Does anyone know if you can do boolean operations with prims? I vaguely recall that you can apply a few "cut out" operations but not completely general prim-prim boolean ops??
Reed Mark Wagner wrote: > On 1/10/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: >> One thing I've been wondering about -- while their primitives seem to be >> a pretty clever solution to the bandwidth problem, is their graphics >> architechture completely committed to being based on prims? With the >> rest of the world being based on straight triangle meshes or surface >> patches, their graphics model seems to be completely unable to keep up >> with the state of the art in 3D graphics. > > One thing I like about the prim model is that it can be converted to > raytracing and CSG with little to no effort. > > (Yes, you can raytrace meshes. But they look like raytraced meshes.) > _______________________________________________ vos-d mailing list email@example.com http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d