RE: DynAtomic forthcoming release
Please see my previous mail: any suggestions Carlo? Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] Verzonden: vrijdag 13 mei 2011 0:28 Aan: 'user-list@light.realsoft3d.com' Onderwerp: RE: DynAtomic forthcoming release Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: Setup was unable to found Realsoft3D Version 7.0 I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
RE: DynAtomic forthcoming release
Good! Looking forward to it. Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: maandag 16 mei 2011 10:39 Aan: user-list@light.realsoft3d.com CC: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, I will release a 64 bit version asap. Carlo Il giorno 16/mag/2011, alle ore 08:19, Robert den Broeder r.den.broe...@chello.nl ha scritto: Please see my previous mail: any suggestions Carlo? Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] Verzonden: vrijdag 13 mei 2011 0:28 Aan: 'user-list@light.realsoft3d.com' Onderwerp: RE: DynAtomic forthcoming release Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: “Setup was unable to found Realsoft3D Version 7.0” I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can’t find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
RE: DynAtomic forthcoming release
Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00
RE: DynAtomic forthcoming release
Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: Setup was unable to found Realsoft3D Version 7.0 I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
RE: Merry Christmas
Nice one Ville! Best wishes for all for 2011 :-) Best regards, Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Ville Tirronen Verzonden: zondag 26 december 2010 20:11 Aan: user-list@light.realsoft3d.com Onderwerp: Merry Christmas Merry Christmas! I made this with RS and Zbrush for my goddaughter. Her family plays just too much World Of Warcraft :) I had slight problems while rigging the arms but decided to leave arms as they are now. Ville
RE: (Future...) RE: SDK/ sites down/ frustration/Realsoft
Hi Juha, About the cloth and other simulation software, I agree. Carlo should have released the software many months ago, or at least hand over the software to RS for integrating it. Not sure what holds Carlo back.. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Juha Mukari Verzonden: maandag 8 november 2010 1:02 Aan: user-list@light.realsoft3d.com Onderwerp: (Future...) RE: SDK/ sites down/ frustration/Realsoft I hope that the new development includes some ones of my old ideas which i have tried to offer for realsoft (i am not sure that did they have lisened me i hope that they have). And those ideas/things are: Polygon faces brush cloning tool (with reflective cloning) which would also take care of direction of faces for cloning by measuring mouse movements (i think this should be more like photoshop's cloning brush tool). Polygon faces melting brush tool, which would automaticly create polygon faces to empty spaces between polgyons if user's setup's distance area is enough (with realtime preview Interactive output). Polygons' timed extruding, it is a tool which would create new extruding for polygon when user have moved his brush tool enough (it depends from setups, it can be 1mm, 1cm, 1m etc...) etc. Particle animation tools, like brush which would allow move/animate particles with tablets pen preasure set up's etc.. Node based material editing and particle simulating. Simulating materials, examples rippels affected by particle collide (like material which would react to particles collide effect etc... Two sided face rendering (materials would be nice to get rendered only with one side if users wants it but also by both sides like realsoft do right now front, back, and both). There was something else too, but i cant remember because really.. i have had so many ideas for 3d that i cant remember even couple of them... I can send them more if you wanna hear it and if i still remember them after these years... these features should have been already in v7: Cloth simulating, good rigid body simulating, soft bodies, hair simulation, rag-doll, water, fire, smoke, particle simulating etc... Good particle rendering (not post effect), good better and faster GI (i mean real GI, not fake). Sculpting tools with smear, pull, smoothing etc tools with cloning capabilitys.. Good uv-tools. Uv-set is nice idea but not good enough. Better, real subsurface scattering with smooth soft light transulent effects. Much much more material presets or channel presets for material creation. I mean hundres material presets already in material library.. and for creating materials it would be nice to create materials in easy way like: reflective blurring, transparent's blurring tool, subsurface scattering blurring with image based texturing for sss... Sorry my bad english.. And btw. I love realsoft and i want everything good to this software but it's lagging too far away from my ideas and needs (what are necesary to me right now in my life). And i have been with realsoft since year 1999. Best regards Juha M. From: r.den.broe...@chello.nl To: user-list@light.realsoft3d.com Subject: RE: SDK/ sites down/ frustration/Realsoft Date: Sat, 6 Nov 2010 22:19:09 +0100 I did make an attempt to switch to 3dsmax and really wanted to like it, but couldn't. RS fits me like a glove - and I'll probably stick with it for a while. It would be great if innovative new developments were announced but my hopes are dwindling. If I can do anything to help within my limited available time I'll be happy! There's a RS dedicated empty room in my virtual office waiting to be filled but man it's so much work... regards, Mark Heuymans Well, I think that the new developments I know of are interesting :-) Good to see that you don't like 3DS, I tried it and didn't like it either. But the .3ds import function works, so we all have access to a huge amount of readymade objects if you like ;-) Robert
RE: SDK/ sites down/ frustration/Realsoft
I did make an attempt to switch to 3dsmax and really wanted to like it, but couldn't. RS fits me like a glove - and I'll probably stick with it for a while. It would be great if innovative new developments were announced but my hopes are dwindling. If I can do anything to help within my limited available time I'll be happy! There's a RS dedicated empty room in my virtual office waiting to be filled but man it's so much work... regards, Mark Heuymans Well, I think that the new developments I know of are interesting :-) Good to see that you don’t like 3DS, I tried it and didn’t like it either. But the .3ds import function works, so we all have access to a huge amount of readymade objects if you like ;-) Robert
RE: Dynadream lookalike (4 try)
Good question Stefan. Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Beg-inner Verzonden: zondag 5 september 2010 14:47 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Dynadream lookalike (4 try) Hi... So.. any new DA betas with bugfixes on the way ? Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. - Original Message - From: Carlo Lanzotti mailto:clanzo...@dynadream.com To: user-list@light.realsoft3d.com Sent: Sunday, August 15, 2010 12:21 AM Subject: Re: Dynadream lookalike (4 try) Hi all, I would to give all you many thanks for the great support during this years. I didn't given up, and your replies gave me the needed charge :-) Let's start at least one more month of testing for the final 'cutted' release. (More on this later). P.S. Robert, I will reply to you privately :-) Many thanks to all again, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il giorno 14/ago/2010, alle ore 10.39, Robert den Broeder ha scritto: http://www.dynadream.com In the end, all your mails arrived! Thanks for the links, there were a few animations in there I hadn't seen yet. (or failing memory?) There is so much potential, with a little bit of effort RS3d could have a hugely improved simulation tool set: fully functional hairs, cloth, etc. For example hair. RS3d offers very advanced hair (nurbs curve) rendering. But this is only useful in static scenes; as far as I know RS3d can't lattice map the starting points of a set of hair curves to a hand-animated surface and simulate the hair tails. I can't even animate a face on which I projected stubbles... let alone long fur. -Mark H I have been testing Carlo's plug-ins since the very beginning. Originally called Realcloth. Developments were progressing rapidly and were promising. Most bugs were fixed and the software was very intuitive. I just found 3 small animations I've done with Realcloth in March 2003! Suddenly the project died and the release of Realcloth / Dynatomic got postponed more and more. It's been 2 years since I received the last beta (July 10th 2008). I think that the slow development cycle might be related to the level of activity on the mailing list and in the RS3D community as a whole. It's at an all time low IMHO. Not sure what went wrong here but it looks like Carlo nearly gave up on it and he maybe now spends his precious spare time on other projects. Only Carlo can tell for sure ;-) I am willing to spend more time on testing, but there has to be a steady development cycle and a true commitment on Carlo's side for finally releasing the software. If not you might as well take me off the Dyna beta team and I will spend my precious time on other projects? Robert.
