I don't think it can be based entirely on prims, but don't know.

chirs

On 1/11/07, Peter Amstutz <[EMAIL PROTECTED]> wrote:
> One thing I've been wondering about -- while their primitives seem to be
> a pretty clever solution to the bandwidth problem, is their graphics
> architechture completely committed to being based on prims?  With the
> rest of the world being based on straight triangle meshes or surface
> patches, their graphics model seems to be completely unable to keep up
> with the state of the art in 3D graphics.
>
> That said, prims are something I'd like to incorporate into VOS,
> eventually.
>
> On Tue, Jan 09, 2007 at 09:07:12PM +0900, chris wrote:
> >
> > Yeah, some have spent the time to develop the skill and the content.
> > I saw some impressive SL stuff, which surprised me considering how
> > primitive their
> > "primitive" modelling components seem to be.
>
> --
> [   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
> [Lead Programmer][Interreality Project][Virtual Reality for the Internet]
> [ VOS: Next Generation Internet Communication][ http://interreality.org ]
> [ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
>
>
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