I don't think it can be based entirely on prims, but don't know. chirs
On 1/11/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > One thing I've been wondering about -- while their primitives seem to be > a pretty clever solution to the bandwidth problem, is their graphics > architechture completely committed to being based on prims? With the > rest of the world being based on straight triangle meshes or surface > patches, their graphics model seems to be completely unable to keep up > with the state of the art in 3D graphics. > > That said, prims are something I'd like to incorporate into VOS, > eventually. > > On Tue, Jan 09, 2007 at 09:07:12PM +0900, chris wrote: > > > > Yeah, some have spent the time to develop the skill and the content. > > I saw some impressive SL stuff, which surprised me considering how > > primitive their > > "primitive" modelling components seem to be. > > -- > [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] > [Lead Programmer][Interreality Project][Virtual Reality for the Internet] > [ VOS: Next Generation Internet Communication][ http://interreality.org ] > [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] > > > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.5 (GNU/Linux) > > iD8DBQFFpZGiaeHUyhjCHfcRAqtcAJsGmigziC0dnU7I+bDcYdcHPVzuWwCfT+EA > SzRwER7zCy0gofVIC88esJs= > =ATBe > -----END PGP SIGNATURE----- > > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d > > > _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d