gamers@audyssey.org
Sent: Sunday, August 16, 2009 10:00 PM
Subject: Re: [Audyssey] The real Game Circle
Hi,
Like I have said before the style of music being used should relate to the
game. Yes, if we are talking a game like GTA I could see wrap music in the
game. However, I can think of many
isn't
from the Hills of Montana.. Not to offend but really..
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:17 PM
Subject: Re: [Audyssey] The real Game Circle
Hi,
When it comes to choosing
That is the solution.. and RR is commended for that..
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 6:34 PM
Subject: Re: [Audyssey] The real Game Circle
Or you could do what Che did
to
play those games. The music is considered a bonus.
---
Shepherds are the best beasts.
- Original Message -
From: CSF inc. elohee...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 4:14 AM
Subject: Re: [Audyssey] The real Game Circle
Hip - Hop
: Saturday, August 15, 2009 12:45 PM
Subject: Re: [Audyssey] The real Game Circle
Hi Tom,
I think the real issue is not the lack of plot in Tomb raider, but simply
that it's been going on for so long. Take Metal Gear Solid, for instance.
It got so popular people wrote official analytical papers on its
lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:58 AM
Subject: Re: [Audyssey] The real Game Circle
Hi,
Like I have said before the style of music being used should relate to
the game. Yes, if we are talking a game like GTA I could see wrap music
in the game. However, I can think of many genres of games such as
fantasy RPG games, science fiction games, etc where wrap would be
totally
Hi William,
Well, maybe nothing totally new, but I've released a few demos of
Mysteries of the Ancients. That's better than nothing I guess.
As it happens Mysteries of the Ancients is undergoing a major update,
and I can pretty much say the game will be out sometime between now and
Christmas
@audyssey.org
Sent: Friday, August 14, 2009 10:13 PM
Subject: Re: [Audyssey] The real Game Circle
Hi Bryan,
Well, my point was that certain games require a certain type of music, a
theme to set the mood, and is all part of the art of game design. Sticking
heavy metal, hip-hop, or anything else
Hi,
Has anyone ever thought of calling companies like Sony and writing letters to
them and petitioning for the major video game companies to modify their
current games so they are accessible? put a visually impaired/blind players
mode in the games and a button to access it? And with today's
i agree with that i have talk to nintendo about that a year ago with
the wii it can be done they can make sport games for the blind such as
goalball and beatball and other sports for the blind they can make
racing games for the blind and shooting games aswell because the wii is
interactive so
...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, August 15, 2009 8:45 AM
Subject: Re: [Audyssey] the real game circle
i agree with that i have talk to nintendo about that a year ago with the
wii it can be done they can make sport games for the blind such as goalball
and beatball and other sports
AM
Subject: Re: [Audyssey] the real game circle
Hi,
Has anyone ever thought of calling companies like Sony and writing letters
to them and petitioning for the major video game companies to modify
their current games so they are accessible? put a visually impaired/blind
players mode
://www.bpcprograms.com
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 11:58 PM
Subject: Re: [Audyssey] The real Game Circle
Hi,
True. There really hasn't been any thing new that has made a big splash
except the departments you hit are the same as the ones for copywrite not
envolved in any of the decition making process.
in any case this thing needs to be of good will or something not forced.
if it is then it may just not happen or if it does prices will go through the
roof.
At 02:38 a.m.
Hi Charles,
Parish the thought. Iron Butterfly and Sudoku?
Just thinking about that combo makes me have a headache. Whenever I play
something like Sudoku I want piece and quiet while I think of how to
solve the puzzles or at least have some soft and quiet music. Anyway,
your point is well
everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 3:28 PM
Subject: Re: [Audyssey] the real game circle
except the departments you hit are the same as the ones for copywrite not
envolved in any of the decition making process.
in any case
...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, August 15, 2009 3:34 PM
Subject: Re: [Audyssey] The real Game Circle
Hi Charles,
Parish the thought. Iron Butterfly and Sudoku?
Just thinking about that combo makes me have a headache
Hi Josh,
Yes, several people have been in touch with mainstream game companies
regarding improved accessibility. There is an organization called IGDA
which has spent considerable time and money working towards improved
accessible games, and they have been continually stonewalled by the
Hi,
Yes, very very true. Sometimes It just takes a while for some gamers to
adapt to something new.
Take Rail Racer for example. When Che first announced the project
publically I'll admit I had my doubts about it. I really didn't think
the game was going to be all that apealing. However, as
Hi,
Michael said:
Remember when these games we have were released. There are tipically
large chunks of empty time between any two game releases.
It takes ages to put a game together.
My responce:
Not only that we need to keep in mind the more complex the game the
longer it takes. I can put
I think they would notice us if we did something drastic.
the easiest thing sould be to make a game using their chars and names and well
make an accessible game to show them what we could do.
Issue is we would get the wrong attention.
The other option is impossible or almost.
if we made something
Hi,
Well said. I too also feel as though the accessible games we have are a
bit disappointing. No disrespect to my fellow game developers, but there
really isn't anything that is really new or innovative to speak of
besides Rail Racer.
