Re: [hlds_linux] New TF2 server installation - lag issues
Mr. Sumichrast speaks the truth. Virtualization itself doesn't cause problems, as virtualizing actually works quite well when done correctly nowadays. However, overcommitted machines, slow hardware, and poorly configured software setups can cause issues, just as they can for regular game servers on a shared bare-metal platform. In Ryan Morrison's case, the problem appears to be his processor -- Intel 5130s are just very slow. Back in 2006, they were hot stuff, but a more modern L5640 processor (for instance) will be several times as fast. Nehalem+ processors also come with newer virtualization technology that offers much higher performance (EPT). Ryan, definitely ask your host to upgrade your processor to they best they have. Hopefully they are running something better than L5420s now, as those are also pretty slow. Some form of Nehalem+ would be best, and Sandy Bridge even better. -John On 7/3/2011 4:40 PM, Steven J. Sumichrast wrote: I run three 24 slot tf2 servers on ESXi without any performance issues whatsoever, and they're full almost around the clock with real clients. In addition to those I have run killing floor and left4dead(2) servers all simultaneously. Proper virtualization with the right hardware runs source engine games just fine. If you put virtualization on cheap hardware (say where you would normally run just one source server) then of course it will be a brutal experience. It sounds like in this particular case the host this node is on has a lower clock cycle processor or is over burdened. Thats not a virtualization problem. Steven J. Sumichrast On Jul 3, 2011, at 6:21 PM, Steven Hartlandkill...@multiplay.co.uk wrote: Then your either lucky or just running small servers or just haven't noticed the loss in performance your suffering. VM's by their very nature are no substitute for real hardware for time critical applications such as game servers. So if your using them and see any performance issues, first ditch the vm before looking anywhere else. Regards Steve - Original Message - From: James Puckettjamesrichardpuck...@gmail.com I run SRCDS on several VM's hosted on my box and experience no lag. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Player lag since the uber update?
Hi, some of my users are complaining the same thing, but the only difference is that we are playing CS:S On Sun, Jul 3, 2011 at 8:44 PM, ics i...@ics-base.net wrote: Only lagspikes ive seen lately come from multiple connects to the server from the players. For some reason, the authentication takes some time too long and it causes small spike. This is with and without replay enabled. -ics 3.7.2011 21:24, clad iron kirjoitti: i a have felt the hard lag spikes after respawning and the replay is uploading. On Sun, Jul 3, 2011 at 11:33 AM, Eli Witteliw...@gmail.com wrote: No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all vanilla. On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschakch...@oryschak.com wrote: Are you running a 32 man server? If you have 'net_graph 4' enabled do you see a gap in the graph? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server just hiccups and stops. Everyone notices it at the same time, we've been playing while on Mumble and everyone speaks up about it at the same time, turning off replays fixes the issue entirely. On Sun, Jul 3, 2011 at 9:58 AM, Drogen Viech drogenvi...@googlemail.comwrote: It's probably those players who believe in high fps = less lag bullshit - is their ping high in the scoreboard? What kind of lag do they get? How much fps do they have ect. 2011/7/3 Eric Riemersriem...@binkey.nl: Seen it here too, but can't pinpoint it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: zondag 3 juli 2011 11:19 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Player lag since the uber update? I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes and various tools like WinMTR during play and haven't found anything that leads me to believe it's on our end, nor is the CPU/memory usage out of bounds. Except for the TF2 update, nothing has changed on our end. I was curious if other admins have been having the same issues, or if it really is something on our end that I need to investigate further? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Player lag since the uber update?
Indeed. I didn't say anything because this was seemed to be related to TF2... but we're having the same issue. Kyle. On Mon, Jul 4, 2011 at 1:16 AM, Shin Ice shin@gmail.com wrote: Hi, some of my users are complaining the same thing, but the only difference is that we are playing CS:S On Sun, Jul 3, 2011 at 8:44 PM, ics i...@ics-base.net wrote: Only lagspikes ive seen lately come from multiple connects to the server from the players. For some reason, the authentication takes some time too long and it causes small spike. This is with and without replay enabled. -ics 3.7.2011 21:24, clad iron kirjoitti: i a have felt the hard lag spikes after respawning and the replay is uploading. On Sun, Jul 3, 2011 at 11:33 AM, Eli Witteliw...@gmail.com wrote: No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all vanilla. On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschakch...@oryschak.com wrote: Are you running a 32 man server? If you have 'net_graph 4' enabled do you see a gap in the graph? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server just hiccups and stops. Everyone notices it at the same time, we've been playing while on Mumble and everyone speaks up about it at the same time, turning off replays fixes the issue entirely. On Sun, Jul 3, 2011 at 9:58 AM, Drogen Viech drogenvi...@googlemail.comwrote: It's probably those players who believe in high fps = less lag bullshit - is their ping high in the scoreboard? What kind of lag do they get? How much fps do they have ect. 2011/7/3 Eric Riemersriem...@binkey.nl: Seen it here too, but can't pinpoint it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: zondag 3 juli 2011 11:19 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Player lag since the uber update? I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes and various tools like WinMTR during play and haven't found anything that leads me to believe it's on our end, nor is the CPU/memory usage out of bounds. Except for the TF2 update, nothing has changed on our end. I was curious if other admins have been having the same issues, or if it really is something on our end that I need to investigate further? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Player lag since the uber update?
