George B wrote: > > I disagree. I think my reaction to a flashing button in a new game > would be to click it. > That would be correct reaction. > > While that solve the problem of finding the button, it might introduce > some small frustration with starting off the game and being somewhat > confused as to when exactly to end your turn. Not to mention, after > you know where the button is, a constantly flashing would be quite > annoying (to me). >
I think you misunderstood me - I admit I could be not clear enough. What do you mean by 'constantly flashing' ? I did not propose anything like that. What I meant was: 1) We start tutorial 2) We get to the point where we are asked to end turn, then and only then button flashes till it is pressed. 3) Button never flashes again (unless you start over tutorial and get to the point you are asked to press it). No flashing outside tutorial. No flashing every turn. No constant flashing. Constant flashing every turn would be annoying for me. Outside of this flashing - woudn't it be simpler to attach image of where button is located (scaled screenshot of lower-right part of the UI) to the tutorial dialog? _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
