John W Bjerk <[EMAIL PROTECTED]>:
> I won't deny that he couldn't find the "end turn" button, but IMHO he  
> did not correctly
> diagnose *why* he had the problem.
> 
> Unless he has a badly calibrated monitor, or a vision problem, he can  
> indeed SEE
> the button, but he didn't know where to look, and somehow didn't  
> notice it.
> I daresay he had no trouble clicking on this "invisible" button after  
> he found it.
> 
> It's not the fault of the UI styling (which he blames) but his  
> unfamiliarity of the UI,
> possibly combined with insufficient emphasis on this particular button.
> Making everything more "contrasty" would not increase the overall ease  
> of use.

Your theorizing is contradicted by Ken's direct report. If he says (and
I quote) "I simply couldn’t SEE it", it is denying reality for you to
assert that he must have been able to see it.

You are blaming the victim of bad design in order to exonerate the design.  
Artists do this way too often and it's never helpful.  Please don't repeat
this mistake; it leads to bad art and bad outcomes.

> Having the end-turn button flash, glow or throb one you have moved all  
> units,
> as in Civ IV could be a good idea, because it only attracts attention  
> when needed.
> I don't know how easy that would be.

I don't either.  I am pretty sure that until we can do this, a static
color change would be a good idea.  Let's not be distracted from the 
possible by the ideal.
-- 
                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>

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