I've had users on our Windows TF2 saying there's lag in our sever since the update as well. They've described it as delays when they shoot their weapons, especially not hitscan ones. --- Jonah Hirsch On Mon, Jul 4, 2011 at 1:18 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Indeed. I didn't say anything because this was seemed to be related to TF2... but we're having the same issue. Kyle. On Mon, Jul 4, 2011 at 1:16 AM, Shin Ice shin@gmail.com wrote: Hi, some of my users are complaining the same thing, but the only difference is that we are playing CS:S On Sun, Jul 3, 2011 at 8:44 PM, ics i...@ics-base.net wrote: Only lagspikes ive seen lately come from multiple connects to the server from the players. For some reason, the authentication takes some time too long and it causes small spike. This is with and without replay enabled. -ics 3.7.2011 21:24, clad iron kirjoitti: i a have felt the hard lag spikes after respawning and the replay is uploading. On Sun, Jul 3, 2011 at 11:33 AM, Eli Witteliw...@gmail.com wrote: No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all vanilla. On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschakch...@oryschak.com wrote: Are you running a 32 man server? If you have 'net_graph 4' enabled do you see a gap in the graph? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server just hiccups and stops. Everyone notices it at the same time, we've been playing while on Mumble and everyone speaks up about it at the same time, turning off replays fixes the issue entirely. On Sun, Jul 3, 2011 at 9:58 AM, Drogen Viech drogenvi...@googlemail.comwrote: It's probably those players who believe in high fps = less lag bullshit - is their ping high in the scoreboard? What kind of lag do they get? How much fps do they have ect. 2011/7/3 Eric Riemersriem...@binkey.nl: Seen it here too, but can't pinpoint it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: zondag 3 juli 2011 11:19 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Player lag since the uber update? I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes and various tools like WinMTR during play and haven't found anything that leads me to believe it's on our end, nor is the CPU/memory usage out of bounds. Except for the TF2 update, nothing has changed on our end. I was curious if other admins have been having the same issues, or if it really is something on our end that I need to investigate further? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't
[hlds_linux] cs source server crashing
After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowak kno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
Thx Andreas, but i did it saturday ;) Still have crashes on quit. L 07/04/2011 - 12:34:56: server_message: quit configstore.cpp (1324) : Assertion Failed: Saving local config store failed during shutdown /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp 1324 Assertion Failed: Saving local config store failed during shutdown L 07/04/2011 - 12:34:56: Log file closed L 07/04/2011 - 12:34:56: server_message: restart Reference Count for Material ___error (10) != 0 Reference Count for Material __depthwrite00 (1) != 0 Reference Count for Material __depthwrite01 (1) != 0 Reference Count for Material __depthwrite10 (1) != 0 Reference Count for Material __depthwrite11 (1) != 0 Reference Count for Material ___glintbuildmaterial (1) != 0 Reference Count for Material __particlesdepthwrite (1) != 0 Reference Count for Material particle/muzzleflash/noisecloud1 (6) != 0 PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Jul 4 12:34:56 CEST 2011: Server restart in 10 seconds Really interesting is the Assertion Failed and the /home/VALVE path xD On Mon, Jul 4, 2011 at 12:30 PM, Andres Pozos javato...@yahoo.es wrote: you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
Hi, we have the same issue. Anyone have another suggestion? -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Shin Ice Gesendet: Montag, 4. Juli 2011 12:36 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] cs source server crashing Thx Andreas, but i did it saturday ;) Still have crashes on quit. L 07/04/2011 - 12:34:56: server_message: quit configstore.cpp (1324) : Assertion Failed: Saving local config store failed during shutdown /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/ configstore.cpp 1324 Assertion Failed: Saving local config store failed during shutdown L 07/04/2011 - 12:34:56: Log file closed L 07/04/2011 - 12:34:56: server_message: restart Reference Count for Material ___error (10) != 0 Reference Count for Material __depthwrite00 (1) != 0 Reference Count for Material __depthwrite01 (1) != 0 Reference Count for Material __depthwrite10 (1) != 0 Reference Count for Material __depthwrite11 (1) != 0 Reference Count for Material ___glintbuildmaterial (1) != 0 Reference Count for Material __particlesdepthwrite (1) != 0 Reference Count for Material particle/muzzleflash/noisecloud1 (6) != 0 PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Jul 4 12:34:56 CEST 2011: Server restart in 10 seconds Really interesting is the Assertion Failed and the /home/VALVE path xD On Mon, Jul 4, 2011 at 12:30 PM, Andres Pozos javato...@yahoo.es wrote: you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
