Some kind of lighting thing that recently got implemented in TF2 maps (at
least Asteroid, maybe others) made it impossible to load them in SFM.
Presumably they altered the maps so that they are now compatible with SFM,
rather than making any actual changes to SFM.

On Tue, Nov 4, 2014 at 3:13 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

>
> - Fixed maps not loading correctly in the SFM tool
>
> SFMers over in Open Source Filmmaker are a bit confused. Why is this in a
> TF2 update log and what is it referring to?
>
> On Tue Nov 04 2014 at 6:09:09 PM Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2474792.
>>
>> -Eric
>>
>> -----------------------------------------
>>
>> - Added the 'Tomb Raider' tag to the item import tool
>>         - http://www.teamfortress.com/post.php?id=14855
>> - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
>>         - Players who previously purchased the bundle have automatically
>> been granted the item
>> - Fixed a client crash that could happen while the server was changing
>> maps
>> - Fixed the Teleport spell not appearing in Helltower
>> - Fixed rare spells appearing in regular Helltower spellbook pick-ups
>> - Fixed disguised Spies not displaying the correct health value to enemies
>> - Fixed the Engineer not playing the proper response rules while using
>> the Golden Frying Pan
>> - Fixed the Sniper getting stuck with a zoomed FOV after taunting while
>> zooming
>> - Fixed maps not loading correctly in the SFM tool
>> - Fixed a bug in the Workshop import tool related to frame count
>> calculation for taunts that were exported from the SFM tool
>> - Fixed the Demoman not riding in the correct bumper car position when
>> holding two-handed melee weapons
>> - Disabled auto team-balance while players are in hell on Helltower and
>> Carnival of Carnage
>> - Updated bumper cars to deal damage when hitting players not in bumper
>> cars
>> - Updated the Necro Smasher so Strange parts and Halloween Spells can be
>> applied to it
>> - Updated the equip_region for the Iron Fist
>> - Removed the smoke effect from the Tiny Texan
>> - Updated the Rescue Ranger so players no longer block its ability to
>> pick-up buildings from a distance
>> - Updated sd_doomsday_event
>>         - Fixed a bug where Merasmus's curses would trigger during the
>> bumper car minigames
>>         - Fixed players using the tiny-melee-only curse to get outside of
>> the playable area of the map
>>         - Fixed a bug with the Eureka Effect and with teleporters where
>> players could escape being teleported to the bumper car minigames
>>         - Reduced duration of the Monoculus spell from 15 seconds to 8
>> seconds
>>         - Fixed players being able to construct buildings in the spawn
>> areas
>>         - Fixed Engineers not being able to build if a Merasmus curse is
>> enabled while they were carrying a building
>>         - Updated Merasmus's curses to remove all projectiles and sentry
>> gun ammo when teleporting players to the middle of the map
>>
>>
>>
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>
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