RE: Dynadream lookalike (4 try)
Okay Carlo. I wait for your mail J RObert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: zondag 15 augustus 2010 0:22 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Dynadream lookalike (4 try) Hi all, I would to give all you many thanks for the great support during this years. I didn't given up, and your replies gave me the needed charge :-) Let's start at least one more month of testing for the final 'cutted' release. (More on this later). P.S. Robert, I will reply to you privately :-) Many thanks to all again, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il giorno 14/ago/2010, alle ore 10.39, Robert den Broeder ha scritto: http://www.dynadream.com In the end, all your mails arrived! Thanks for the links, there were a few animations in there I hadn't seen yet. (or failing memory?) There is so much potential, with a little bit of effort RS3d could have a hugely improved simulation tool set: fully functional hairs, cloth, etc. For example hair. RS3d offers very advanced hair (nurbs curve) rendering. But this is only useful in static scenes; as far as I know RS3d can't lattice map the starting points of a set of hair curves to a hand-animated surface and simulate the hair tails. I can't even animate a face on which I projected stubbles... let alone long fur. -Mark H I have been testing Carlo's plug-ins since the very beginning. Originally called Realcloth. Developments were progressing rapidly and were promising. Most bugs were fixed and the software was very intuitive. I just found 3 small animations I've done with Realcloth in March 2003! Suddenly the project died and the release of Realcloth / Dynatomic got postponed more and more. It's been 2 years since I received the last beta (July 10th 2008). I think that the slow development cycle might be related to the level of activity on the mailing list and in the RS3D community as a whole. It's at an all time low IMHO. Not sure what went wrong here but it looks like Carlo nearly gave up on it and he maybe now spends his precious spare time on other projects. Only Carlo can tell for sure ;-) I am willing to spend more time on testing, but there has to be a steady development cycle and a true commitment on Carlo's side for finally releasing the software. If not you might as well take me off the Dyna beta team and I will spend my precious time on other projects? Robert.
RE: Dynadream lookalike (4 try)
http://www.dynadream.com In the end, all your mails arrived! Thanks for the links, there were a few animations in there I hadn't seen yet. (or failing memory?) There is so much potential, with a little bit of effort RS3d could have a hugely improved simulation tool set: fully functional hairs, cloth, etc. For example hair. RS3d offers very advanced hair (nurbs curve) rendering. But this is only useful in static scenes; as far as I know RS3d can't lattice map the starting points of a set of hair curves to a hand-animated surface and simulate the hair tails. I can't even animate a face on which I projected stubbles... let alone long fur. -Mark H I have been testing Carlo's plug-ins since the very beginning. Originally called Realcloth. Developments were progressing rapidly and were promising. Most bugs were fixed and the software was very intuitive. I just found 3 small animations I've done with Realcloth in March 2003! Suddenly the project died and the release of Realcloth / Dynatomic got postponed more and more. It's been 2 years since I received the last beta (July 10th 2008). I think that the slow development cycle might be related to the level of activity on the mailing list and in the RS3D community as a whole. It's at an all time low IMHO. Not sure what went wrong here but it looks like Carlo nearly gave up on it and he maybe now spends his precious spare time on other projects. Only Carlo can tell for sure ;-) I am willing to spend more time on testing, but there has to be a steady development cycle and a true commitment on Carlo's side for finally releasing the software. If not you might as well take me off the Dyna beta team and I will spend my precious time on other projects? Robert.
RE: Dynadream lookalike?
Yes, at a certain point it worked very well, in 2005 I managed to make a fully functional trebuchet with it, but with later version this didn't work any more. Arjo made insanely complex rigs with inflatable pigs etc, great fun! Please finish this, too much work went into it to drop it! Or maybe sell the code to RS so they can make it a native part of the software??? Just like I suggested before development for RS3D V6 started. just integrate it.. Robert
Dynadream lookalike?
Hi, Please see: http://www.evermotion.org/tutorials/show/7962/pulldownit-review Looks a lot like Carlo's Dynadream. right? Best, Robert
RE: Dynadream lookalike?
I am waiting since the release of RS4.5 for Carlo to release the Dyna software. It was very ready IMHO, but Carlo decided otherwise and for good reasons too I am sure. But, it has also been very quiet on the developers side for that matter L Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Juha Mukari Verzonden: woensdag 11 augustus 2010 17:26 Aan: user-list@light.realsoft3d.com Onderwerp: RE: Dynadream lookalike? Sure. Release it, release it... as soon as possible. I can't wait dynatomic plugins... Realsoft has so poor simulation tools so it really needs some kind of help from outside and soon. I guess realsoft will die if it wont get any good simulation tools and sculpting tools in near future. Date: Wed, 11 Aug 2010 18:14:28 +0300 From: ville.tirro...@saunalahti.fi To: user-list@light.realsoft3d.com Subject: Re: Dynadream lookalike? Hmm. What others think? Should Carlo release the plugins ;) Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Robert, Far away ;-) Actual DynAtomic can do better (Lots of interpenetrations in the videos...). Anyway glad to see other self-programmer are moving on. Time to wake up? :-) You users decide. Too much silence around. Thanks for the link! Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il giorno 09/ago/2010, alle ore 18.25, Robert den Broeder ha scritto: Hi, Please see: http://www.evermotion.org/tutorials/show/7962/pulldownit-review Looks a lot like Carlo?s Dynadream? right? Best, Robert
RE: RS website down?
Hmm.. now it works again. Not sure why it did not work be4. Thanks for your replies though! Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Brian Verzonden: donderdag 8 juli 2010 3:40 Aan: user-list@light.realsoft3d.com Onderwerp: Re: RS website down? On 07/07/2010 04:15 PM, Robert den Broeder wrote: Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert Just checked and it does not connect for me either.
RS website down?
Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert
RE: Reflection Selection
Would be nice J Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Neil Cooke Verzonden: zaterdag 19 juni 2010 6:46 Aan: UserList RealSoft Onderwerp: Reflection Selection Slow here, but TB, I guess it must have been Tim Borgman, did a short Tut using channels for Reflection controls using channels in 3DWorld Mag. If anyone's interested I can sort out a post on it. Neil Cooke
RE: Reflection Selection
Thanks mate! I'll check it out. Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens n...@neilcookegraphics.co.nz Verzonden: zaterdag 19 juni 2010 18:38 Aan: user-list@light.realsoft3d.com Onderwerp: RE: Reflection Selection Hi Robert The Tut is useful to me for VSL understanding as well as the Reflection control procedure. This should get to it. http://www.dimensionzero.co.nz/dz-RS-100620.html Neil Cooke On Sat, 19 Jun 2010 12:50:15 +0200, Robert den Broeder r.den.broe...@chello.nl wrote: Would be nice J Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Neil Cooke Verzonden: zaterdag 19 juni 2010 6:46 Aan: UserList RealSoft Onderwerp: Reflection Selection Slow here, but TB, I guess it must have been Tim Borgman, did a short Tut using channels for Reflection controls using channels in 3DWorld Mag. If anyone's interested I can sort out a post on it. Neil Cooke
RE: The End
Yes, I agree.. I run Win7 64 bit for a few months now and it's very solid IMHO! Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens aidan o driscoll Verzonden: woensdag 26 mei 2010 23:52 Aan: user-list@light.realsoft3d.com Onderwerp: Re: The End Hi Neil, Yes - Vista Sucks. In the past I downgraded to XP Pro every time, however I would now have to recommend Windows 7. Its as good if not better than XP - basically what Vista should have been. Very light on the system and I find its a joy to work with ... Aidan On 26 May 2010 22:17, Neil Cooke ne...@xtra.co.nz wrote: That's it, I've had a gutsfull ... as they say down this way. Vista is gonna be gone and XP loaded. Cant afford the time that Vista adds to all keystrokes, even when it does figure out how to execute them. Cant afford the hours spent looking for where it has decided to place files I have created. Cant afford to be without an internal search command that actually can find files. Cant afford to buy the latest versions of all my main software. I need an operating system that operates. Vista does not. N.