Hello, Quit will always stop or restart the server... Not a crash or anything. And why the F would you do a quit? 2011/7/4 Philipp Reddigau phil...@gkserver.de Hi, we have the same issue. Anyone have another suggestion? -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Shin Ice Gesendet: Montag, 4. Juli 2011 12:36 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] cs source server crashing Thx Andreas, but i did it saturday ;) Still have crashes on quit. L 07/04/2011 - 12:34:56: server_message: quit configstore.cpp (1324) : Assertion Failed: Saving local config store failed during shutdown /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/ configstore.cpp 1324 Assertion Failed: Saving local config store failed during shutdown L 07/04/2011 - 12:34:56: Log file closed L 07/04/2011 - 12:34:56: server_message: restart Reference Count for Material ___error (10) != 0 Reference Count for Material __depthwrite00 (1) != 0 Reference Count for Material __depthwrite01 (1) != 0 Reference Count for Material __depthwrite10 (1) != 0 Reference Count for Material __depthwrite11 (1) != 0 Reference Count for Material ___glintbuildmaterial (1) != 0 Reference Count for Material __particlesdepthwrite (1) != 0 Reference Count for Material particle/muzzleflash/noisecloud1 (6) != 0 PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Jul 4 12:34:56 CEST 2011: Server restart in 10 seconds Really interesting is the Assertion Failed and the /home/VALVE path xD On Mon, Jul 4, 2011 at 12:30 PM, Andres Pozos javato...@yahoo.es wrote: you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ghosts on server
I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows a ghost player which is connected since 30 min. 2011/7/2 Ronny Schedel i...@ronny-schedel.de The problem with sv_master_legacy_mode 0 is, the server does not respond with the full rules. Custom cvars are hidden. That's useless for querying the server from web pages. -Ursprüngliche Nachricht- From: Saul Rennison Sent: Saturday, July 02, 2011 3:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Not really, they said support for legacy masters would go at some point. On Saturday, 2 July 2011, Ronny Schedel i...@ronny-schedel.de wrote: gt; Really? That need to be fixed asap. gt; gt; gt; gt; -Ursprüngliche Nachricht- From: AnAkIn . gt; Sent: Saturday, July 02, 2011 2:11 PM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: Re: [hlds_linux] Ghosts on server gt; gt; Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. gt; gt; I had it set to 1 with the setmaster lines and my server was always empty. I gt; put it back to 0 and within 30 seconds my server was full. gt; gt; 2011/7/1 lt;h...@gmx.comgt; gt; gt; gt; Try these until Valve fixes the problem: gt; gt; sv_master_legacy_mode 1 gt; setmaster add 72.165.61.153:27015 gt; setmaster add 63.234.149.83:27011 gt; setmaster add 63.234.149.90:27011 gt; - Original Message - gt; From: daniel jokiaho gt; Sent: 06/30/11 11:15 AM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: [hlds_linux] Ghosts on server gt; gt; Today when i wake up to go to work i noticed i have two ghosts on my tf2 gt; server. I have no source tv. No replay. Server.cfg is almost default. How gt; can i get rid of them, without restart. My server is almost always full. gt; __**_ To unsubscribe, edit your gt; list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, gt; please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; gt; gt; gt; gt; -- gt; Best regards, gt; AnAkIn, gt; - gt; ESL EU TF2 Admin gt; http://www.esl.eu/eu/tf2 gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
The question isn't why someone do a quit but why is there a seg fault for a quit ;) Quit is part of the engine, so this problem is a bug that should be fixed, or even better, it should be found out why quit causes a seg fault On Mon, Jul 4, 2011 at 3:08 PM, Johan Hempel Bengtson johan12...@gmail.com wrote: Hello, Quit will always stop or restart the server... Not a crash or anything. And why the F would you do a quit? 2011/7/4 Philipp Reddigau phil...@gkserver.de Hi, we have the same issue. Anyone have another suggestion? -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Shin Ice Gesendet: Montag, 4. Juli 2011 12:36 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] cs source server crashing Thx Andreas, but i did it saturday ;) Still have crashes on quit. L 07/04/2011 - 12:34:56: server_message: quit configstore.cpp (1324) : Assertion Failed: Saving local config store failed during shutdown /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/ configstore.cpp 1324 Assertion Failed: Saving local config store failed during shutdown L 07/04/2011 - 12:34:56: Log file closed L 07/04/2011 - 12:34:56: server_message: restart Reference Count for Material ___error (10) != 0 Reference Count for Material __depthwrite00 (1) != 0 Reference Count for Material __depthwrite01 (1) != 0 Reference Count for Material __depthwrite10 (1) != 0 Reference Count for Material __depthwrite11 (1) != 0 Reference Count for Material ___glintbuildmaterial (1) != 0 Reference Count for Material __particlesdepthwrite (1) != 0 Reference Count for Material particle/muzzleflash/noisecloud1 (6) != 0 PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Jul 4 12:34:56 CEST 2011: Server restart in 10 seconds Really interesting is the Assertion Failed and the /home/VALVE path xD On Mon, Jul 4, 2011 at 12:30 PM, Andres Pozos javato...@yahoo.es wrote: you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New TF2 server installation - lag issues