For the most part accessible games tend to fall into two
it will be interesting though to be fair, to see what draconis have up
their sleives. i thought 2009 was the year for draconis, but nothing
as of yet?
On 14 Aug 2009, at 07:29, Thomas Ward wrote:
Hi,
Well said. I too also feel as though the accessible games we have
are a bit
@audyssey.org
Sent: Friday, August 14, 2009 1:31 AM
Subject: Re: [Audyssey] The real Game Circle
it will be interesting though to be fair, to see what draconis have up
their sleives. i thought 2009 was the year for draconis, but nothing as
of yet?
On 14 Aug 2009, at 07:29, Thomas Ward wrote:
Hi,
Well
Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears
to be what sells in the accessible games market. As many people know one
of my plans will be to create a full blown 3d game engine, as in actual
3d levels with 3d objects, 3d movement, as well as 3d audio support.
: Re: [Audyssey] The real Game Circle
Your the man, and can't wait for your football game, dude, call me
personally.. As for a fighting game. I can only wish, and allot of other
blind gamers I know is starving for it.. And what about up to dat music?
Rock, Hip - Hop, club, dance.. Come on it's
!
- Original Message -
From: CSF inc. elohee...@verizon.net
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Thursday, August 13, 2009 11:13 PM
Subject: Re: [Audyssey] The real Game Circle
Your the man, and can't wait for your football game, dude
of games; Like
when I played Coleko Vision for the first time.. Smile
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 1:29 AM
Subject: Re: [Audyssey] The real Game Circle
Hi,
Well said. I too also
...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, August 14, 2009 1:51 AM
Subject: Re: [Audyssey] The real Game Circle
Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears to
be what sells in the accessible games market. As many people
-
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, August 14, 2009 2:51 AM
Subject: Re: [Audyssey] The real Game Circle
Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears
have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message -
From: Tristan B theblinddj...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 7:48 AM
Subject: Re: [Audyssey] The real Game Circle
Its
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 12:00 PM
Subject: Re: [Audyssey] The real Game Circle
You're definitely right about that Tristan. Many of us complain about how
most games are too easy, which I can definitely agree with, but then when
something new
11:48 PM
Subject: Re: [Audyssey] The real Game Circle
regarding the idea of developers teaming up, it is a great idea in theory,
but a diffficult one to put into practice in reality.
every developer i have talked to without exception, myself included have
large egos and set ways of doing
Hi,
I wish liteTech interactive would come back, the trailor for their star wars
game sounded pretty cool.
Josh
Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow
: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 11:48 PM
Subject: Re: [Audyssey] The real Game Circle
regarding the idea of developers teaming up, it is a great idea in theory,
but a diffficult one to put into practice in reality
.
- Original Message -
From: James Howard coldshadow...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, August 14, 2009 10:47 AM
Subject: Re: [Audyssey] The real Game Circle
I'll admit, I'm not into audio games that much
...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, August 14, 2009 2:51 AM
Subject: Re: [Audyssey] The real Game Circle
Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears to be
what sells in the accessible games market. As many people know one of my
that was created by a bunch of
different developers would be a mess, too.
---
Shepherds are the best beasts.
- Original Message - From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 11:48 PM
Subject: Re: [Audyssey] The real Game Circle
i agree with you since i lost my sight that is all i can play is audio
games they do remind me of old video games that i enjoy playing but it
would be cool to play never before ideals that none of the sighted game
maker ever came up with i do wish someone would make a newer version of
yes a fighting game would be cool i wish someone would make a mortal
kombat game like the old ones not like the ones on ps2
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers mailing list __
background of games..
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 1:41 PM
Subject: Re: [Audyssey] The real Game Circle
well I have always accepted we will always be behind the sighted, no way
: [Audyssey] The real Game Circle
I'll admit, I'm not into audio games that much, because of the simple
fact, they're like some say, not really inovative. I don't know about
rail racer, cause I haven't ried it yet, but I'm planning on doing so.
If I do play any audio games, I only stick to the ones
...@samobile.net
To: gamers@audyssey.org
Sent: Friday, August 14, 2009 3:12 PM
Subject: Re: [Audyssey] The real Game Circle
i agree with you since i lost my sight that is all i can play is audio
games they do remind me of old video games that i enjoy playing but it
would be cool to play never before
to be hard to
come by. It's not because of a lack of creativity.
---
Shepherds are the best beasts.
- Original Message -
From: Tristan B theblinddj...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 1:41 PM
Subject: Re: [Audyssey] The real Game Circle
- From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, August 14, 2009 3:12 PM
Subject: Re: [Audyssey] The real Game Circle
i agree with you since i lost my sight that is all i can play is audio games
they do remind me of old video games that i enjoy playing but it would
Hi,
All too true. In many cases it boils down to the difference between a
corporation and a small business. Comparatively speaking none of us
accessible developers are in the same league with the mainstream game
companies. That
is why we really can't compare with the latest and greatest Play
Hi,
Yeah, a game like Civilization or Galaxy Civilization would totally
rock. However, as you pointed out that is a rather large task for a one
or two man operation.