RE: website WIP
Hi Mark, Mooi werk! Very nice indeed :-) Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: dinsdag 25 mei 2010 22:50 Aan: Reallist Onderwerp: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
RE: Handle/searching for CMS
Thanx Matthias, Will check these out! Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Matthias Kappenberg Verzonden: dinsdag 16 februari 2010 9:41 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Handle/searching for CMS Try Typo3: http://typo3.org/ Enterprise CMS, needs some experience very professional, feel free to ask I you have a question or: http://www.concrete5.org/ maybe the easiest CMS on earth (Have a look at the demo viedo) Matthias - Original Message - From: wireframeX wirefra...@free.fr To: user-list@light.realsoft3d.com Sent: Monday, February 15, 2010 11:15 PM Subject: Re: Handle Thanks for your reply hope you will do it ASAP :) Phil Robert den Broeder a écrit : Hey Phil, My website is down at the moment. Been researching a bit for a nice CMS, but got lost in the woods so to speak. HTML editing is not quite my cup of tea and it takes too much time to get it right. So I am looking for something simple, yet flexible and still free if possible. Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens wireframeX Verzonden: maandag 15 februari 2010 22:55 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Handle Hey Robert Whats up with your web site ??? PHil Robert den Broeder a écrit : Yep me! J Robert *Van:* owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] *Namens *Andre *Verzonden:* maandag 15 februari 2010 22:26 *Aan:* user-list@light.realsoft3d.com *Onderwerp:* Re: Handle ...or maybe a last microsoft redistributable , I use NVIDIA GeForce GTX 260 last drivers 27-9-2009. Thanks for the suggestion Robert. By the way : somebody with win 7 64 bit ??? andre - Original Message - *From:* Robert den Broeder mailto:r.den.broe...@chello.nl *To:* user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com *Sent:* Monday, February 15, 2010 9:30 PM *Subject:* RE: Handle Hi Andre, Can not confirm at least when running RS3D on Win7 64 bit. Videodrivers perhaps? best regards, Robert *Van:* owner-l...@light.realsoft3d.com mailto:owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] *Namens *Andre *Verzonden:* maandag 15 februari 2010 18:50 *Aan:* user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com *Onderwerp:* Handle Hi, with win vista 32/64 bit: the 32 bit version RS7 starts with the transformation handle but the 64 bit does'nt... somebody any idea ? andre No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2689 - Release Date: 02/15/10 08:35:00
RE: Handle
Hi Andre, Can not confirm at least when running RS3D on Win7 64 bit. Videodrivers perhaps? best regards, Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Andre Verzonden: maandag 15 februari 2010 18:50 Aan: user-list@light.realsoft3d.com Onderwerp: Handle Hi, with win vista 32/64 bit: the 32 bit version RS7 starts with the transformation handle but the 64 bit does'nt... somebody any idea ? andre
RE: Handle
Yep me! J Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Andre Verzonden: maandag 15 februari 2010 22:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Handle ...or maybe a last microsoft redistributable , I use NVIDIA GeForce GTX 260 last drivers 27-9-2009. Thanks for the suggestion Robert. By the way : somebody with win 7 64 bit ??? andre - Original Message - From: Robert den Broeder mailto:r.den.broe...@chello.nl To: user-list@light.realsoft3d.com Sent: Monday, February 15, 2010 9:30 PM Subject: RE: Handle Hi Andre, Can not confirm at least when running RS3D on Win7 64 bit. Videodrivers perhaps? best regards, Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Andre Verzonden: maandag 15 februari 2010 18:50 Aan: user-list@light.realsoft3d.com Onderwerp: Handle Hi, with win vista 32/64 bit: the 32 bit version RS7 starts with the transformation handle but the 64 bit does'nt... somebody any idea ? andre _ No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2689 - Release Date: 02/15/10 08:35:00
RE: cave WIP
Hey Mark, Very nice animation! The atmosphere somehow reminds me of a computer game I once played, but I can't remember which one... Keep up the good work! Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: vrijdag 30 oktober 2009 23:08 Aan: user-list@light.realsoft3d.com Onderwerp: cave WIP Hi all, Here's a flawed preview of a cave animation I've been working on, a biggie at 32 MB, HD 1280x720 http://www.athanor3d.com/pub/testflight17b.avi At the last moment I decreased the displacement of the rocks in order to speed things up a bit, but forgot to adjust the positions of the mushroom lights, so they float above the rocks here and there. That's a disadvantage of displacement: it doesn't show up in realtime. Also, some 'black edge' displacement artifacts show up in some frames, I hope they solve that old bug in V7! I'll wait with the final render until I have my rendering power back, it's been reduced to a third for some weeks now. The AA undersampling 'cheating' shows in the flickering ;) Happy rendering! -Mark Heuymans
RE: New pics
Simply brilliant! Thanks for sharing. Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Jason Saunders Verzonden: dinsdag 7 juli 2009 12:25 Aan: user-list@light.realsoft3d.com Onderwerp: New pics Hi All a bit quiet at the moment. Holiday season I guess. So I thought for anyone who may be interested, I just updated my site. All images and animations were created in Realsoft. http://www.pixelperfect.co.uk/visualisation.htm All the best Jason
RE: Lamborghini RS3D file, now oniline to download
I think I still have the tutorial file that Stefan and I created and which was originally was part of that project. Any takers? Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Stefan Klein Verzonden: zondag 24 mei 2009 17:08 Aan: user list Realsoft 3D Onderwerp: Lamborghini RS3D file, now oniline to download Hi dear Realsoft user's!!! I have online the Lamborhini Tutorial on my new Website, now with the Realsoft 3D Projektfile to download for you. :-) I hope youre like it.. Download the Lamborghini.rs3d file = www.planung-klein.de best regards Stefan Klein (Blockbuster)
RE: Some V7 info
Hi Dean, hi all, I just reworked the website. It looks good in IE8 and on my Iphone. I still notice some minor flaws, but that does not compromise the info ;-) Best regards, Robert http://members.chello.nl/rbroeder Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Dean Verzonden: donderdag 16 april 2009 16:11 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Some V7 info Just tried the link http://members.chello.nl/rbroeder/ using both Safari and Firefox under Mac OSX, neither shows a functioning webpage On Apr 15, 2009, at 8:03 PM, Standley and Mungenast wrote: http://members.chello.nl/rbroeder/ is working for me in IE version 6 Thanks Robert! Great info as always. One of the few pages I check on a regular basis. Chris Mungenast Marc F. Bayer wrote: Hi, is your page still offline? If not, I have tried to watch it with IE8 and Firefox 3.0.4, but it doesn't show up correct in both browsers. Regards Marc - Original Message - From: r.den.broe...@chello.nl To: user-list@light.realsoft3d.com Cc: Karl karlr...@gmail.com Sent: Sunday, April 12, 2009 8:50 PM Subject: Re: Some V7 info hi Karl, thanks for the feedback. I only tested it with IE7 and it looked OK. I have taken the website off line to see if I can fix it. Be back soon with all the V7 info :-) Robert Karl karlr...@gmail.com schreef: Hi all, I have updated my website with some V7 info. The website will be frequently updated with more info. So please check it out. Best regards, Robert Hi Just want to inform you that your v7 info page looks, well, qeird quite frankly, using Opera. Very hard to read, with text lines overlapping eachother and different text sizes. Looking at the 'code', I gave up trying to find a cause. Cool to see some v7 info, although I've skipped v6 completely due to being way too busy with other stuff. -- Karl
RE: Some V7 info
Hi Dean, I'll check it out again. Seems the code is only interpreted properly by Microsoft browsers. Sorry for the inconvenience! Best regards Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Dean Verzonden: donderdag 16 april 2009 16:11 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Some V7 info Just tried the link http://members.chello.nl/rbroeder/ using both Safari and Firefox under Mac OSX, neither shows a functioning webpage On Apr 15, 2009, at 8:03 PM, Standley and Mungenast wrote: http://members.chello.nl/rbroeder/ is working for me in IE version 6 Thanks Robert! Great info as always. One of the few pages I check on a regular basis. Chris Mungenast Marc F. Bayer wrote: Hi, is your page still offline? If not, I have tried to watch it with IE8 and Firefox 3.0.4, but it doesn't show up correct in both browsers. Regards Marc - Original Message - From: r.den.broe...@chello.nl To: user-list@light.realsoft3d.com Cc: Karl karlr...@gmail.com Sent: Sunday, April 12, 2009 8:50 PM Subject: Re: Some V7 info hi Karl, thanks for the feedback. I only tested it with IE7 and it looked OK. I have taken the website off line to see if I can fix it. Be back soon with all the V7 info :-) Robert Karl karlr...@gmail.com schreef: Hi all, I have updated my website with some V7 info. The website will be frequently updated with more info. So please check it out. Best regards, Robert Hi Just want to inform you that your v7 info page looks, well, qeird quite frankly, using Opera. Very hard to read, with text lines overlapping eachother and different text sizes. Looking at the 'code', I gave up trying to find a cause. Cool to see some v7 info, although I've skipped v6 completely due to being way too busy with other stuff. -- Karl
Some V7 info
Hi all, I have updated my website with some V7 info. The website will be frequently updated with more info. So please check it out. Best regards, Robert
RE: some fruit
Yup!! Nice work indeed J Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Mark Verzonden: dinsdag 7 april 2009 22:45 Aan: user-list@light.realsoft3d.com Onderwerp: some fruit Hey all, It's been a while but I haven't forgotten Real! Working with it a lot except for the last three months but I'm off again! I'm currently working on a little character animation with a pineapple and a banana. Tomorrow I'll start animating them. I did some tests with the banana and it seems lattice mapping it to a nurbs curve and then animating that curve works best. Any tips? The textures I made myself from photographs, it required some precise UV editing to get the banana right! Man this was way more work than I anticipated. The pineapple too, I photographed a real one from 8 directions, put that together in a single texture and face-mapped that to an SDS shere with displacement mapping. This is going to be a little 'temptation' short animation, we are hopefully going to seduce a company into a short commercial ;) Cheers to V7! - Mark H
RE: local
Be aware of what you are offering. I have done the Dutch local file (for free of course). It was quite a task! ;-) Best regards, Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Frank Brübach Verzonden: donderdag 25 december 2008 22:30 Aan: user-list@light.realsoft3d.com Onderwerp: Re: local perhaps:) vesa don't reply to me for my question some month ago... I would like to do that FOR FREE!!! bye, Frank Brübach (Frankolino) -Ursprüngliche Nachricht- Von: Nandor Kertes nker...@gmx.de Gesendet: 23.12.08 19:34:05 An: user-list@light.realsoft3d.com Betreff: local Hello , have someone local germany lang. for realsoft V6. Nandor Kertes -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ Sensationsangebot verlängert: WEB.DE FreeDSL - Telefonanschluss + DSL für nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a
RE: trees
Impressive! Well done Arjo. Best regards, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: zondag 29 juni 2008 16:33 Aan: reallist Onderwerp: trees Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
RE: how to avoid double glassy textures shining?