Thanks for the hwinfo output Ryan, that confirms what I thought and your lag issues are likely the result of a weak CPU. Source (Especially on Linux) is VERY poorly optimized, it will eat CPU's like candy. shameless plug I Rent a (single core) VDS from NFO, and depending on what I'm feeling the E554 that I have can run either 3 Killing Floor servers, or a single insance of SRCDS. SourceDS will chew up just about 100% of that processor on it's own when full up on a 24 slot idle server, just ticking damage every second or so. On Mon, Jul 4, 2011 at 2:07 AM, John lists.va...@nuclearfallout.net wrote: Mr. Sumichrast speaks the truth. Virtualization itself doesn't cause problems, as virtualizing actually works quite well when done correctly nowadays. However, overcommitted machines, slow hardware, and poorly configured software setups can cause issues, just as they can for regular game servers on a shared bare-metal platform. In Ryan Morrison's case, the problem appears to be his processor -- Intel 5130s are just very slow. Back in 2006, they were hot stuff, but a more modern L5640 processor (for instance) will be several times as fast. Nehalem+ processors also come with newer virtualization technology that offers much higher performance (EPT). Ryan, definitely ask your host to upgrade your processor to they best they have. Hopefully they are running something better than L5420s now, as those are also pretty slow. Some form of Nehalem+ would be best, and Sandy Bridge even better. -John On 7/3/2011 4:40 PM, Steven J. Sumichrast wrote: I run three 24 slot tf2 servers on ESXi without any performance issues whatsoever, and they're full almost around the clock with real clients. In addition to those I have run killing floor and left4dead(2) servers all simultaneously. Proper virtualization with the right hardware runs source engine games just fine. If you put virtualization on cheap hardware (say where you would normally run just one source server) then of course it will be a brutal experience. It sounds like in this particular case the host this node is on has a lower clock cycle processor or is over burdened. Thats not a virtualization problem. Steven J. Sumichrast On Jul 3, 2011, at 6:21 PM, Steven Hartlandkilling@multiplay.**co.ukkill...@multiplay.co.uk wrote: Then your either lucky or just running small servers or just haven't noticed the loss in performance your suffering. VM's by their very nature are no substitute for real hardware for time critical applications such as game servers. So if your using them and see any performance issues, first ditch the vm before looking anywhere else. Regards Steve - Original Message - From: James Puckettjamesrichardpuckett@* *gmail.com jamesrichardpuck...@gmail.com I run SRCDS on several VM's hosted on my box and experience no lag. ==**== This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ghosts on server
Indeed. This was most certainly not fixed by the last update. On Mon, Jul 4, 2011 at 6:23 AM, AnAkIn . anakin...@gmail.com wrote: I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows a ghost player which is connected since 30 min. 2011/7/2 Ronny Schedel i...@ronny-schedel.de The problem with sv_master_legacy_mode 0 is, the server does not respond with the full rules. Custom cvars are hidden. That's useless for querying the server from web pages. -Ursprüngliche Nachricht- From: Saul Rennison Sent: Saturday, July 02, 2011 3:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Not really, they said support for legacy masters would go at some point. On Saturday, 2 July 2011, Ronny Schedel i...@ronny-schedel.de wrote: gt; Really? That need to be fixed asap. gt; gt; gt; gt; -Ursprüngliche Nachricht- From: AnAkIn . gt; Sent: Saturday, July 02, 2011 2:11 PM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: Re: [hlds_linux] Ghosts on server gt; gt; Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. gt; gt; I had it set to 1 with the setmaster lines and my server was always empty. I gt; put it back to 0 and within 30 seconds my server was full. gt; gt; 2011/7/1 lt;h...@gmx.comgt; gt; gt; gt; Try these until Valve fixes the problem: gt; gt; sv_master_legacy_mode 1 gt; setmaster add 72.165.61.153:27015 gt; setmaster add 63.234.149.83:27011 gt; setmaster add 63.234.149.90:27011 gt; - Original Message - gt; From: daniel jokiaho gt; Sent: 06/30/11 11:15 AM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: [hlds_linux] Ghosts on server gt; gt; Today when i wake up to go to work i noticed i have two ghosts on my tf2 gt; server. I have no source tv. No replay. Server.cfg is almost default. How gt; can i get rid of them, without restart. My server is almost always full. gt; __**_ To unsubscribe, edit your gt; list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, gt; please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; gt; gt; gt; gt; -- gt; Best regards, gt; AnAkIn, gt; - gt; ESL EU TF2 Admin gt; http://www.esl.eu/eu/tf2 gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New TF2 server installation - lag issues
I got in touch with Linode support last night (and on the record, major kudos to them) - within 5 minutes I got a response, within 30 minutes we determined that it was an issue with disk I/O and within 1 hour I was up and running on a different host with less overall disk I/O. Seemed to have solved the lag issues - the server filled last night and no hiccups at all from what I saw. (On a side note, I encourage all to stay away fron NFO - I've used them before and the experience was a total nightmare). On Mon, Jul 4, 2011 at 10:12 AM, Eli Witt eliw...@gmail.com wrote: Thanks for the hwinfo output Ryan, that confirms what I thought and your lag issues are likely the result of a weak CPU. Source (Especially on Linux) is VERY poorly optimized, it will eat CPU's like candy. shameless plug I Rent a (single core) VDS from NFO, and depending on what I'm feeling the E554 that I have can run either 3 Killing Floor servers, or a single insance of SRCDS. SourceDS will chew up just about 100% of that processor on it's own when full up on a 24 slot idle server, just ticking damage every second or so. On Mon, Jul 4, 2011 at 2:07 AM, John lists.va...