We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2474792.
-Eric ----------------------------------------- - Added the 'Tomb Raider' tag to the item import tool - http://www.teamfortress.com/post.php?id=14855 - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle - Players who previously purchased the bundle have automatically been granted the item - Fixed a client crash that could happen while the server was changing maps - Fixed the Teleport spell not appearing in Helltower - Fixed rare spells appearing in regular Helltower spellbook pick-ups - Fixed disguised Spies not displaying the correct health value to enemies - Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan - Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming - Fixed maps not loading correctly in the SFM tool - Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool - Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons - Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage - Updated bumper cars to deal damage when hitting players not in bumper cars - Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it - Updated the equip_region for the Iron Fist - Removed the smoke effect from the Tiny Texan - Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance - Updated sd_doomsday_event - Fixed a bug where Merasmus's curses would trigger during the bumper car minigames - Fixed players using the tiny-melee-only curse to get outside of the playable area of the map - Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames - Reduced duration of the Monoculus spell from 15 seconds to 8 seconds - Fixed players being able to construct buildings in the spawn areas - Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building - Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds