- Fixed maps not loading correctly in the SFM tool

SFMers over in Open Source Filmmaker are a bit confused. Why is this in a
TF2 update log and what is it referring to?

On Tue Nov 04 2014 at 6:09:09 PM Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2474792.
>
> -Eric
>
> -----------------------------------------
>
> - Added the 'Tomb Raider' tag to the item import tool
>         - http://www.teamfortress.com/post.php?id=14855
> - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
>         - Players who previously purchased the bundle have automatically
> been granted the item
> - Fixed a client crash that could happen while the server was changing maps
> - Fixed the Teleport spell not appearing in Helltower
> - Fixed rare spells appearing in regular Helltower spellbook pick-ups
> - Fixed disguised Spies not displaying the correct health value to enemies
> - Fixed the Engineer not playing the proper response rules while using the
> Golden Frying Pan
> - Fixed the Sniper getting stuck with a zoomed FOV after taunting while
> zooming
> - Fixed maps not loading correctly in the SFM tool
> - Fixed a bug in the Workshop import tool related to frame count
> calculation for taunts that were exported from the SFM tool
> - Fixed the Demoman not riding in the correct bumper car position when
> holding two-handed melee weapons
> - Disabled auto team-balance while players are in hell on Helltower and
> Carnival of Carnage
> - Updated bumper cars to deal damage when hitting players not in bumper
> cars
> - Updated the Necro Smasher so Strange parts and Halloween Spells can be
> applied to it
> - Updated the equip_region for the Iron Fist
> - Removed the smoke effect from the Tiny Texan
> - Updated the Rescue Ranger so players no longer block its ability to
> pick-up buildings from a distance
> - Updated sd_doomsday_event
>         - Fixed a bug where Merasmus's curses would trigger during the
> bumper car minigames
>         - Fixed players using the tiny-melee-only curse to get outside of
> the playable area of the map
>         - Fixed a bug with the Eureka Effect and with teleporters where
> players could escape being teleported to the bumper car minigames
>         - Reduced duration of the Monoculus spell from 15 seconds to 8
> seconds
>         - Fixed players being able to construct buildings in the spawn
> areas
>         - Fixed Engineers not being able to build if a Merasmus curse is
> enabled while they were carrying a building
>         - Updated Merasmus's curses to remove all projectiles and sentry
> gun ammo when teleporting players to the middle of the map
>
>
>
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