@nuclearfallout.net wrote: Mr. Sumichrast speaks the truth. Virtualization itself doesn't cause problems, as virtualizing actually works quite well when done correctly nowadays. However, overcommitted machines, slow hardware, and poorly configured software setups can cause issues, just as they can for regular game servers on a shared bare-metal platform. In Ryan Morrison's case, the problem appears to be his processor -- Intel 5130s are just very slow. Back in 2006, they were hot stuff, but a more modern L5640 processor (for instance) will be several times as fast. Nehalem+ processors also come with newer virtualization technology that offers much higher performance (EPT). Ryan, definitely ask your host to upgrade your processor to they best they have. Hopefully they are running something better than L5420s now, as those are also pretty slow. Some form of Nehalem+ would be best, and Sandy Bridge even better. -John On 7/3/2011 4:40 PM, Steven J. Sumichrast wrote: I run three 24 slot tf2 servers on ESXi without any performance issues whatsoever, and they're full almost around the clock with real clients. In addition to those I have run killing floor and left4dead(2) servers all simultaneously. Proper virtualization with the right hardware runs source engine games just fine. If you put virtualization on cheap hardware (say where you would normally run just one source server) then of course it will be a brutal experience. It sounds like in this particular case the host this node is on has a lower clock cycle processor or is over burdened. Thats not a virtualization problem. Steven J. Sumichrast On Jul 3, 2011, at 6:21 PM, Steven Hartlandkilling@multiplay.**co.uk kill...@multiplay.co.uk wrote: Then your either lucky or just running small servers or just haven't noticed the loss in performance your suffering. VM's by their very nature are no substitute for real hardware for time critical applications such as game servers. So if your using them and see any performance issues, first ditch the vm before looking anywhere else. Regards Steve - Original Message - From: James Puckettjamesrichardpuckett@ * *gmail.com jamesrichardpuck...@gmail.com I run SRCDS on several VM's hosted on my box and experience no lag. ==**== This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Ghosts on server
It's fixed if they say it's fixed ;) However, i restarted 2 servers this morning. One being 24 slot and having 2 ghosts over 24 hours of time and one being 30 slot, having 1 ghost over 11 hours. -ics 4.7.2011 18:02, Kyle Sanderson kirjoitti: Indeed. This was most certainly not fixed by the last update. On Mon, Jul 4, 2011 at 6:23 AM, AnAkIn .anakin...@gmail.com wrote: I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows a ghost player which is connected since 30 min. 2011/7/2 Ronny Schedeli...@ronny-schedel.de The problem with sv_master_legacy_mode 0 is, the server does not respond with the full rules. Custom cvars are hidden. That's useless for querying the server from web pages. -Ursprüngliche Nachricht- From: Saul Rennison Sent: Saturday, July 02, 2011 3:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Not really, they said support for legacy masters would go at some point. On Saturday, 2 July 2011, Ronny Schedeli...@ronny-schedel.de wrote: gt; Really? That need to be fixed asap. gt; gt; gt; gt; -Ursprüngliche Nachricht- From: AnAkIn . gt; Sent: Saturday, July 02, 2011 2:11 PM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: Re: [hlds_linux] Ghosts on server gt; gt; Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. gt; gt; I had it set to 1 with the setmaster lines and my server was always empty. I gt; put it back to 0 and within 30 seconds my server was full. gt; gt; 2011/7/1lt;h...@gmx.comgt; gt; gt; gt; Try these until Valve fixes the problem: gt; gt; sv_master_legacy_mode 1 gt; setmaster add 72.165.61.153:27015 gt; setmaster add 63.234.149.83:27011 gt; setmaster add 63.234.149.90:27011 gt; - Original Message - gt; From: daniel jokiaho gt; Sent: 06/30/11 11:15 AM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: [hlds_linux] Ghosts on server gt; gt; Today when i wake up to go to work i noticed i have two ghosts on my tf2 gt; server. I have no source tv. No replay. Server.cfg is almost default. How gt; can i get rid of them, without restart. My server is almost always full. gt; __**_ To unsubscribe, edit your gt; list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, gt; please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; gt; gt; gt; gt; -- gt; Best regards, gt; AnAkIn, gt; - gt; ESL EU TF2 Admin gt; http://www.esl.eu/eu/tf2 gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source server crashing
The default CS Source installation is indeed broken due to faulty vphysics.so. The optional update where it was shipped was for TF2 only but as the engine files are the same, everyone who updates their server or installs a fresh server with hldsupdatetool, will receive the faulty vphysics.so along with the installation. So that's propably the reason for crashing up. -ics 4.7.2011 13:20, Shin Ice kirjoitti: Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowakkno...@gameranger.pl wrote: After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110704091751_1.dmp success = yes response: CrashID=bp-2a705d2d-5221-4586-9905-a4bb82110704 * Add -debug to the ./srcds_run command line to generate a debug.log to help wit h solving this problem Mon Jul 4 09:17:52 CEST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... How to fix it ? I`ve tried reinstalling server, running on separate machine, nothing helps. Server has simple config, no plugins. Seams like a valve bug. Regards, KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Payload maps cart bug?