Hello Frank, Where is the attachment? Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:03 Aan: user-list@light.realsoft3d.com Onderwerp: qt: how to avoid double glassy textures shining? dear rs friends:-) how can I avoid the double through shining (don't know the right word in english, sorry) of glassy textures? I mean my both cylinder objects right side in my scene... I have attached it... best regards, frank ___ Schon gehört? Der neue WEB.DE MultiMessenger kann`s mit allen: http://www.produkte.web.de/messenger/?did=3016
RE: how to avoid double glassy textures shining?
Ohw.. saw the new mail.. thanks :-) R. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Robert den Broeder Verzonden: donderdag 15 mei 2008 18:06 Aan: user-list@light.realsoft3d.com Onderwerp: RE: how to avoid double glassy textures shining? Hello Frank, Where is the attachment? Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:03 Aan: user-list@light.realsoft3d.com Onderwerp: qt: how to avoid double glassy textures shining? dear rs friends:-) how can I avoid the double through shining (don't know the right word in english, sorry) of glassy textures? I mean my both cylinder objects right side in my scene... I have attached it... best regards, frank ___ Schon gehört? Der neue WEB.DE MultiMessenger kann`s mit allen: http://www.produkte.web.de/messenger/?did=3016
RE: picture I have forgotten... :-)
Have you tried to make the cylinders hollow? That would definitely reduce the effect. Beste gruesse, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:05 Aan: user-list@light.realsoft3d.com Onderwerp: picture I have forgotten... :-) dear rs friends:-) how can I avoid the double through shining (don't know the right word in english, sorry) of glassy textures? I mean my both cylinder objects right side in my scene... I have attached it... best regards, frank _ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114
RE: picture I have forgotten... :-)
OK, if you not want the cylinders hollow, then increase the recursion depth in the render setting properties. Try a value of 5 or 6. Remember that increasing the recursion depth increases render times. Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:31 Aan: user-list@light.realsoft3d.com Onderwerp: RE: picture I have forgotten... :-) dear robert, cylinders are not hollow... ;-) I have done some exercises with glassy textures (vsl and stand rs original textures). - I have used for this scene two textures: brushing and glass but I have seen the different when I have included a sphere behind it... two textures becomes for me dark reflected (glassy structures) and perhaps it's quite normal... but glass with glass becomes dark section they crossing each other... I will make more exercises with glassy textures and objects so I can find out where is my visual problem of the objects... sometimes the objects shining nearly invisible sometimes only the back object lying behind the first object with glassy structures... must laugh... :-) not so easy to understand... best wishes, Frank -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 15.05.08 18:08:36 An: user-list@light.realsoft3d.com Betreff: RE: picture I have forgotten... :-) Have you tried to make the cylinders hollow? That would definitely reduce the effect. Beste gruesse, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:05 Aan: user-list@light.realsoft3d.com Onderwerp: picture I have forgotten... :-) dear rs friends:-) how can I avoid the double through shining (don't know the right word in english, sorry) of glassy textures? I mean my both cylinder objects right side in my scene... I have attached it... best regards, frank _ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 ___ Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=00
RE: contest site down
Sad news Boris. Hope you can bring something back online soon! Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens mailinglist Verzonden: maandag 14 april 2008 21:11 Aan: user-list@light.realsoft3d.com Onderwerp: contest site down Hi, very bad news for all Realsoft 3D Image Contest and Forum users. Today my provider closed all my websites because they were steadily hacked from www.3ddart.org . I got daily about 10 mails from the postnuke system that there were attacks www.3ddart.org but there were no patches for the forum system (pnphpbb2) which seemed to be the worst concerning security. This is now the end of the contest site at least postnuke based. I don't know where to take the time to build up something new atm. When the I got my access back I'll upload a homepage telling that it's gone. At least I'll install a new gallery system at the following weekend hopefully. Sorry ... don't know what to write else. I'm very sad :°( Boris
RE: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool
Hi Garry, Just browsed through your tutorial. Very nice work. Thanks for sharing! Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: vrijdag 4 april 2008 22:39 Aan: user-list@light.realsoft3d.com Onderwerp: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool Long tutorial , but any mistakes noticed and reported (preferably here) , would be greatly appreciated . http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 studio
RE: Hallaluya
Hi Garry, This is strange. We had similar problems during the beta stage of V6, which were solved when Vesa updated the Visual C++ install. Good for you that you have solved it yourself, but it remains an odd error situation... Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: maandag 25 februari 2008 5:27 Aan: user-list@light.realsoft3d.com Onderwerp: Hallaluya Reported here a month ago that V6 would not install on my new XPSP1 computer and was giving error messages . I added the XP service pack2 and it did install . Now , with a brand new hard drive I tried again to install to XP SP1 and got the attached error message . Went to Microsoft's site and D/L'd and installed their 2005 Visual C++ install , and left the RS Visual C++ out of the V6 install process . RS installed fine this time , so it appears that the Visual C++ error message may possibly have some merit after all . studio
RE: Online Radio Player ..
Hey Aidan, You might also try www.beatmixing.com. 5 internet radiostations with beatmixed music. You might even run into one or two mixes I did ;-) Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Aidan O Driscoll Verzonden: donderdag 7 februari 2008 0:20 Aan: user-list@light.realsoft3d.com Onderwerp: OT: Online Radio Player .. Hi Guys You all probably heard of Screamer Radio [ www.screamer-radio.com ]. Just got wind of another one - over 6000 online stations in a neat gui. Its called Nexus Radio: http://www.nexusradio.com/ No addware etc and installs a nice little bar in your browser to access it from their. Yet another sounds source in the background while you model with RS. Cheers Aidan
RE: website
Nice work Frank! Thanks for sharing. Best regards, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: woensdag 6 februari 2008 16:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: website On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote: Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Hi Frank wow :) That's great stuff! You have really nice design ideas. The architectural renderings are my favorites. How did you do the nice water? Best regards, Jan
RE: free 3d model (more free stuff coming soon)
Hey Tijai!! Nice to see a message from you. I thought you had left us... Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens tijai Verzonden: donderdag 17 januari 2008 18:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: free 3d model (more free stuff coming soon) Hey Jan, thanks for the turtle...:-) my old friend, the scorpio-like-beast, loves it:-) have a look: (just quick and dirty-render) http://www.tijai.de/newsuit.jpg best regards und schöne grüße aus berlin, tijai Jan Schmitz schrieb: Hi guys, I uploaded my first free 3d model to my website today! You can find it in the download section. More free models and textures are coming soon :) The website is only aviable in german, yet, but the most important sentences and the how to use file are in english, too. http://janschmitz.com I hope you like it! Feedback is welcome, Jan
RE: Building Tool
Right : I said the links were down , not your site (there goes another resolution) garry Sorry Garry, I misread your message. Robert
RE: Building Tool
Thats OK with me. I am Dutch (not German) and perfectly understand Garrys remarks. I dont have a problem with them. But I see your point Jan. Gruss, greetz, groeten, ciao etc, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: maandag 7 januari 2008 22:15 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Building Tool Just a few lines to garry...: (doesn't fit to this topic) hhmmm... sorry about that garry, but I have to say this... I am somehow a bit confused about how you treat some of the other list members. Many of us are not living in countries where the first language is English... I'm German for example (like Robert, Mark, Frank, Stefan, ...) and I sometimes don't understand your sarcastic phrases... and maybe this is one reason for a misunderstanding (please correct me, if this is wrong). Please avoid using phrases like you guys really do need to get the money back that you spent on those speed reading courses . in your next emails... there are people who aren't that good in English as you (...like ME^^) Bin ich der einzige, den seine Beiträge ein wenig stutzig machen lassen? Ich kann teilweise nicht einordnen wie das jetzt gemeint ist... Mir kommt es nur teilweise etwas grob vor... Liebe Grüße, Jan ps: It's just a suggestion... put this mail to spam, if you like :) pps: the quotation I used is just an example... there were a couple of other phrases you wrote today, that took me aback...
