Re: [Flightgear-devel] [RFC] ac3d and materials

2009-05-08 Thread Frederic Bouvier
Hi, Martin Spott a écrit : Curtis Olson wrote: [] I think the more of these material settings we can support so that the model in the simulation looks just like the model in the 3d modeling tool, the better life will be. Indeed, this will also pave the way for

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-05-08 Thread Martin Spott
Hi Frederic, Frederic Bouvier wrote: I did not follow that thread carefully until today when I released few models from me was affected by that change. I made the suggested fix ( copy rgb to amb ) as I don't have time to tweak all of them independently. I made changes in the base package CVS

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-20 Thread Mathias Fröhlich
Hi, On Thursday 19 March 2009 12:57:17 gerard robin wrote: Since i have not followed that topic may be a stupid question: will that animation longer working typematerial/type emission factor-propcontrols/lighting/instruments-norm/factor-prop

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-20 Thread Mathias Fröhlich
Hi Heiko, On Thursday 19 March 2009 14:11:30 Heiko Schulz wrote: what does that mean in future for me as 3d-modeller? What I have to change when using Blender? Since I do not know blender too much, I cannot give blender specific hints. But in general, I would say: Just go on like you are

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-20 Thread Detlef Faber
Am Donnerstag, den 19.03.2009, 13:11 + schrieb Heiko Schulz: Hello, what does that mean in future for me as 3d-modeller? What I have to change when using Blender? To get the same results as before you just need to change the Ambient Value to 1.0. You find it in the Material Buttons

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-20 Thread Heiko Schulz
Hi, yes, it seems to me, that time was passing real fast since the old plib-days! I have to wait until I have a new binary, then I will change my models. Thanks for the helpfull answers Regards HHS Hello, what does that mean in future for me as 3d-modeller? What I have to change when using

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread Mathias Fröhlich
Hi Tim, On Tuesday 17 March 2009 19:58:02 Tim Moore wrote: That needs to be handled in the shader program. The OpenGL fog parameters are available as uniforms in shaders. Sure, but you need to rewrite that in every shader? Sure, that is the was OpenGL/OpenSceneGraph does this. How does this

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread Mathias Fröhlich
Hi, Given this thread. I have checked in the change to simgear. I have also updated the default c172 and selectively those submodels that I thought need some update. And I have updated all the ac models in the AI and the Models subdirectory. For the specific aircraft models, I do not want to

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, Mathias Fröhlich wrote: Hi, Given this thread. I have checked in the change to simgear. I have also updated the default c172 and selectively those submodels that I thought need some update. And I have updated all the ac models in the AI and the Models subdirectory.

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, gerard robin wrote: On jeudi 19 mars 2009, Mathias Fröhlich wrote: Hi, Given this thread. I have checked in the change to simgear. I have also updated the default c172 and selectively those submodels that I thought need some update. And I have updated all the

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread Heiko Schulz
Hello, what does that mean in future for me as 3d-modeller? What I have to change when using Blender? Rgards HHS Hi, Given this thread. I have checked in the change to simgear. I have also updated the default c172 and selectively those submodels that I thought need some update. And I have

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, gerard robin wrote: On jeudi 19 mars 2009, gerard robin wrote: On jeudi 19 mars 2009, Mathias Fröhlich wrote: Hi, Given this thread. I have checked in the change to simgear. I have also updated the default c172 and selectively those submodels that I

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-17 Thread Mathias Fröhlich
Hi Martin, On Monday 16 March 2009 21:25:06 Martin Spott wrote: Now, we already have approx. 1k5 3D Scenery models, so chances are high that quite a few are affected by such a change and I'd be happy to apply an automated conversion if this is technically possible. Attached is the script I

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-17 Thread Mathias Fröhlich
Hi Tim, On Monday 16 March 2009 22:43:22 Tim Moore wrote: I'm working on something that might completely ignore the material settings in the .ac file, but I think that's OK. I'm adding support for effects files that specify, in addition to the material and parameter properties we have now in

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-17 Thread Tim Moore
Mathias Fröhlich wrote: Hi Tim, On Monday 16 March 2009 22:43:22 Tim Moore wrote: I'm working on something that might completely ignore the material settings in the .ac file, but I think that's OK. I'm adding support for effects files that specify, in addition to the material and parameter

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Heiko Schulz
Hi, it depends on how many models are currently involved in these changes and what are the advantages? Hi all, For ac models, we have currently a step in the scenery loading process that modifies the material settings to match the material settings of the old plib loader. In fact this just

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 16 March 2009: In fact this just overwrites the material settings and throws away useful information [...] I would like to remove that step now and make use of the full material information contained in the ac file. Gets my vote! Which elements of the MATERIAL

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, Mathias Fröhlich wrote: Hi all, For ac models, we have currently a step in the scenery loading process that modifies the material settings to match the material settings of the old plib loader. In fact this just overwrites the material settings and throws away useful

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, gerard robin wrote: On lundi 16 mars 2009, Mathias Fröhlich wrote: Hi all, For ac models, we have currently a step in the scenery loading process that modifies the material settings to match the material settings of the old plib loader. In fact this just

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Mathias Fröhlich
Hi, On Monday 16 March 2009 11:31:08 Heiko Schulz wrote: it depends on how many models are currently involved in these changes and what are the advantages? I do not know which models are affected. And this is not easy to say. As some of the models just look different but not worse. Some of

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Mathias Fröhlich
Hi, On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote: Gets my vote! Which elements of the MATERIAL entry are thrown away at the moment, or which adjustments do people have to be prepared for? The ambient part (amb in the ac file) in the ac files is just ignored and set to the diffuse

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Ron Jensen
On Mon, 2009-03-16 at 16:50 +0100, Mathias Fröhlich wrote: Hi, On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote: Gets my vote! Which elements of the MATERIAL entry are thrown away at the moment, or which adjustments do people have to be prepared for? The ambient part (amb in the

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 16 March 2009: The ambient part (amb in the ac file) in the ac files is just ignored and set to the diffuse (rgb in the ac file) color part by the post processing step. Thanks. So getting the old result is beyond trivial. Then there's IMHO no reason to delay this

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Melchior FRANZ
* Ron Jensen -- Monday 16 March 2009: Shouldn't ambient color be set scene wide? From an artistic point of view I can see setting it on a per-material basis, but for a simulation environment that controls the direct lighting already it makes sense to give the ambient color over to the

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Curtis Olson
On Mon, Mar 16, 2009 at 11:48 AM, Ron Jensen wrote: Shouldn't ambient color be set scene wide? From an artistic point of view I can see setting it on a per-material basis, but for a simulation environment that controls the direct lighting already it makes sense to give the ambient color over

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread syd adams
Im also in favor of this change I prefer to control the ambient property , myself. Cheers -- Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Curtis Olson
On Mon, Mar 16, 2009 at 2:16 PM, syd adams wrote: Im also in favor of this change I prefer to control the ambient property , myself. Let me also chip in that in a past simulation system I worked with, it was always highly annoying when a model looked good in the 3d modeler tool, but

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Martin Spott
Curtis Olson wrote: [] I think the more of these material settings we can support so that the model in the simulation looks just like the model in the 3d modeling tool, the better life will be. Indeed, this will also pave the way for interchangeability between the various OSG-supported

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Tim Moore
Mathias Fröhlich wrote: Hi all, For ac models, we have currently a step in the scenery loading process that modifies the material settings to match the material settings of the old plib loader. In fact this just overwrites the material settings and throws away useful information that is