Hi all, After some initial problem with installing TF2, I now have the server running. Still face the occasional crash, which I'm still investigating. However, there is one thing which we saw when we checked the overall health of the server. This one is running Payload maps only. Played on plr_hightower today for several times, and doesn't matter which team I'm in, the cart, at some point, just stops moving. Is anyone else having the same problems? Have to say there were only 2 people connected to the server during tests. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Incorrect player counts in server browser
Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- ZERO PLAYER COUNT -- First, if your server always shows a ZERO player count, the most likely cause is that your server is using some old Steam libraries. This is more likely on Windows, if you have an old steam client installed that you have not run in a while. The engine may be finding DLLs in that installation and using them. Either delete the old DLL's, or run the steam client to get them up-to-date. But it could happen on Linux. If you are confident that you are running with no other steam libraries on your server, and the player count is still always zero, then we have a new problem. ZOMBIE SLOTS Second, we are aware of the problem with the zombie player slots. We believe this happens when a player authenticates, and then when they leave the server, their authentication record is not deleted. We had hoped that the July 1st update would correct these issues, but apparently it has not. Of course, if somebody actually knows a method for reliably reproducing the problem, then please post the precise steps, and we'll jump on it immediately! Otherwise, if you are experiencing this problem, you can help us understand how to reproduce it so we can fix it. I could use some very clear logs. * First, please make sure you are running the July 1st update. (I think that update was optional.) * Attach logs of a server session where the problem occurred. Please don't truncate or edit anything. * Please try to narrow down the time when the zombied slot appeared, as accurately as possible. * Please indicate the name(s) or IPs or any other identifying information for the players that caused the zombied slots, if possible. * Please tell us your offset from GMT so we can match up your logs with our own backend logs. * Ideally, send the log as soon as the you notice the first zombie slot. * Please post all replies this thread. -- SOURCE TV AND REPLAY -- Finally, there were some minor fixes to the way bots, replay, and source TV were reported in the July 1st update. Previously, in a few situations the player count would be of-by-one. If you don't have any zombied players, your player count *should* always be correct in the server browser. Neither Source TV nor replay should count as a player in the server browser, either in the current player count, or the max number of players. (They may show up as a player in the detailed player list.) For example, if you set your max players to 24, and Source bumps up the player count to 25 to make room the SourceTV, your server should show as having 24 max players in the server browser. If this is not the case and we still have issues, please post a description of the problem to this thread. Please help me understand the zombie player problem so I can fix it. Thanks, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incorrect player counts in server browser
On 7/4/2011 3:07 PM, Fletcher Dunn wrote: Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- SOURCE TV AND REPLAY -- Finally, there were some minor fixes to the way bots, replay, and source TV were reported in the July 1st update. Previously, in a few situations the player count would be of-by-one. If you don't have any zombied players, your player count *should* always be correct in the server browser. Neither Source TV nor replay should count as a player in the server browser, either in the current player count, or the max number of players. (They may show up as a player in the detailed player list.) For example, if you set your max players to 24, and Source bumps up the player count to 25 to make room the SourceTV, your server should show as having 24 max players in the server browser. If this is not the case and we still have issues, please post a description of the problem to this thread. Please help me understand the zombie player problem so I can fix it. The in game server browser and Steam server browser have treated SourceTV (and now Replay) differently since sometime in 2009. It appears to be because the Steam server browser treats bots differently than the in-game server list does. Immediately after the July 1st update, I removed the sv_maxvisibleplayers 24 cvar from my server config. Initially, it seemed OK, showing a maxplayers of 24. However, within a few minutes, my server's stats page (and the Steam server browser, I was at work and asked someone else to confirm this) showed the player count as being out of 25 again, with the Steam browser not showing the replay bot in the players list. Make no mistake: my players and myself use the Steam server browser as our primary connect method; we can use it to check our two servers populations without having to launch the game. And as long as the Steam server browser is reporting the wrong number of players, I'm going to use sv_maxvisibleplayers 24, which causes the in-game server browser to show a maxplayers of 23, and presumably this is also what the QuickPlay system checks, as it never seems to fill the last player slot. The solution is simple: Make the two report *exactly* the same players and player count. Since the problem doesn't appear to be with TF2, but with the Steam Server Browser, the Steam Server Browser is what needs to be fixed. -- R. Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incorrect player counts in server browser
