OK to me ;-) (Somelast notes: Maybe the "object is black after baking ...." is a OGL bug and not a UVimage tool bug, simply close and reopen the scene ;-) and maybe illumination baking ignores camera flashlights, so better use an ambient light instead of camera flash light in the scene, and ... was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg )
Matthias ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, March 03, 2008 5:42 PM Subject: [SPAM] Re: baking recipes - the stove is not turned on yet . > >> Correct ! Now you get what I'm trying to say . That , tiny, > >> tiny , tiny little part of the manual (that talks about this > >> feature) is missing some (?!?!?!?!) vital information ... > > > > Hmmmm, now I've pressed F1 for UVimage tool. > > OK, can be more information, but....it's ok. > > Maybe the missing information is, that you can only > > bake things, which are available in the shader? > > > > Should I set up a short tutorial :-? > > > > Matthias > > > > > No, a very long one please! Actually, Map2Obj and UVImage are just those > tools that deserve whole chapters in the manual instead of a few short > references. > > Frankly, like Garry I'm getting a bit fed up with the whole subject... I'm > dropping the idea of a high-quality real-time walkthrough within RS3s with > baked illumination. If we have such trouble to get even simple test scenes > working without much hassle, how about serious scenes with hunderds of > objects? Forget it! > > I tried to bake indirect illumination in a ceiling in one of the stock > sample scenes (a house Building) but only ended up with black mappings. But > I know this can work , I did it in the past. > Also, I tried to bake a shadowmap into a cylinder; it did show up both in > OGL and raytracing but it was very dislocated (the two didn't match). I > noticed that RS generates spherical mappings for all analytics, maybe that's > a problem too. > > No time at the moment to get into this further, some heavy modeling to do! > > thanks everyone for the efforts, > Mark > > > PS I don't know if it's my ISP's mailserver that marks these mails as > possible spam, I'll look into it > >