RE: homepage updated
-Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Gunnar Radeloff Verzonden: dinsdag 11 december 2007 16:05 Aan: user-list@light.realsoft3d.com Onderwerp: homepage updated Hi, i just updated my homepage with a new demoreel.. all of it was atleast partially done with realsoft3d v5. i hope you like it. best regards Gunnar www.z-base.de Hi Gunnar, Very nice homepage and incredible demo reel. Very profi stuff :-) Beste Gruesse, Robert
RE: Tim's RD was - finally got another entry finished
Hi Garry, I thought we all took our inspiration from Tim Borgmann (just kidding - again) . Have a look at his Sand Experiments (!!!) http://www.bt-3d.de/rd/sand.html Great images! Thanks for your pointer :-) Well done Tim! Robert
RE: finally got another entry finished
In the works for a bit, but while taking a break from other 3D (never thought that would happen 8) I decided to get this beat into submission.. http://www.cgsphere.com/gallery/details/fullsize/?submission_id=3592 Cheers (laying dead for Linux v6 beta : ]) Z Hi Zaug, Nice image. Looks like you have been inspired by Tim Borgmann ;-) Robert
RE: DynAtomic Cloth was Re: Skeleton collision detection
Hi Garry, Simple but very nice image! Best regards, Robert (also back from vacation) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: zaterdag 18 augustus 2007 5:57 Aan: user-list@light.realsoft3d.com Onderwerp: DynAtomic Cloth was Re: Skeleton collision detection Hi! Here and working hard for the release ;-) Regards, Carlo Hi All : Back from an extended vacation and then a large industrial project . See some interesting mails sharing some cool work projects this summer . I think it's OK to share some DynAtomic stuff with this list from time to time . Here's a cool but simple tablecloth from this April . Simply created a rectangular cloth object in DynA- tomic and let it fall on a rectangular collision object to get a very smooth realistic draping . Used the RS built-in Collision modeling to get an exact amount of nice sharp edging at the top of the tablecloth . Cheers garry
RE: nailboard-effect
Yup, like Mark said: very nice trick :-) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: dinsdag 17 juli 2007 21:59 Aan: user-list@light.realsoft3d.com Onderwerp: nailboard-effect Some short anim: www.the-final.com/nails.avi (4,5 mb XVid) ~12000 nails... (mapped on a nurbs-mesh, then simply used a point displacer) Mapping process time was 30minutes :-o Rendertime 24seconds per frame with 4 motionblur samples :-) Matthias
RE: Posteffect bug :-? Something like this...
Hi Matthias, Beta testing has started a few days ago. V6 has lots of improvements and some new stuff implemented. My guess is that it will take a few months to properly test it and deliver a stable new release. Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: zaterdag 14 juli 2007 22:24 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Posteffect bug :-? Something like this... When will be v6 available? Matthias - Original Message - From: Vesa Meskanen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, July 14, 2007 10:16 PM Subject: Re: Posteffect bug :-? Something like this... Hi Matthias Postblurred via gradient in Photoshop... It should show a blur by U-direction of the curves. Hmm.. the RS3D blur effect seems to miss a blur size control channel. Threshold is only on/off switch. Will be improved! Thanks for your feedback, Matthias! Best regards, Vesa
RE: some test :-?
Nice and smooth Matthias! Well done :-) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: woensdag 13 juni 2007 1:47 Aan: user-list@light.realsoft3d.com Onderwerp: some test :-? Hi all, only some short test: http://the-final.com/aliens_first_drive.avi Matthias
RE: Zbrush3+Realsoft3D
Onderwerp: Zbrush3+Realsoft3D Some tryout: http://www.the-final.com/alien_z_brush.jpg Matthias Nice one Matthias! Robert
RE: Chrono and Revolution4D now available
Good to hear, Alessandro! I will volunteer to make the dutch translation :-) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens tasora POLI Verzonden: maandag 14 mei 2007 15:08 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Chrono and Revolution4D now available Hallo, sorry for the late answer, but I did not receive your first email.. Anyway: localizing it is not possible in current release, but Juha is already explaining me how to implement the localization features - maybe in next service pack. Localization will be possible through .ini files as for the rest of the R3D system. best regards! Alessandro - Original Message - From: K-UDA [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, May 14, 2007 2:05 PM Subject: Re: Chrono and Revolution4D now available Hello Alessandro. I do not receive an answer from you yet. Are you busy with work? I am not able to find an ini file. I want to know a method of localizing it. I wait for your answer. best regards K-UDA - Original Message - From: K-UDA [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, May 05, 2007 12:22 AM Subject: Re: Chrono and Revolution4D now available Hello Alessandro. Is localizing of the menu and message possible? best regards K-UDA - Original Message - From: tasora POLI [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, May 04, 2007 6:28 PM Subject: Re: Chrono and Revolution4D now available Hallo, before the end of May 2007 You describe it with before the 6th of June 2,007 in Realsoft Graphics site. Ok, it is a pecial offer for the 'first month after release'. Since release date slipped from 1 of May to today, also the end slipped another week, up to 6 June 2007. best regards, Alessandro Tasora DeltaKnowledge --- - Original Message - From: Vesa Meskanen To: [EMAIL PROTECTED] Sent: Friday, May 04, 2007 2:41 PM Subject: Chrono and Revolution4D now available Delta Knowledge releases advanced plugins for Realsoft 3D v5 Delta Knowledge has released two plugin products for Realsoft 3D v5. Chrono::R3D is a multibody simulation software. It can be used for multibody analysis, complex collision simulations, real-time animation of vehicles and other simulation tasks of complex mechanisms. The plugin is available in two versions. The entry level Chrono::R3D Studio plugin costs 150 Euros, and the more extensive Chrono::R3D Extreme edition costs 320 Euros. Both plugins have the same simulation features, but the extreme edition has the ability to save save plots and graphs of recorded variables. Delta Knowledge has given the following generous introduction offer: Customers, who purchase the Chrono::R3D plugin before the end of May 2007, will get the Extreme edition at the cost of the Studio edition! You can purchase the plugin from the web shop of www.realsoft.com. Chrono simulation system is also available as a standalone middleware product. Software developers can easily take advantage of the advanced algorithms contained in the CHRONO::ENGINE library. For details, please visit www.deltaknowledge.com. The second released plugin is Revolution4D. This plugin expands the modeling features of the Realsoft3D software by integrating the functionality of the OpenCASCADE geometric kernel. For example, Revolution4D can load complex 3D models generated by high-end CAD modelers in STEP or IGES formats. Revolution4D is available free of cost in the Software Updates area of realsoft.com. Chrono and Revolution4D are first released for the Windows platforms. They require the latest Realsoft 3D v5 SP4.
RE: free Textures
Thanks for the link Jan. I generally use the Total Textures CD's, which I buy at www.3dtotal.com. best regards, Robert _ Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: zaterdag 5 mei 2007 12:21 Aan: user-list@light.realsoft3d.com Onderwerp: free Textures Dear Realsoft Community! Here is a link to free bitmap textures. I've used many of them in my projects. http://www.psicosonic.net/?zona=00products http://www.psicosonic.net/?zona=00products; Which texture sites do you use? Let's collect them :) Best regards, Jan Schmitz (aka Quan)
OT: Robert in the mix :-)
Hi people, As some of you may know, I have another hobby besides 3D, and that is mixing dancemusic (like DJ's do). Recently I bought Mixmeister 7 Studio and the MM community allows you to broadcasts your mixes if you want to. For that they have a legal internet radiostation at www.beatmixing.com Maybe you would like to drop in once and a while and check out the mixes my DJ friends and I produce :-) I submit my mixes under the alias of RobertdB (wonder where that name comes from ;) ) All the best happy rendering :) Robert
RE: Old review and tutorial of Real3D, Realsoft...
