Hi,
Martin Spott a écrit :
Curtis Olson wrote:
[] I think the more of these material settings we can support so
that the model in the simulation looks just like the model in the 3d
modeling tool, the better life will be.
Indeed, this will also pave the way for
Hi Frederic,
Frederic Bouvier wrote:
I did not follow that thread carefully until today when I released few
models from me was affected by that change. I made the suggested fix (
copy rgb to amb ) as I don't have time to tweak all of them
independently. I made changes in the base package CVS
Hi,
On Thursday 19 March 2009 12:57:17 gerard robin wrote:
Since i have not followed that topic may be a stupid question:
will that animation longer working
typematerial/type
emission
factor-propcontrols/lighting/instruments-norm/factor-prop
Hi Heiko,
On Thursday 19 March 2009 14:11:30 Heiko Schulz wrote:
what does that mean in future for me as 3d-modeller?
What I have to change when using Blender?
Since I do not know blender too much, I cannot give blender specific hints.
But in general, I would say:
Just go on like you are
Am Donnerstag, den 19.03.2009, 13:11 + schrieb Heiko Schulz:
Hello,
what does that mean in future for me as 3d-modeller?
What I have to change when using Blender?
To get the same results as before you just need to change the Ambient
Value to 1.0. You find it in the Material Buttons
Hi,
yes, it seems to me, that time was passing real fast since the old plib-days!
I have to wait until I have a new binary, then I will change my models.
Thanks for the helpfull answers
Regards
HHS
Hello,
what does that mean in future for me as 3d-modeller?
What I have to change when using
Hi Tim,
On Tuesday 17 March 2009 19:58:02 Tim Moore wrote:
That needs to be handled in the shader program. The OpenGL fog parameters
are available as uniforms in shaders.
Sure, but you need to rewrite that in every shader?
Sure, that is the was OpenGL/OpenSceneGraph does this.
How does this
Hi,
Given this thread.
I have checked in the change to simgear.
I have also updated the default c172 and selectively those submodels that I
thought need some update.
And I have updated all the ac models in the AI and the Models subdirectory.
For the specific aircraft models, I do not want to
On jeudi 19 mars 2009, Mathias Fröhlich wrote:
Hi,
Given this thread.
I have checked in the change to simgear.
I have also updated the default c172 and selectively those submodels that I
thought need some update.
And I have updated all the ac models in the AI and the Models subdirectory.
On jeudi 19 mars 2009, gerard robin wrote:
On jeudi 19 mars 2009, Mathias Fröhlich wrote:
Hi,
Given this thread.
I have checked in the change to simgear.
I have also updated the default c172 and selectively those submodels that
I thought need some update.
And I have updated all the
Hello,
what does that mean in future for me as 3d-modeller?
What I have to change when using Blender?
Rgards
HHS
Hi,
Given this thread.
I have checked in the change to simgear.
I have also updated the default c172 and selectively those submodels that I
thought need some update.
And I have
On jeudi 19 mars 2009, gerard robin wrote:
On jeudi 19 mars 2009, gerard robin wrote:
On jeudi 19 mars 2009, Mathias Fröhlich wrote:
Hi,
Given this thread.
I have checked in the change to simgear.
I have also updated the default c172 and selectively those submodels
that I
Hi Martin,
On Monday 16 March 2009 21:25:06 Martin Spott wrote:
Now, we already have approx. 1k5 3D Scenery models, so chances are high
that quite a few are affected by such a change and I'd be happy to
apply an automated conversion if this is technically possible.
Attached is the script I
Hi Tim,
On Monday 16 March 2009 22:43:22 Tim Moore wrote:
I'm working on something that might completely ignore the material settings
in the .ac file, but I think that's OK. I'm adding support for effects
files that specify, in addition to the material and parameter properties we
have now in
Mathias Fröhlich wrote:
Hi Tim,
On Monday 16 March 2009 22:43:22 Tim Moore wrote:
I'm working on something that might completely ignore the material settings
in the .ac file, but I think that's OK. I'm adding support for effects
files that specify, in addition to the material and parameter
Hi,
it depends on how many models are currently involved in these changes and what
are the advantages?
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old plib
loader.
In fact this just
* Mathias Fröhlich -- Monday 16 March 2009:
In fact this just overwrites the material settings and throws away
useful information [...]
I would like to remove that step now and make use of the full material
information contained in the ac file.
Gets my vote! Which elements of the MATERIAL
On lundi 16 mars 2009, Mathias Fröhlich wrote:
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old
plib loader.
In fact this just overwrites the material settings and throws away useful
On lundi 16 mars 2009, gerard robin wrote:
On lundi 16 mars 2009, Mathias Fröhlich wrote:
Hi all,
For ac models, we have currently a step in the scenery loading process
that modifies the material settings to match the material settings of the
old plib loader.
In fact this just
Hi,
On Monday 16 March 2009 11:31:08 Heiko Schulz wrote:
it depends on how many models are currently involved in these changes and
what are the advantages?
I do not know which models are affected.
And this is not easy to say. As some of the models just look different but not
worse. Some of
Hi,
On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote:
Gets my vote! Which elements of the MATERIAL entry are thrown away
at the moment, or which adjustments do people have to be prepared
for?
The ambient part (amb in the ac file) in the ac files is just ignored and set
to
the diffuse
On Mon, 2009-03-16 at 16:50 +0100, Mathias Fröhlich wrote:
Hi,
On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote:
Gets my vote! Which elements of the MATERIAL entry are thrown away
at the moment, or which adjustments do people have to be prepared
for?
The ambient part (amb in the
* Mathias Fröhlich -- Monday 16 March 2009:
The ambient part (amb in the ac file) in the ac files is just
ignored and set to the diffuse (rgb in the ac file) color part
by the post processing step.
Thanks. So getting the old result is beyond trivial. Then there's
IMHO no reason to delay this
* Ron Jensen -- Monday 16 March 2009:
Shouldn't ambient color be set scene wide? From an artistic point of
view I can see setting it on a per-material basis, but for a simulation
environment that controls the direct lighting already it makes sense to
give the ambient color over to the
On Mon, Mar 16, 2009 at 11:48 AM, Ron Jensen wrote:
Shouldn't ambient color be set scene wide? From an artistic point of
view I can see setting it on a per-material basis, but for a simulation
environment that controls the direct lighting already it makes sense to
give the ambient color over
Im also in favor of this change
I prefer to control the ambient property , myself.
Cheers
--
Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform
On Mon, Mar 16, 2009 at 2:16 PM, syd adams wrote:
Im also in favor of this change
I prefer to control the ambient property , myself.
Let me also chip in that in a past simulation system I worked with, it was
always highly annoying when a model looked good in the 3d modeler tool, but
Curtis Olson wrote:
[] I think the more of these material settings we can support so
that the model in the simulation looks just like the model in the 3d
modeling tool, the better life will be.
Indeed, this will also pave the way for interchangeability between the
various OSG-supported
Mathias Fröhlich wrote:
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old plib
loader.
In fact this just overwrites the material settings and throws away useful
information that is
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