OK to me ;-)

(Somelast notes: Maybe the "object is black after baking ...."
is a OGL bug and not a UVimage tool bug, simply close and reopen the scene ;-)
and maybe illumination baking ignores camera flashlights,
so better use an ambient light instead of camera flash light in the scene,
and ...
was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg )

Matthias

----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 03, 2008 5:42 PM
Subject: [SPAM] Re: baking recipes - the stove is not turned on yet .


> >>  Correct ! Now you get what I'm trying to say . That , tiny,
> >> tiny , tiny little part of the manual (that talks about this
> >> feature) is missing some (?!?!?!?!) vital information ...
> >
> > Hmmmm, now I've pressed F1 for UVimage tool.
> > OK, can be more information, but....it's ok.
> > Maybe the missing information is, that you can only
> > bake things, which are available in the shader?
> >
> > Should I set up a short tutorial :-?
> >
> > Matthias
> >
> 
> 
> No, a very long one please! Actually, Map2Obj and UVImage are just those 
> tools that deserve whole chapters in the manual instead of a few short 
> references.
> 
> Frankly, like Garry I'm getting a bit fed up with the whole subject... I'm 
> dropping the idea of a high-quality real-time walkthrough within RS3s with 
> baked illumination. If we have such trouble to get even simple test scenes 
> working without much hassle, how about serious scenes with hunderds of 
> objects? Forget it!
> 
> I tried to bake indirect illumination in a ceiling in one of the stock 
> sample scenes (a house Building) but only ended up with black mappings. But 
> I know this can work , I did it in the past.
> Also, I tried to bake a shadowmap into a cylinder; it did show up both in 
> OGL and raytracing but it was very dislocated (the two didn't match). I 
> noticed that RS generates spherical mappings for all analytics, maybe that's 
> a problem too.
> 
> No time at the moment to get into this further, some heavy modeling to do!
> 
> thanks everyone for the efforts,
> Mark
> 
> 
> PS I don't know if it's my ISP's mailserver that marks these mails as 
> possible spam, I'll look into it 
> 
> 

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