I agree - if sv_visiblemaxplayers is not set and the count increases to 25, the increased_maxplayers tag is applied which many blacklist and it penalizes your server incorrectly in the quick play system. On Mon, Jul 4, 2011 at 3:22 PM, Ross Bemrose rbemr...@vgmusic.com wrote: On 7/4/2011 3:07 PM, Fletcher Dunn wrote: Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- SOURCE TV AND REPLAY -- Finally, there were some minor fixes to the way bots, replay, and source TV were reported in the July 1st update. Previously, in a few situations the player count would be of-by-one. If you don't have any zombied players, your player count *should* always be correct in the server browser. Neither Source TV nor replay should count as a player in the server browser, either in the current player count, or the max number of players. (They may show up as a player in the detailed player list.) For example, if you set your max players to 24, and Source bumps up the player count to 25 to make room the SourceTV, your server should show as having 24 max players in the server browser. If this is not the case and we still have issues, please post a description of the problem to this thread. Please help me understand the zombie player problem so I can fix it. The in game server browser and Steam server browser have treated SourceTV (and now Replay) differently since sometime in 2009. It appears to be because the Steam server browser treats bots differently than the in-game server list does. Immediately after the July 1st update, I removed the sv_maxvisibleplayers 24 cvar from my server config. Initially, it seemed OK, showing a maxplayers of 24. However, within a few minutes, my server's stats page (and the Steam server browser, I was at work and asked someone else to confirm this) showed the player count as being out of 25 again, with the Steam browser not showing the replay bot in the players list. Make no mistake: my players and myself use the Steam server browser as our primary connect method; we can use it to check our two servers populations without having to launch the game. And as long as the Steam server browser is reporting the wrong number of players, I'm going to use sv_maxvisibleplayers 24, which causes the in-game server browser to show a maxplayers of 23, and presumably this is also what the QuickPlay system checks, as it never seems to fill the last player slot. The solution is simple: Make the two report *exactly* the same players and player count. Since the problem doesn't appear to be with TF2, but with the Steam Server Browser, the Steam Server Browser is what needs to be fixed. -- R. Bemrose __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incorrect player counts in server browser
It's worth noting that many MANY Linux admins will not be running the latest update, because it's crashing on startup for just about everyone who's tried. You need to rollback the vphysics.so to the previous version to prevent this. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: 04 July 2011 20:07 To: 'hlds_linux@list.valvesoftware.com' Subject: [hlds_linux] Incorrect player counts in server browser Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- ZERO PLAYER COUNT -- First, if your server always shows a ZERO player count, the most likely cause is that your server is using some old Steam libraries. This is more likely on Windows, if you have an old steam client installed that you have not run in a while. The engine may be finding DLLs in that installation and using them. Either delete the old DLL's, or run the steam client to get them up-to-date. But it could happen on Linux. If you are confident that you are running with no other steam libraries on your server, and the player count is still always zero, then we have a new problem. ZOMBIE SLOTS Second, we are aware of the problem with the zombie player slots. We believe this happens when a player authenticates, and then when they leave the server, their authentication record is not deleted. We had hoped that the July 1st update would correct these issues, but apparently it has not. Of course, if somebody actually knows a method for reliably reproducing the problem, then please post the precise steps, and we'll jump on it immediately! Otherwise, if you are experiencing this problem, you can help us understand how to reproduce it so we can fix it. I could use some very clear logs. * First, please make sure you are running the July 1st update. (I think that update was optional.) * Attach logs of a server session where the problem occurred. Please don't truncate or edit anything. * Please try to narrow down the time when the zombied slot appeared, as accurately as possible. * Please indicate the name(s) or IPs or any other identifying information for the players that caused the zombied slots, if possible. * Please tell us your offset from GMT so we can match up your logs with our own backend logs. * Ideally, send the log as soon as the you notice the first zombie slot. * Please post all replies this thread. -- SOURCE TV AND REPLAY -- Finally, there were some minor fixes to the way bots, replay, and source TV were reported in the July 1st update. Previously, in a few situations the player count would be of-by-one. If you don't have any zombied players, your player count *should* always be correct in the server browser. Neither Source TV nor replay should count as a player in the server browser, either in the current player count, or the max number of players. (They may show up as a player in the detailed player list.) For example, if you set your max players to 24, and Source bumps up the player count to 25 to make room the SourceTV, your server should show as having 24 max players in the server browser. If this is not the case and we still have issues, please post a description of the problem to this thread. Please help me understand the zombie player problem so I can fix it. Thanks, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 and CSS not working since the last update - general problem