I am sorry, but my french is a bit rusty... -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jean-Sebastien Perron Verzonden: maandag 5 februari 2007 20:00 Aan: Realsoft Comunity Onderwerp: Old review and tutorial of Real3D, Realsoft... http://www.abandonware-magazines.org/index.php Hidden on this website, there is tons of reviews and tutorials for Realsoft 1.0 to 3.0 I found one in the AmigaNews#91 magazine. Jean-Sebastien Perron www.neuroworld.ws
RE: Old review and tutorial of Real3D, Realsoft...
Ahh.. Thanks Garry Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: maandag 5 februari 2007 20:29 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Old review and tutorial of Real3D, Realsoft... I am sorry, but my french is a bit rusty... Actually , if you go to Google.com and select the language tools link , it will take you to a page that can translate text or url's . Does a very good job with french-english (not sure about Swahili) . http://www.google.ca/language_tools?hl=en studio Onderwerp: Old review and tutorial of Real3D, Realsoft... http://www.abandonware-magazines.org/index.php Hidden on this website, there is tons of reviews and tutorials for Realsoft 1.0 to 3.0 I found one in the AmigaNews#91 magazine. Jean-Sebastien Perron www.neuroworld.ws -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.16/660 - Release Date: 1/30/2007
RE: Box Rendering Tutorial Online was : Render a Huge File ... Use Boxes ?
Hi, For instance , an interesting collection of tutorials are here ... http://www.neuroworld.ws/tutorials.htm but unless you happened to be on this list at the moment Jean-Sebastien Perron posted his link , that information may be potentially , lost forever . There is also my personal list of tute's ... http://www.studiodynamics.net/park1/tutorials.html There is also the Realsoft3D Wiki ... http://rs3dwiki.the-final.info/index.php?title=Main_Page You are correct Garry! These are valuable resources too! But, all these links are referred to at the links section of my webpage ;-) Best regards, Robert
RE: Box Rendering Tutorial Online was : Render a Huge File ... Use Boxes ?
Hi Andre, Being new to RS3D i appreciate very well all those tutorials. A first impression is the incredible color quality , besides i render an image in Super High Quality in big size without any problem. The grayscale gradation ( best for test ) is more as perfect. Thanks to RS3D ! Andre Welcome to the list and to the Realsoft3D community :-) Please check out these other RS3D resources as well: http://www.3ddart.org which contains a user forum http://www.realsoft.info a great resource containing news and tutorials http://members.chello.nl/rbroeder my own website, containing development news, links to RS3D websites and tutorials Also there are a few users active on the IRC (quakenet, channel #realsoft3d) If you have any question, feel free to ask :-) Best regards, Robert
RE: Realsoft 3D for MAC OSX released
Onderwerp: Realsoft 3D for MAC OSX released Product news from Realsoft Graphics 19th December 2006 Realsoft 3D v.5 SP3 for Mac OSX is now available at the web shop of www.realsoft.com. The new product is first sold as a commercial beta, and the price has been discounted respectively. The price (300 Euros + VAT) includes free upgrades to the final version. A site license for users who already own a Realsoft 3D license costs 100 Euros. Versions for PowerPC and Intel hardware platforms are available. The required OS version is Panther or newer. A free trial version for Mac OS X is available at the Download area of realsoft.com. Well done Michael and Realsoft! I hope this release brings a lot of new users to our community :) Best regards, Robert
RE: any ideas???
Hi Alasdair, this is not unusual and its driving me up the wall mostly just trying different settings in a created material select attribute BOOM the computer is close to being chucked out the window Windows ME 64MB NVidia Ti4200 512MB Ram Alasdair http://www.digitalmystic.co.uk www.digitalmystic.co.uk I suggest you install Windows XP. Windows ME is rather unstable. Regards, RObert
RE: An SSSish model file for you guys to try + detailed explanation!
Hi Aidan, K-UDA was running into problems so I decided to do an SSSish scene and model for all of ye fellow level 2 types and below to try out, along with detailed explanation / tute. Here it is: http://www.tidalsound.com/3dstuff/sssthing.zip This is the R3D file inside a zip file, so unzip. The materials are included I hope. SSSishV2 etc. HERE IS THE FINISHED RENDER: http://www.tidalsound.com/3dstuff/sss_scene1.png === snip Nice work! Thanks for sharing :) Best regards, Robert
RE: SSS test subject
Awesome! Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Timo Mikkolainen Verzonden: woensdag 22 november 2006 2:58 Aan: user-list@light.realsoft3d.com Onderwerp: SSS test subject As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp.
RE: Hand anim
http://the-final.com/alien-hand.avi Very smooth Matthias! Cool! Robert
RE: weird SP3 problem
Hi Chris, I've been having a strange problem using SP3 on my home machine (2x dual Opteron) but not my work machine (2x single Opteron). When I load larger files, I get an error message saying something like disk not found and then I have to quit RS and it's really hard to get the error message off my screen. Sub-optimal. The disk in question is a 0-stripe raid of 2 sata drives, but I've error checked them, and also tried copying files from them to another drive and still had the same problem. This is using 64-bit windows, by the way. No problems of this sort before SP3. No problems in other programs. Thots? Thanks in advance. Chris Mungenast Just a thought :-) Sometimes I get a similar error message, like 'disk not found in drive I'. This mostly happens when I load other people's projects, or projects saved on another computer. The requester is hard to kill and keeps coming back. The solution I found to be working is to put any CD in 'Drive I' and the requester is gone. I suspect Windows to be the cause of this and not RS3D. Best regards, Robert
RE: 2 New full video tutorials this time in 800x600 good quality and low size
Hi J-S, I cant play the tutorial files. Quicktime locks up and complains about a missing compressor or codec. Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jean-Sebastien PerronVerzonden: donderdag 12 oktober 2006 14:40Aan: user-list@light.realsoft3d.comOnderwerp: 2 New full video tutorials this time in 800x600 good quality and low size This is my best tutorial http://www.neuroworld.ws/tutorials/jsp_tutorial_impossible_object/jsp_tutorial_impossible_object.htm http://www.neuroworld.ws/tutorials/jsp_tutorial_flag_wave/jsp_tutorial_flag_wave.htm I practice a lot before recording the tutorial, thats why its so fast Send me your comments please. Jean-Sebastien Perron www.neuroworld.ws
3DM3.com links to Realsoft3d
Hi all, Just to let you know that www.3dm3.com recently opened a Realsoft3D section. The webmaster really must have been impressed by the Lamborghini tutorial :P At the moment it is just a copy of my collection to Real3D and Realsoft3D related websites. It might be the place to show some more links, tutorials, images or animations. Just to get some more publicity and expand the userbase :) Here's the link: http://www.3dm3.com/tutorials/realsoft3d Best regards, Robert
FW: Creating a Lamborghini Murcielago
Hi All, FYI: We have some extra publcity for Realsoft3D! The Lamborghini tutorial has now been posted at 3dm3.com by the site admin, Stryker :D Here: http://www.3dm3.com/tutorials/realsoft3d/car/ Best regards, Robert
RE: Creating a Lamborghini Murcielago
Hi Frank, Some SDS modelling!! It's a long way since your fist sds shark tutorial :) Stefan did the modeling part. It's his car! I did the text part :) Robert
RE: 6 New Realsoft tutorials
Hi JS, Onderwerp: 6 New Realsoft tutorials http://www.neuroworld.ws/tutorials.htm Please, give me your comments. Jean-Sebastien Perron www.neuroworld.ws very nice tutorials! thanks for sharing Robert
RE: textures
Hi Jean-Sebastien I still offer my personal texture collection of 18 000, 8 gig textures to anyone asking. If anyone is interested, I will ship the DVD's full of texture. The last time I offered this, nobody replied to it. Not entirely true. I remember exchanging texture files with you :) Again I am interested. Please contact me privately to get my address, if you would like to send me a DVD or 2. Best regards, Robert
RE: 3d model to Scale Model
Hi Bernie, G'day Userlist - Thought it might be of interest to some - have had a physical scale model built off a 3d design. http://www.vrgrafix.com.au/portfolio/LongBch.html End result was really impressive, and complimented the 3d's well. Hopefully the start of some more ;) Ultimately I want to have photos of the final built residence on that page when it gets done too for comparative purposes ;) Regards Bernie VRgrafix Very impressive stuff altogether! Well done m8! Best regards, R
RE: no wiki problem
studio wrote: http://www.killmeplease.com/ couldn't one do him this favour? send in the Budweiser again me thinks :) Stop this childish behaviour please...
