- Fixed maps not loading correctly in the SFM tool SFMers over in Open Source Filmmaker are a bit confused. Why is this in a TF2 update log and what is it referring to?
On Tue Nov 04 2014 at 6:09:09 PM Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2474792. > > -Eric > > ----------------------------------------- > > - Added the 'Tomb Raider' tag to the item import tool > - http://www.teamfortress.com/post.php?id=14855 > - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle > - Players who previously purchased the bundle have automatically > been granted the item > - Fixed a client crash that could happen while the server was changing maps > - Fixed the Teleport spell not appearing in Helltower > - Fixed rare spells appearing in regular Helltower spellbook pick-ups > - Fixed disguised Spies not displaying the correct health value to enemies > - Fixed the Engineer not playing the proper response rules while using the > Golden Frying Pan > - Fixed the Sniper getting stuck with a zoomed FOV after taunting while > zooming > - Fixed maps not loading correctly in the SFM tool > - Fixed a bug in the Workshop import tool related to frame count > calculation for taunts that were exported from the SFM tool > - Fixed the Demoman not riding in the correct bumper car position when > holding two-handed melee weapons > - Disabled auto team-balance while players are in hell on Helltower and > Carnival of Carnage > - Updated bumper cars to deal damage when hitting players not in bumper > cars > - Updated the Necro Smasher so Strange parts and Halloween Spells can be > applied to it > - Updated the equip_region for the Iron Fist > - Removed the smoke effect from the Tiny Texan > - Updated the Rescue Ranger so players no longer block its ability to > pick-up buildings from a distance > - Updated sd_doomsday_event > - Fixed a bug where Merasmus's curses would trigger during the > bumper car minigames > - Fixed players using the tiny-melee-only curse to get outside of > the playable area of the map > - Fixed a bug with the Eureka Effect and with teleporters where > players could escape being teleported to the bumper car minigames > - Reduced duration of the Monoculus spell from 15 seconds to 8 > seconds > - Fixed players being able to construct buildings in the spawn > areas > - Fixed Engineers not being able to build if a Merasmus curse is > enabled while they were carrying a building > - Updated Merasmus's curses to remove all projectiles and sentry > gun ammo when teleporting players to the middle of the map > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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