It's a prop_static model lighting that can have it's own individual
lighting options and shadows can be casted upon them. The models that
use them look way better and shiny. They propably just tweaked the
system and not the models itself.
-ics
Mortimer Stroodle kirjoitti:
Some kind of lighting thing that recently got implemented in TF2 maps
(at least Asteroid, maybe others) made it impossible to load them in
SFM. Presumably they altered the maps so that they are now compatible
with SFM, rather than making any actual changes to SFM.
On Tue, Nov 4, 2014 at 3:13 PM, Daniel Barreiro
<smelly.feet.you.h...@gmail.com
<mailto:smelly.feet.you.h...@gmail.com>> wrote:
- Fixed maps not loading correctly in the SFM tool
SFMers over in Open Source Filmmaker are a bit confused. Why is
this in a TF2 update log and what is it referring to?
On Tue Nov 04 2014 at 6:09:09 PM Eric Smith
<er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The notes for the
update are below. The new version number is 2474792.
-Eric
-----------------------------------------
- Added the 'Tomb Raider' tag to the item import tool
- http://www.teamfortress.com/post.php?id=14855
- Added The Kritz or Treat Canteen to the Halloween 2014
Community Bundle
- Players who previously purchased the bundle have
automatically been granted the item
- Fixed a client crash that could happen while the server was
changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook
pick-ups
- Fixed disguised Spies not displaying the correct health
value to enemies
- Fixed the Engineer not playing the proper response rules
while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after
taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame
count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car
position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on
Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not
in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween
Spells can be applied to it
- Updated the equip_region for the Iron Fist
- Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its
ability to pick-up buildings from a distance
- Updated sd_doomsday_event
- Fixed a bug where Merasmus's curses would trigger
during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get
outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with
teleporters where players could escape being teleported to the
bumper car minigames
- Reduced duration of the Monoculus spell from 15
seconds to 8 seconds
- Fixed players being able to construct buildings in
the spawn areas
- Fixed Engineers not being able to build if a
Merasmus curse is enabled while they were carrying a building
- Updated Merasmus's curses to remove all projectiles
and sentry gun ammo when teleporting players to the middle of
the map
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