RE: Reproduce lighting and rendering look
Very nice images Matthew! I'm still working on my lightcycle (from the movie TRON) reproduction (modeling is complete (I hope)), but now I'm trying to reproduce the extreme lighting in specific parts for the movie. Original reference images here: http://digitalstratum.com/images/tron/screenshots/hover_1.png http://digitalstratum.com/images/tron/screenshots/jet_wall_1.png Regards, Robert
New tutorial
Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan
RE: Bathroom contest - the winner is ...
Hi Stefan, Danke Dir Robert ! bin schon gespannt was das Plug in so drauf hat. Wie klappt´s mit dem Reifen ? Gruß Stefan Es gibt noch einige Problemen. Ich schicke dir privat noch mal einen Email. Gruß Robert
RE: Bathroom contest - the winner is ...
Well done Stefan!! Congrats! Also all others have entered with amazing images :D It was a nice contest round! Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Boris Jahn Verzonden: maandag 10 juli 2006 23:46 Aan: user-list@light.realsoft3d.com Onderwerp: Bathroom contest - the winner is ... Stefan Klein with his image Simple Bathroom. Congratulations for this not so simple, great winning entry! Jan Schmitz with his nice image Wellness won the second prize. Jan was now second time in row the 2nd. Very good for a 16 years old youngster I think! Also many thanks to all others for their nice entries. The topic of the running contest is Treasures. The contest will end october 01, 2006. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
RE: Plant generator (was: New Paint tool is my idea... etc )
Hi all, plant generator? Animatable? WOW! :-) You will build it with nurbs? sds??? - Damned good idea, but you will manage it with _javascript_, I am sure:-) You mean something like this (taken from my V6 section)? http://www.nic.fi/~realsof1/treeanim.avi Best regards, Robert http://members.chello.nl/rbroeder
RE: Plant generator
You mean something like this (taken from my V6 section)? http://www.nic.fi/~realsof1/treeanim.avi http://www.nic.fi/%7Erealsof1/treeanim.avi Best regards, Robert http://members.chello.nl/rbroeder Robert, Very Cool! I 'm ready :D Don't thank me, thank Vesa ;) Robert http://members.chello.nl/rbroeder
RE: New release of Real GreebleZ! now available
Many thanks for the new toy, Zaug :-) Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Zaug Verzonden: woensdag 24 mei 2006 13:24 Aan: user-list@light.realsoft3d.com Onderwerp: New release of Real GreebleZ! now available Hello all, Real GreebleZ! 0.6 is now available for download at: http://www.catmtn.com/realgreeblez.php This version has been almost completely rewritten, has been greatly expanded and now includes an html manual and a beginning tutorial. Enjoy! Cheers, Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o
RE: Some anim tryout
Very nice animation Matthias! Where is the rest of that Borg drone? what is messiah? ;) Robert http://members.chello.nl/rbroeder -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: donderdag 25 mei 2006 20:06 Aan: user-list@light.realsoft3d.com Onderwerp: Some anim tryout Hi all, some in between play around anim. http://www.matthias-kappenberg.de/index.php?id=155 (Try this in Messiah, if you can ;-) Matthias
RE: The FootBall Modeling Tutorial finally released...
Hey Stefan, Briljant stuff! Well done. I know about the effort it takes to make such a tut! Thanks for sharing :) Best regards, Robert http://hem.bredband.net/1020427g9r/Tutorials/FootBall_Modeling_Tut.zip Stefan Gustafsson ( Beg-inner )
RE: Basic SDS - two page tut.
Really nice, Neil! Well done! Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Neil CookeVerzonden: zaterdag 8 april 2006 22:28Aan: user-list@light.realsoft3d.comOnderwerp: Basic SDS - two page tut. Hi List, The tut is designed for beginners. It touches on all the tricks I use for SDS work. Anyway, a second page is now added to complete this thing. http://www.neico.co.nz/3d/RS3Dwhatwhere.html Neil Cooke
RE: Basic SDS - two page tut.
could not agree more :) Robert (sorry for topposting) Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Neil CookeVerzonden: zaterdag 8 april 2006 23:04Aan: user-list@light.realsoft3d.comOnderwerp: Re: Basic SDS - two page tut. Great fun Robert, Also postedthe link at the Wiki just in case someone thinks it might be useful. It's just that I personally had such a problem getting to grips with SDS. Took me forever to get any confidence with the stuff. And it's such a useful 3D drawing data input system. Neil Cooke - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Sunday, April 09, 2006 8:45 AM Subject: RE: Basic SDS - two page tut. Really nice, Neil! Well done! Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Neil CookeVerzonden: zaterdag 8 april 2006 22:28Aan: user-list@light.realsoft3d.comOnderwerp: Basic SDS - two page tut. Hi List, The tut is designed for beginners. It touches on all the tricks I use for SDS work. Anyway, a second page is now added to complete this thing. http://www.neico.co.nz/3d/RS3Dwhatwhere.html Neil Cooke
RE: tutorial images and wiki
Hi Neil, Never heard of both words (rampant egotists), had to look them up in my dictionary. But still can't find out the actual meaning. Some sort of saying? Anyway it was no trouble to put the tutorial on my own space for the mean time. www.arjorozendaal.com/tutorials/sofa.htm Arjo. Way to go. Watch out for rampant egotists though. Neil Cooke. Very very nice Arjo! Thanks for sharing :) Regards, Robert
RE: Anyone else had that RS locked access to other software..including the OS, on a Dual Monitor Setup
Hi Stefan, Hi all.. On a Dual monitor setup..on XP Pro Have anyone experienced that when RS is open and you click at it, that this makes other sw or even windows not accessible ? (It dont matter which monitor RS is show on...) I need to Minimize RS, and then it takes 2 clicks on others sw... to make them respond.. Or open up Windows Task Manager and then click on a window of other software... But as soon as I click in RS again, it locks other sw, and I have to do above.. to get access.. Its only RS that makes this happen... I have had this now for a few days.. and I cant get why, or what made this happen. Thx in advance Take CareBest RegardsStefan Gustafsson ( Beg-inner )A Proud Owner and User of Real3D and Realsoft3D.. Sounds like RS is eating all available RAM or something like that.. what are the Memory usage settings in the rendersettingsproperties / Misc tab? Robert
RE: Particels ?
Hi Russel, Congratulations to you and your wife! Best regards, Robert den Broeder http://members.ams.chello.nl/rbroeder Russell p.s. Friday the 17th of March, my wife and I became first time parents!!! Here's a small picture of my wife and our son, William Le (pronounced Lee) Jones:
RE: New Nurbshelper Pro 151 plus Helix Tool :-) and a picture in it !
Hi Frank, I get errormessages when running your latest release. It might be the RS3D beta 05.01.64 causing the problem. See attached screenshot. Juha, or Vesa, can you confirm? Best regards,Robert error.gif Description: Binary data
RE: Camera Mapping Tutorial On-Line
Hi Garry, Thanks for sharing! I will go through it very soon :) /Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: dinsdag 28 februari 2006 23:43 Aan: user-list@light.realsoft3d.com Onderwerp: Camera Mapping Tutorial On-Line Hi List : Another RS Tute , this time on Camera Mapping/Gi/HDRI . Started a thread on the RS Forum as well if anyone has any comments or suggestions they would like to share . http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopicp =5070#5070 ...or http://tinyurl.com/env75 if that link wraps . At the very end of the html page there is an example animation based on the tutorial for downloading . studio www.niagara.com/~studio www.studiodynamics.net
RE: Analytical Sphere bug ?
