No, on RPM-based systems, you can simply co-install the i386 and x86_64 RPMs.
> On Jun 26, 2016, at 9:30 AM, Marco Marino <marino....@gmail.com> wrote:
>
> Is there any rpm for virtualgl32? (I see only .deb )
>
> 2016-06-26 16:58 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>> You should always install the VirtualGL package that matches the
>> architecture of your system (the amd64 package.) Then you should install the
>> "virtualgl32" supplemental package to add 32-bit application support.
>>
>>> On Jun 26, 2016, at 5:06 AM, Marco Marino <marino....@gmail.com> wrote:
>>>
>>> Ok, I installed the 32bit version of VirtualGL and now I have the 32bit
>>> version of libraries needed (I also have the 64bit version).
>>> Now I can launch steam with success but I cannot play to any game. I tried
>>> half life2 and dota.
>>> Some logs here:
>>>
>>>
>>> [ntt@localhost ~]$ vglrun -d :1 steam
>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>> [VGL] 192.168.13.106, the IP address of your SSH client.
>>> Running Steam on fedora 22 64-bit
>>> STEAM_RUNTIME is enabled automatically
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72:
>>> non-double matrix element
>>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72:
>>> non-double matrix element
>>> Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line
>>> 80: saw unknown, expected number
>>> Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32:
>>> unknown element "langset"
>>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24:
>>> unknown element "langset"
>>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24:
>>> unknown element "langset"
>>> [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak
>>> [0626/130442:ERROR:browser_main_loop.cc(217)] Running without the SUID
>>> sandbox! See
>>> https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md
>>> for more information on developing with the sandbox on.
>>> Installing breakpad exception handler for
>>> appid(steamwebhelper)/version(20160614232302)
>>> Installing breakpad exception handler for
>>> appid(steamwebhelper)/version(1465946582)
>>> [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Created shared memory when not owner SteamController_Shared_mem
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> PulseAudio connect failed (used only for Mic Volume Control) with error:
>>> Access denied
>>> Installing breakpad exception handler for
>>> appid(steamwebhelper)/version(20160614232302)
>>> Installing breakpad exception handler for
>>> appid(steamwebhelper)/version(1465948400)
>>> Installing breakpad exception handler for
>>> appid(steamwebhelper)/version(1465948400)
>>> Generating new string page texture 5: 128x256, total string texture memory
>>> is 131,07 KB
>>> Generating new string page texture 6: 64x256, total string texture memory
>>> is 196,61 KB
>>> Generating new string page texture 7: 48x256, total string texture memory
>>> is 245,76 KB
>>> Generating new string page texture 8: 256x256, total string texture memory
>>> is 507,90 KB
>>> Generating new string page texture 9: 8x256, total string texture memory is
>>> 516,10 KB
>>> Generating new string page texture 10: 16x256, total string texture memory
>>> is 532,48 KB
>>> Generating new string page texture 11: 24x256, total string texture memory
>>> is 557,06 KB
>>> Generating new string page texture 12: 32x256, total string texture memory
>>> is 589,82 KB
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> roaming config store loaded successfully - 635 bytes.
>>> migrating temporary roaming config store
>>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72:
>>> non-double matrix element
>>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72:
>>> non-double matrix element
>>> Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line
>>> 80: saw unknown, expected number
>>> Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32:
>>> unknown element "langset"
>>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24:
>>> unknown element "langset"
>>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24:
>>> unknown element "langset"
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Failed to init SteamVR because it isn't installed
>>> ExecCommandLine: ""/home/ntt/.local/share/Steam/ubuntu12_32/steam" "
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> System startup time: 12,90 seconds
>>> Generating new string page texture 81: 128x256, total string texture memory
>>> is 131,07 KB
>>> Running Steam on fedora 22 64-bit
>>> STEAM_RUNTIME has been set by the user to:
>>> /home/ntt/.local/share/Steam/ubuntu12_32/steam-runtime
>>> ExecCommandLine: "/home/ntt/.steam/root/ubuntu12_32/steam
>>> steam://open/driverhelperready"
>>> ExecSteamURL: "steam://open/driverhelperready"
>>> Installing breakpad exception handler for appid(steam)/version(1465948400)
>>> Generating new string page texture 100: 128x256, total string texture
>>> memory is 720,90 KB
>>> Generating new string page texture 101: 128x256, total string texture
>>> memory is 851,97 KB
>>> Generating new string page texture 107: 256x256, total string texture
>>> memory is 1,11 MB
>>> Game update: AppID 570 "Dota 2", ProcID 7972, IP 0.0.0.0:0
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> pid 7974 != 7973, skipping destruction (fork without exec?)
