Please, lets focus on the issue at hand and scale back on the
confrontational talk that gets us nowhere. We have some statements from
some users saying they didn't find the "end turn" button.
To summarize what has been suggested with some additions:
1. Make the button blink/flash
* Do this always or only in tutorial
* Might be problematic to know what game states corresponds to
user want to end turn
2. Make the button bigger/different color
3. Move the button
4. Use other visual cues to make user aware of the end turn button
position or show short-cut for "end turn"
* I don't think we should change the theme colors as our first attempt
to improve on this, nor move the button
* I think we should use more visual cues in the tutorial
- Large text showing "Press Ctrl+space to end your turn, or
click the button in the right lower corner"
- Alt. a large overlay arrow pointing to the button
* In addition both in tutorial and normal game add a slight
flash/trobbing to the "end turn" button.
For ease of implementing this can even be on a timer. If the user
haven't given any input for x amount of min then display it. The
tutorial have a very specific target group so I think we can go with
large obvious aids. In the normal game we want to look into more subtle
cues since we need to balance it against how annoying it will be for
people familiar with the game.
UI design is always a trade-off between ease of use for a novice,
efficiency and annoyance factor for experienced users, looks &
consistency, etc. It's not like we can just make it as easy as possible
for the lowest common denominator and think the result will be great.
That would leave us with a game with one large "I win" button ;)
Hogne
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