So, this would be done with halos, but on top of the UI? I suggested an idea
a while ago of allowing campaign designers to put graphic elements over the
UI (including main map area), but I was told that that would be hard to for
the computer to handle. How would an effect like this affect the speed of
Wesnoth?

On Thu, Oct 9, 2008 at 8:28 PM, George B <[EMAIL PROTECTED]> wrote:

>
>
> On Thu, Oct 9, 2008 at 7:26 PM, Bartek <[EMAIL PROTECTED]> wrote:
>
>>  1) We start tutorial
>> 2) We get to the point where we are asked to end turn, then and only
>> then button flashes till it is pressed.
>> 3) Button never flashes again (unless you start over tutorial and get to
>> the point you are asked to press it).
>>
>> Yes, that seems like a good idea.  In fact, if it is simple enough to do,
> it might be a useful mechanic at other points in the tutorial.  Talking
> about gold, income, turns maybe.  Or even when asked to move to a specific
> hex, attack a certain unit, recruit in a certain hex, etc.
>
> --
> The bureaucracy is expanding to meet the needs of the expanding
> bureaucracy.
>
> "With your head full of brains and your shoes full of feet, you're too
> smart to go down any not so good street." - D.S.
>
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>
>
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