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Using breakpad crash handler
>>> Setting breakpad minidump AppID = 570
>>> Forcing breakpad minidump interfaces to load
>>> Looking up breakpad interfaces from steamclient
>>> Calling BreakpadMiniDumpSystemInit
>>> Looking up breakpad interfaces from steamclient
>>> Calling BreakpadMiniDumpSystemInit
>>> Steam_SetMinidumpSteamID: Caching Steam ID: 76561198158949763 [API loaded
>>> yes]
>>> Steam_SetMinidumpSteamID: Setting Steam ID: 76561198158949763
>>> Setting breakpad minidump AppID = 373300
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
>>> crash_20160626130503_1.dmp[7989]: Uploading dump (out-of-process)
>>> /tmp/dumps/crash_20160626130503_1.dmp
>>> /home/ntt/.local/share/Steam/steamapps/common/dota 2 beta/game/dota.sh:
>>> line 104: 7976 Segmentation fault (core dumped)
>>> ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
>>> Game removed: AppID 570 "Dota 2", ProcID 7976
>>> No cached sticky mapping in
>>> ActivateActionSet.crash_20160626130503_1.dmp[7989]: Finished uploading
>>> minidump (out-of-process): success = yes
>>> crash_20160626130503_1.dmp[7989]: response: Discarded=1
>>> crash_20160626130503_1.dmp[7989]: file
>>> ''/tmp/dumps/crash_20160626130503_1.dmp'', upload yes: ''Discarded=1''
>>> pid 7989 != 7987, skipping destruction (fork without exec?)
>>> process 7831: The last reference on a connection was dropped without
>>> closing the connection. This is a bug in an application. See
>>> dbus_connection_unref() documentation for details.
>>> Most likely, the application was supposed to call dbus_connection_close(),
>>> since this is a private connection.
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 60
>>> Refresh rate: 1
>>> Refresh rate: 1
>>> Refresh rate: 1
>>> Refresh rate: 1
>>> [2016-06-26 13:04:41] Startup - updater built Jun 14 2016 23:23:08
>>> [2016-06-26 13:04:41] Verifying installation...
>>> [2016-06-26 13:04:41] Verification complete
>>> Unable to remove /home/ntt/.local/share/Steam/CONFIG/SteamAppData.vdf!
>>>
>>> [2016-06-26 13:05:16] Shutdown
>>> [ntt@localhost ~]$
>>>
>>>
>>>
>>> Clearly the error is
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> ERROR: ld.so: object
>>> '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from
>>> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
>>>
>>> But it seems to try 32bit and 32bit version without success.... I'm
>>> confused....
>>> Thank you
>>>
>>>
>>>
>>>
>>>
>>> 2016-06-26 9:37 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>>> should I need the 32 bit version of libdlfaker.so and libvglfaker.so???
>>>> Actually I have only the 64bit version...... Maybe I need to install 32
>>>> bit libs?
>>>> Thank you
>>>>
>>>> 2016-06-25 7:35 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>>>> Version of steam, kernel and OS:
>>>>>
>>>>> [ntt@mars ~]$ rpm -qa | grep steam
>>>>> steam-1.0.0.52-2.fc22.i686
>>>>> [ntt@mars ~]$ uname -r
>>>>> 4.4.13-200.fc22.x86_64
>>>>> [ntt@mars ~]$ cat /etc/redhat-release
>>>>> Fedora release 22 (Twenty Two)
>>>>> [ntt@mars ~]$
>>>>>
>>>>> I'm using negativo17 repo for fedora 22:
>>>>> http://negativo17.org/repos/
>>>>>
>>>>>
>>>>> Thank you
>>>>>
>>>>>
>>>>> 2016-06-24 21:24 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>> Not sure. At this point, I'll need to reproduce the issue in order to
>>>>>> diagnose it. Which version of Steam are you using?
