Does anyone know if you can do boolean operations with prims?  I vaguely
recall that you can apply a few "cut out" operations but not completely
general prim-prim boolean ops??


Mark Wagner wrote:
> On 1/10/07, Peter Amstutz <[EMAIL PROTECTED]> wrote:
>> One thing I've been wondering about -- while their primitives seem to be
>> a pretty clever solution to the bandwidth problem, is their graphics
>> architechture completely committed to being based on prims?  With the
>> rest of the world being based on straight triangle meshes or surface
>> patches, their graphics model seems to be completely unable to keep up
>> with the state of the art in 3D graphics.
> One thing I like about the prim model is that it can be converted to
> raytracing and CSG with little to no effort.
> (Yes, you can raytrace meshes.  But they look like raytraced meshes.)

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