On Wednesday October 12 2016 02:08:36 Jeremy Huddleston Sequoia wrote: >> Technically debatable (if you ask for pixels you shouldn't be earning any >> points ;)) > >Nothing asks for pixels. This code existed long before the difference existed >(or rather before API existed to distinguish the difference) and has just >never been updated.
OK, I guess that's the other sensible explanation; I just didn't think of it (somewhere I still remember my first peeks and pokes ;) ) >Not necessarily. It is in practice, but there's no guarantee that it will >always be the case. I have no idea what points are, but I have a problem with the idea of turning on or off the umptieth of a pixel :) >> So what happens when you use a regular (say 1080p) external in combination >> with a Retina display, and for good measure you deactivate "screens have >> separate spaces" to get the traditional >> spaces-span-all-screens-of-the-desktop behaviour? > >You'd have one 1920x180 display at 1x and another display at 2x. As you drag >(non X11) windows between them, they'll adjust their scale factors. I trust Apple to make that work even if you leave the window spanning multiple screens, but the question was about XQuartz. Sorry I didn't mention that explicitly. >Yes, but the issue existed before retina. It just got quite a bit more >obviously challenging with such a larger range of dot pitch available. Ten >years ago, most displays were around ~100 dpi. Now we've got displays above >400. True, and the value obtained from the hardware was rarely reliable either (in my experience at least). >RandR doesn't really have anything to do with modelines. And thanks for that >shuttering and horrific set of memories that you just conjured up by just >mentioning modelines... LOL, you're welcome and goodmorning :) I don't know about XQuartz, but I've had to figure out the modelines issue when adding new modes to the list on my Linux systems (xrandr --newmode "1366x768" 85.25 1366 1440 1576 1784 768 771 781 798 -hsync +vsync). >You can use xrandr from the command line to put XQuartz into fullscreen mode >at the native display pixel resolution (eg: `xrandr -s 2880x1800`), That's probably a good enough workaround for the OP for now. >but that will be a fullscreen mode and will render your windows much smaller >than what you want. How so? If you want 100x100 px and you get 100x100px you got what you asked for ;) Afterwards you just have to change your configuration, starting with Xft.dpi, and the window sizes you request. Not a problem as far as I can see, as long as you don't try to use those same settings on a regular display (and you don't depend on bitmap fonts only available for lower resolutions) ... Mostly unrelated: do you happen to know if anyone has considered or discussed bringing Wayland to the Mac? R _______________________________________________ Do not post admin requests to the list. They will be ignored. X11-users mailing list (X11-users@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/x11-users/archive%40mail-archive.com This email sent to arch...@mail-archive.com