>>>>>>
>>>>>>> On Jun 24, 2016, at 4:16 AM, Marco Marino <marino....@gmail.com> wrote:
>>>>>>>
>>>>>>> Please have you some suggestion for me? How can I solve?
>>>>>>> Thank you
>>>>>>>
>>>>>>> 2016-06-22 18:49 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>>>>>>> I'm able to use kodi with good quality.... but not steam. The problem
>>>>>>>> can be related to the chroot environment of steam?
>>>>>>>>
>>>>>>>> 2016-06-22 18:28 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>>>>>>>> On the server machine I did
>>>>>>>>> sudo chmod u+s /usr/lib64/libdlfaker.so
>>>>>>>>> sudo chmod u+s /usr/lib64/libvglfaker.so
>>>>>>>>>
>>>>>>>>> but I have the same iissue
>>>>>>>>> What I'm wrong?
>>>>>>>>>
>>>>>>>>> Thank you
>>>>>>>>>
>>>>>>>>> 2016-06-22 17:07 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>> See
>>>>>>>>>>
>>>>>>>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <marino....@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Ok, error messages:
>>>>>>>>>>>
>>>>>>>>>>> 1) Trying to start glxgears using the client machine:
>>>>>>>>>>>
>>>>>>>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10
>>>>>>>>>>>
>>>>>>>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215)
>>>>>>>>>>> Listening for unencrypted connections on port 4242
>>>>>>>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log
>>>>>>>>>>>
>>>>>>>>>>> ntt@192.168.15.10's password:
>>>>>>>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213
>>>>>>>>>>> [ntt@mars ~]$
>>>>>>>>>>> [ntt@mars ~]$
>>>>>>>>>>> [ntt@mars ~]$
>>>>>>>>>>> [ntt@mars ~]$
>>>>>>>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears
>>>>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable
>>>>>>>>>>> to
>>>>>>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client.
>>>>>>>>>>> [VGL] ERROR: in readback--
>>>>>>>>>>> [VGL] 254: Window has been deleted by window manager
>>>>>>>>>>> [ntt@mars ~]$
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2) Trying to start steam from the client machine:
>>>>>>>>>>>
>>>>>>>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam
>>>>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable
>>>>>>>>>>> to
>>>>>>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client.
>>>>>>>>>>> Running Steam on fedora 22 64-bit
>>>>>>>>>>> STEAM_RUNTIME is enabled automatically
>>>>>>>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be
>>>>>>>>>>> preloaded (cannot open shared object file): ignored.
>>>>>>>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be
>>>>>>>>>>> preloaded (cannot open shared object file): ignored.
>>>>>>>>>>> Installing breakpad exception handler for
>>>>>>>>>>> appid(steam)/version(1457636973)
>>>>>>>>>>>
>>>>>>>>>>> At this point nothing appears and I have to kill the process.
>>>>>>>>>>>
>>>>>>>>>>> Thank you
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>>>> Impossible to diagnose unless you post the exact error messages
>>>>>>>>>>>> you're getting.
>>>>>>>>>>>>
>>>>>>>>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <marino....@gmail.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Ok.... I'm trying and it doesn't work. Some details:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Server machine:
>>>>>>>>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64
>>>>>>>>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2)
>>>>>>>>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27
>>>>>>>>>>>>> VirtualGL version = 2.5 (64bit)
>>>>>>>>>>>>>
>>>>>>>>>>>>> I followed the guide here
>>>>>>>>>>>>> http://www.virtualgl.org/Documentation/RHEL6 for the
>>>>>>>>>>>>> installation. I have selinux disabled.
>>>>>>>>>>>>> Furthermore I used vglserver_config allowing 3d X server and
>>>>>>>>>>>>> framebuffer access to all users, disabling XTEST extension
>>>>>>>>>>>>> First strange thing: locally on the server machine I have DISPLAY
>>>>>>>>>>>>> = :1 and not :0. I don't know if this could be a problem....