Hi Garry, Hi : Could someone please verify this bug before I submit it ? 1) Create an analytical sphere in a Parallel Top or Side View . 2) Open it's view property window to the 'SPEC' tab . 3) Note Sphere's symmetrical 'Lengths' (same number 0.259 etc.) 4) Render to confirm symmetry . 5) Modify the Sphere's dimension by 'pulling on a sizing handle . 6) Note the difference in the Sphere's length number now . 7) Render to confirm lack of symmetry . 8) No problem , type in lengths to any same number again . 9) Render to confirm bug . I followed your steps to the letter and I notice nothing extraordinary. If I put in the lengths fields 3 identical numbers, I get my sphere back. So, could you elaborate a little? What is the bug you get? Best regards, Robert http://members.ams.chello.nl/rbroeder
RE: New Update of Nurbshelper Pro 1.41a plus Bending Deformer :-))
Hi Garry, Hmmm ... odd but I can't find it there at the moment , as well as the link to my Planetary tutorial . Must be my bad eye's . Anyway , on Robert's site is the tutorial . http://members.chello.nl/rbroeder/ ... Holy Crap !!! Where has the Hair tutorial gone to ? It's here: http://www.realsoft.info/modules.php?op=modloadname=Newsfile=articlesid=106 It should be at my website too but for some obscure reason it is not and I can not get to my site for maintenance. I'll add it as soon as I can. Thanks for mentioning this :) Best regards,Robert
RE: New Update of Nurbshelper Pro 1.41a plus Bending Deformer :-))
Hi all, and you can find it here too: http://members.ams.chello.nl/rbroeder/tutorials/interpolator/interpolator.html Best regards,Robert http://members.ams.chello.nl/rbroeder Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Robert den BroederVerzonden: woensdag 8 februari 2006 20:57Aan: user-list@light.realsoft3d.comOnderwerp: RE: New Update of Nurbshelper Pro 1.41a plus Bending Deformer :-)) Hi Garry, Hmmm ... odd but I can't find it there at the moment , as well as the link to my Planetary tutorial . Must be my bad eye's . Anyway , on Robert's site is the tutorial . http://members.chello.nl/rbroeder/ ... Holy Crap !!! Where has the Hair tutorial gone to ? It's here: http://www.realsoft.info/modules.php?op=modloadname=Newsfile=articlesid=106 It should be at my website too but for some obscure reason it is not and I can not get to my site for maintenance. I'll add it as soon as I can. Thanks for mentioning this :) Best regards,Robert
blueprints
Hi all, For those people who seek blueprints for specific modeling tasks, here are two more: http://www.3dm3.com/blueprints/catalog.php http://www.3dm3.com/forum/showthread.php?t=2396 You never know when these come in handy :) Best regards, Robert http://members.ams.chello.nl/rbroeder
RE: Greeble me this Batman !
Hi Garry, So anyway , I'm curious what kinds of scales others think is best when working with RS ? I like using the perspective mode for composing shots , but scales like 10 Meter X 10 Meter cubes look bizarrely distorted . I use 10% of that scale size . Forgot to answer this part ;) I always work in CM scale. Best regards, Robert
RE: Greeble me this Batman !
Hi Garry, Which brings me to another point ... the actual size of our objects is not in the Object Property Window , anywhere , is it (I couldn't find it) . I use a View Grid to approximate how big my created Cube? actually is . Guess I could use the Numeric Window to approximate as well . So anyway , I'm curious what kinds of scales others think is best when working with RS ? I like using the perspective mode for composing shots , but scales like 10 Meter X 10 Meter cubes look bizarrely distorted . I use 10% of that scale size . I usually control the size of objects using the Grids and the Options window. Try this: In the File - Preferences - Options/Metrics tab, set distance to CM. Then select a grid, say 5 cm x 5 cm (just dragdrop in the view window). Leave the Grid visible. Then create an analytical rectangle 7 grid units wide and 6 grid units high. Then select the analytical rectangle and open the Property window at the Spec tab. Note you can read the Width (35) and Height (30) of the rectangle. And because the units are set to CM in the options window, you know the values are to be read as CM. (see attached screenshot) To double check this, try the following: In the File - Preferences - Options/Metrics tab, set distance to MM. Then open Properties again for the rectangle and note that the scale for Width (350) and Height (300) has changed by a factor 10. To tripple check it: In the File - Preferences - Options/Metrics tab, set distance to KM. Then open Properties again for the rectangle and note that the scale for Height and Width has changed to probably 0,00 or 0,000. The latter depending on the number of decimals set in the options window. If you would have at least 5 decimals you should read Width (0,00035) and Height (0,00030). Hope this helps :) Best regards, Robert http://members.ams.chello.nl/rbroeder grid.gif Description: Binary data
RE: New Tutorial online ! (light sensitivity shader)
Well done Garry! I will test this one out coming weekend :) Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: vrijdag 3 februari 2006 20:43 Aan: user-list@light.realsoft3d.com Onderwerp: New Tutorial online ! (light sensitivity shader) Hi List : http://www.studiodynamics.net/saved/lightsens1.html Hope this tutorial on the latest cool shader to make the news will make life a little sweeter for those that are try- ing to tweak a Gi scene , by adding a few well placed lights to carefully adjust the lighting on certain objects only ... I should mention that it is worded for newbies . Very slow to write and may be a bit too slow for advanced users to read. Took around 6 hours to do with Editplus text editor . I would appreciate it if someone would proof read it for me and let me know where it may need some refining or clarity . Thanks In Advance . studio www.niagara.com/~studio www.studiodynamics.net
RE: Move over Gary - Aidans turn to rant :) Some of my thoughts on RS ...
Hi Aidan, With reference to all of Garys quotes above - by and large I have to agree with them. The RS Manual - while yes it does a bit of its job - there are many holes and - too short - explanations. ALOT OF ASSUMPTION and alot of OMISSIONS. I would go so far as to say - at some point - a rethink of its content with the new user and not so new user in mind should be a consideration. Maybe VESA nominates / asks some of the newer users to go through a chapter each and come back with a list of - WHAT WAS THAT, HUH, #^%$£! I am voluteering to help anyone with this job. I learned very much about Realsoft3D while proofreading the manual :D Regards, Robert PS: I should visit IRC more often ;)
RE: A Football, Modelled from Nurbs Curves, Turned into a SDS Mesh...
Here is a testrender of a Football..inspired by a tutorial on the net for other sw... Hopefully I might do a RS specific mini tut on this, since I found out some time ago.. some nice ways of doing things easiy in RS.. But I better not promise a tut lol I havent yet finished up the Char Walk Anim Tut I talked about b4 christmas.. ouch =( Here it is.. http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopicp=4679#4679 Take CareBest RegardsStefan Gustafsson ( Beg-inner )A Proud Owner and User of Real3D and Realsoft3D.. Nice one Stefan! Regards,Robert
RE: Planetary Project Tutorial ... Take 2
Thanks for your most kind words, Garry :D I am having fun maintaining my website and I am happy to hear it is so well received! Best regards, Robert http://members.ams.chello.nl/rbroeder -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: dinsdag 3 januari 2006 9:47 Aan: user-list@light.realsoft3d.com Onderwerp: Planetary Project Tutorial ... Take 2 Hi All : Thanks to some gentle and very effective suggestions by Robert Den Broeder I've redone the Planetary Project . http://www.studiodynamics.net/tutes/planet1.html Please check it out , as I've added a dozen or so Real- Soft V5 renders to it , as well as much more detailed step-by -step procedures for arriving at some very cool results (I think). Download it , have a look and see what you think . Man , he is good . I only wish I could inspire others to create the way Robert does . Not just by the very , very help- ful tips he offered me privately , but by the calibre of Real- soft web site he maintains modestly and unselfishly . That's pure devotion on Roberts part , and it really works . Thanks again Rob , I only wish I could inspire others to simply take the time to share the way you so humbly do so well . This Bud's for you ! studio www.niagara.com/~studio www.studiodynamics.net
RE: Tutorials needed was Re: CHARACTER ANIMATION STUFF and RS ....
Others take the time to create really awesome web sites full of tutorials and links and projects and materials etc like this one http://members.ams.chello.nl/rbroeder . Thanks for the promotion and your kind words Garry! Much appreciated :) Keep an eye on that site if you're interested in following the developments of V6 features. Best regards, Happy new year to all! Robert
RE: Tutorials needed was Re: CHARACTER ANIMATION STUFF and RS ....
Hi Garry, Will stay tuned , but I find it hard to believe RS can move from V5 to V6 so quickly . Is Satu a coder ? (just kidding) I never mentioned a quick release of V6. Only that I will show more info on how V6 develops :) So you can all see. I hope to convert a tutorial this weekend using the style- sheets that are common on your site . Hope you don't mind , and it will probably take some heavy duty editing on your part to make it fit in properly , since I don't understand stylesheets . All tutorials I published so far are plain HTML and the only style I use is the manual format. That means same font and same use of titels. Anyway , it's a chance for me to put your money where your mouth is (english expression) . OK Garry take that chance while you can ;) Best regards, Robert