dodd wrote: >>> >>> This is a Houdini question, I feel too stupid to ask on the Houdini >>> forum. >>> I am just trying to set up a layered shader in Mantra, if I look at this >>> tutorial >>> https://www.sidefx.com/tutorials/curvature-vop/ >>> it looks so easy, but when I go to SHOP as she does I get no option for >>> principled shader, I have to use a material Shader builder node, it's all >>> different, and doesn't work nearly as well. >>> My main problem is that the shader puts my texture one to each poly, it >>> does have UV's. >>> Arrgh this is taking me too long. >>> >>> Am I missing something basic? >>> >>> Thanks everyone >>> >>> -- >>> >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Laurence Dodd Porkpie Animation E: [email protected] W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
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