>>>>>>>>>>>>> Anyway, the sanity check at chapter 6 of the documentation works
>>>>>>>>>>>>> well if I use :1 and not :0.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Then, from the client machine (ubuntu 16, with the same version
>>>>>>>>>>>>> of VirtualGL) I did:
>>>>>>>>>>>>> vglconnect user@vglserver
>>>>>>>>>>>>> and then
>>>>>>>>>>>>> vglrun -d :1 glxgears and all works well!
>>>>>>>>>>>>> However, when I try:
>>>>>>>>>>>>> vglrun -d :1 steam
>>>>>>>>>>>>> the application doesn't start. After some initial bash messages
>>>>>>>>>>>>> it seems that wait for something.....
>>>>>>>>>>>>>
>>>>>>>>>>>>> Another try I did:
>>>>>>>>>>>>> From the server machine I run
>>>>>>>>>>>>> vglconnect user@vglserver <--- Same ip used from the client
>>>>>>>>>>>>> machine!
>>>>>>>>>>>>> then
>>>>>>>>>>>>> vglrun -d :1 steam
>>>>>>>>>>>>> and all works well.... I can play steam games (half life2)
>>>>>>>>>>>>> Please give me an help.
>>>>>>>>>>>>> Thank you
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the
>>>>>>>>>>>>>> VM, although I don't see why that's particularly useful compared
>>>>>>>>>>>>>> to running VirtualGL on a physical Linux machine. VirtualGL is,
>>>>>>>>>>>>>> at the end of the day, a means of (1) sharing a server-side GPU
>>>>>>>>>>>>>> among multiple users, and (2) splitting GLX commands from the
>>>>>>>>>>>>>> regular X11 command stream, so 3D rendering can occur on a
>>>>>>>>>>>>>> different X server than X11 rendering (useful because most X
>>>>>>>>>>>>>> proxies don't support hardware-accelerated 3D.)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Please give it a try and report specific problems. We're in a
>>>>>>>>>>>>>> better position to tell you how to solve problems you encounter
>>>>>>>>>>>>>> rather than predicting what problems you may encounter.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino
>>>>>>>>>>>>>>> <marino....@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Ok.... I will give a try. Is there something that I should to
>>>>>>>>>>>>>>> know regarding my nvidia gtx750 card? More precisely I'm using
>>>>>>>>>>>>>>> fedora 23 and nvidia gtx750. Should I install some particular
>>>>>>>>>>>>>>> driver? Actually I'm using nvidia driver.
>>>>>>>>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as
>>>>>>>>>>>>>>> a "server"? From my experience I should have a cpu with vt-d
>>>>>>>>>>>>>>> support and expose the gpu directly to the vm, right? Is there
>>>>>>>>>>>>>>> some other way?
>>>>>>>>>>>>>>> Thank you
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC
>>>>>>>>>>>>>>> <dcomman...@users.sourceforge.net>:
>>>>>>>>>>>>>>>> VirtualGL should work with Steam, but there have been issues
>>>>>>>>>>>>>>>> with it in the past, so if you run into any, please report
>>>>>>>>>>>>>>>> them. In general, if VGL works with one Steam game, it should
>>>>>>>>>>>>>>>> work with most or all of them. The historic issues we had were
>>>>>>>>>>>>>>>> more general interaction issues with the Steam engine.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino
>>>>>>>>>>>>>>>> > <marino....@gmail.com> wrote:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be
>>>>>>>>>>>>>>>> > possible to use virtualgl with steam? I think that steam is
>>>>>>>>>>>>>>>> > a "set" of applications where each app is a game. So, more
>>>>>>>>>>>>>>>> > precisely, could be possible to use VirtualGL with one or
>>>>>>>>>>>>>>>> > more games of steam? for example with opengl games in steam??
>>>>>>>>>>>>>>>> > Thank you and I'm sorry if this is a stupid question...