So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
No problems here! Have you updated to the latest sourcemod and metamod source? -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2011-07-04 21:59, Marco Padovan wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
My bad. I'm sure at this point that Valve are aware of the issue. Let's just hope for some better testing next time. And a quick fix for those who don't know about the workaround. On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote: I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
Personally, I've shut down my servers for the week end and I'll resume trying to get them working once the patch is out, or maybe I won't. I don't know if users on Windows are having as much problems as we do but this is not acceptable. I'm used to working with stable server applications like httpd, bind, mysql, exim, postfix and the list goes on. While Valve is a great company that I admire in so many ways, their handling of dedicated servers is a bad joke. It was my hope with the TF2 Beta that we would get to test all patches prior to release in the stable branch but that's obviously not the point of the beta. I mean, Valve have the chance to have so many dedicated administrators out there who would work with them to make sure everything is stable before releasing a patch but they keep doing things as if they were a lone programmer in a basement, running updates and worrying about the bugs as they happen. -- Ravnox Quoting Marco Padovan e...@evcz.tk: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 and CSS not working since the last update - general problem
Probably off-topic, but Valve needs better testing overall. Every second patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load, etc). It's clear Valve doesn't test anything before release. Whoever does QA for Valve needs their job evaluated. On Mon, Jul 4, 2011 at 4:13 PM, James Botting bottswan...@googlemail.comwrote: My bad. I'm sure at this point that Valve are aware of the issue. Let's just hope for some better testing next time. And a quick fix for those who don't know about the workaround. On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote: I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive influx of users with such an update policy? What are all the new users having troubles joining servers thinking about tf2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ghosts on server
Psh. That's not too bad. I've seen servers (legit servers) full at 54/54 when there are only 9 clients ingame. At the time of this writing I have 7 ghost clients (which isn't too bad, they come and they go). Kyle. On Mon, Jul 4, 2011 at 9:10 AM, ics i...@ics-base.net wrote: It's fixed if they say it's fixed ;) However, i restarted 2 servers this morning. One being 24 slot and having 2 ghosts over 24 hours of time and one being 30 slot, having 1 ghost over 11 hours. -ics 4.7.2011 18:02, Kyle Sanderson kirjoitti: Indeed. This was most certainly not fixed by the last update. On Mon, Jul 4, 2011 at 6:23 AM, AnAkIn .anakin...@gmail.com wrote: I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows a ghost player which is connected since 30 min. 2011/7/2 Ronny Schedeli...@ronny-schedel.de The problem with sv_master_legacy_mode 0 is, the server does not respond with the full rules. Custom cvars are hidden. That's useless for querying the server from web pages. -Ursprüngliche Nachricht- From: Saul Rennison Sent: Saturday, July 02, 2011 3:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ghosts on server Not really, they said support for legacy masters would go at some point. On Saturday, 2 July 2011, Ronny Schedeli...@ronny-schedel.de wrote: gt; Really? That need to be fixed asap. gt; gt; gt; gt; -Ursprüngliche Nachricht- From: AnAkIn . gt; Sent: Saturday, July 02, 2011 2:11 PM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: Re: [hlds_linux] Ghosts on server gt; gt; Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all. gt; gt; I had it set to 1 with the setmaster lines and my server was always empty. I gt; put it back to 0 and within 30 seconds my server was full. gt; gt; 2011/7/1lt;h...@gmx.comgt; gt; gt; gt; Try these until Valve fixes the problem: gt; gt; sv_master_legacy_mode 1 gt; setmaster add 72.165.61.153:27015 gt; setmaster add 63.234.149.83:27011 gt; setmaster add 63.234.149.90:27011 gt; - Original Message - gt; From: daniel jokiaho gt; Sent: 06/30/11 11:15 AM gt; To: Half-Life dedicated Linux server mailing list gt; Subject: [hlds_linux] Ghosts on server gt; gt; Today when i wake up to go to work i noticed i have two ghosts on my tf2 gt; server. I have no source tv. No replay. Server.cfg is almost default. How gt; can i get rid of them, without restart. My server is almost always full. gt; __**_ To unsubscribe, edit your gt; list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, gt; please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; gt; gt; gt; gt; -- gt; Best regards, gt; AnAkIn, gt; - gt; ESL EU TF2 Admin gt; http://www.esl.eu/eu/tf2 gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; gt; __**_ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list