So, this would be done with halos, but on top of the UI? I suggested an idea a while ago of allowing campaign designers to put graphic elements over the UI (including main map area), but I was told that that would be hard to for the computer to handle. How would an effect like this affect the speed of Wesnoth?
On Thu, Oct 9, 2008 at 8:28 PM, George B <[EMAIL PROTECTED]> wrote: > > > On Thu, Oct 9, 2008 at 7:26 PM, Bartek <[EMAIL PROTECTED]> wrote: > >> 1) We start tutorial >> 2) We get to the point where we are asked to end turn, then and only >> then button flashes till it is pressed. >> 3) Button never flashes again (unless you start over tutorial and get to >> the point you are asked to press it). >> >> Yes, that seems like a good idea. In fact, if it is simple enough to do, > it might be a useful mechanic at other points in the tutorial. Talking > about gold, income, turns maybe. Or even when asked to move to a specific > hex, attack a certain unit, recruit in a certain hex, etc. > > -- > The bureaucracy is expanding to meet the needs of the expanding > bureaucracy. > > "With your head full of brains and your shoes full of feet, you're too > smart to go down any not so good street." - D.S. > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev > >
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