>>>>>>>>>>>>>>>> > ------------------------------------------------------------------------------
>>>>>>>>>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network
>>>>>>>>>>>>>>>> > bandwidth and traffic
>>>>>>>>>>>>>>>> > patterns at an interface-level. Reveals which users, apps,
>>>>>>>>>>>>>>>> > and protocols are
>>>>>>>>>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support
>>>>>>>>>>>>>>>> > for NetFlow,
>>>>>>>>>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using
>>>>>>>>>>>>>>>> > capacity planning
>>>>>>>>>>>>>>>> > reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>>>>> > _______________________________________________
>>>>>>>>>>>>>>>> > VirtualGL-Devel mailing list
>>>>>>>>>>>>>>>> > VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network
>>>>>>>>>>>>>>>> bandwidth and traffic
>>>>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>>>>>>>>>>>>> protocols are
>>>>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support
>>>>>>>>>>>>>>>> for NetFlow,
>>>>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using
>>>>>>>>>>>>>>>> capacity planning
>>>>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network
>>>>>>>>>>>>>>> bandwidth and traffic
>>>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>>>>>>>>>>>> protocols are
>>>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for
>>>>>>>>>>>>>>> NetFlow,
>>>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using
>>>>>>>>>>>>>>> capacity planning
>>>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth
>>>>>>>>>>>>>> and traffic
>>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>>>>>>>>>>> protocols are
>>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for
>>>>>>>>>>>>>> NetFlow,
>>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using
>>>>>>>>>>>>>> capacity planning
>>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth
>>>>>>>>>>>>> and traffic
>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>>>>>>>>>> protocols are
>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for
>>>>>>>>>>>>> NetFlow,
>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using
>>>>>>>>>>>>> capacity planning
>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>
>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth
>>>>>>>>>>>> and traffic
>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>>>>>>>>> protocols are
>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for
>>>>>>>>>>>> NetFlow,
>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using
>>>>>>>>>>>> capacity planning
>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in
>>>>>>>>>>> San
>>>>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech
>>>>>>>>>>> luminaries
>>>>>>>>>>> present their vision of the future. This family event has something
>>>>>>>>>>> for
>>>>>>>>>>> everyone, including kids. Get more information and register today.
>>>>>>>>>>> http://sdm.link/attshape
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in
>>>>>>>>>> San
>>>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech
>>>>>>>>>> luminaries
>>>>>>>>>> present their vision of the future. This family event has something
>>>>>>>>>> for
>>>>>>>>>> everyone, including kids. Get more information and register today.
>>>>>>>>>> http://sdm.link/attshape
>>>>>>>>>> _______________________________________________
>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
>>>>>>> present their vision of the future. This family event has something for
>>>>>>> everyone, including kids. Get more information and register today.
>>>>>>> http://sdm.link/attshape
>>>>>>> _______________________________________________
>>>>>>> VirtualGL-Devel mailing list
>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
>>>>>> present their vision of the future. This family event has something for
>>>>>> everyone, including kids. Get more information and register today.
>>>>>> http://sdm.link/attshape
>>>>>> _______________________________________________
>>>>>> VirtualGL-Devel mailing list
>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>
>>> ------------------------------------------------------------------------------
>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
>>> present their vision of the future. This family event has something for
>>> everyone, including kids. Get more information and register today.
>>> http://sdm.link/attshape
>>> _______________________________________________
>>> VirtualGL-Devel mailing list
>>> VirtualGL-Devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>
>> ------------------------------------------------------------------------------
>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
>> present their vision of the future. This family event has something for
>> everyone, including kids. Get more information and register today.
>> http://sdm.link/attshape
>> _______________________________________________
>> VirtualGL-Devel mailing list
>> VirtualGL-Devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>
> ------------------------------------------------------------------------------
> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
> present their vision of the future. This family event has something for
> everyone, including kids. Get more information and register today.
> http://sdm.link/attshape
> _______________________________________________
> VirtualGL-Devel mailing list
> VirtualGL-Devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
------------------------------------------------------------------------------
Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
Francisco, CA to explore cutting-edge tech and listen to tech luminaries
present their vision of the future. This family event has something for
everyone, including kids. Get more information and register today.
http://sdm.link/attshape
_______________________________________________
VirtualGL-Devel mailing list
VirtualGL-Devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-devel