A couple of games I really miss from my sighted days is Mech Warrior and
Starcraft. Those were a couple of cool games that have
-
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 4:13 PM
Subject: Re: [Audyssey] The real Game Circle
As for game creation ideas, I think of it this way: How long have games
for the blind been produced and by how many
Hi,
When it comes to choosing game music a developer must always keep his
target audience in mind. Not everyone likes the so-called up to date
music you speak of. I know several people who absolutely hate hip-hop
and I know a few people who think it is the best music on earth. I
personally
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 5:17 PM
Subject: Re: [Audyssey] The real Game Circle
Hi,
When it comes to choosing game music a developer must always keep his
target audience in mind. Not everyone likes the so-called up to date
music you
Hi,
Unfortunately, that is all too true. Working with other game developers
can be and is problematic for a lot of reasons.
For example, a couple of years back a lot of people were disappointed
when Justin announced he was not going to release Castle Quest. There
was a problem with the leade
Hi,
And that is exactly the problem game developers face. What would be the
point in creating an infurior clone of MK or Street Fighter when the
ones out there are already playable. Maybe not 100% accessible, but
playable. All I could do is come up with an infurior clone that might
get some
: Friday, August 14, 2009 12:35 AM
Subject: Re: [Audyssey] The real Game Circle
Hi ya Mister CSF,
where can i go to listen to a sample of your stuff? might be interested
in using you down the line for my projects if its good enough.
feel free to write me off list.
later
che
c...@blindadrenaline.com
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, August 14, 2009 2:51 AM
Subject: Re: [Audyssey] The real Game Circle
Hi Che,
I know the feeling. I'm not sure why but simple and easy games
Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 8:25 AM
Subject: Re: [Audyssey] The real Game Circle
Hello,
I sure hope it does; it sounds like you and her would make a great game
dev team. *grins*. And I agree holeheartedly with your message..
Regards,
Tristan B
TrekGames.net
Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: Tristan B theblinddj...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 11:25 AM
Subject: Re: [Audyssey] The real Game Circle
Hello
-
From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 11:48 PM
Subject: Re: [Audyssey] The real Game Circle
regarding the idea of developers teaming up, it is a great idea in theory,
but a diffficult one to put into practice
Hi,
Yes, that is definitely one of the major problems I face as a game
developer. Even something as simple as a title for a game is already
used, copyrighted to the hilt, and there isn't much I can do about it.
For example, I've been thinking of creating a large roll playing game.
Well, I
Hi,
True. There really hasn't been any thing new that has made a big splash
of late. At least nothing I would be really interested in. Last fall
Edos released Tomb raider 8, but Underworld was more of a disappointment
than anything else. The Tomb Raider games have been really losing sales
Hi Bryan,
Well, my point was that certain games require a certain type of music, a
theme to set the mood, and is all part of the art of game design.
Sticking heavy metal, hip-hop, or anything else in a game were it
doesn't belong will kill the game. You can't write a purely fantacy game
and
.
- Original Message - From: Charles Rivard
woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 4:13 PM
Subject: Re: [Audyssey] The real Game Circle
As for game creation ideas, I think of it this way: How long have
games for the blind
Hi Charles,
Actually, I don't think coming up with fresh ideas is the problem, but
the trouble is coming up with a fresh idea that sells. Not everyone can
come up with a story line that is in the league of Star Trek, Harry
Potter, Star Wars, Final Fantacy, etc. I'm pretty sure when George
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 9:13 PM
Subject: Re: [Audyssey] The real Game Circle
Hi Bryan,
Well, my point was that certain games require a certain type of music, a
theme to set
Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message -
From: CSF inc. elohee...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 5:46 AM
Subject: Re: [Audyssey] The real Game Circle
I agree, and I loved the trailer
Hi,
That's my problem as well. I like online game play, but I really don't
have time to devote to it.I've played some games like SoundRTS and Rail
Racer online, but you really have to do it when there are enough people
around to play.That's really the problem with network game play. You
have
same for us in the blind community no games have came out this year
and we are eight months into the year already
On 15 Aug 2009, at 04:58, Thomas Ward wrote:
Hi,
True. There really hasn't been any thing new that has made a big
splash of late. At least nothing I would be really interested
With the current game circle we have as blind gamers, it's disappointing; There
are interesting games we play but very few; other games are not accessible to
certain computers and operating systems; others are so simple and plain, for
some of us who has played regular games, it's disheartening;
Sure, I'd love a huge library of varied titles to choose from as much
as the next bored blind guy with a penchant for gaming, but to be
blunt, saying I want this, we need that doesn't actually do much.
For your I want this, we need that to become a reality, the fact is
that somebody has got to sit
Hi,
I for one will wholeheartedly agree with this. My personal preference
runs more for grand strategy, along the lines of Master of Orion,
Civilization, etc. I can currently play both these games somewhat
awkwardly via sighted proxy. I wish I didn't have to do it that way.
What we need is
I agree with ya man,
I tried something different with rail racer, and I suppose it was somewhat
successful, but i got lots of complaints that it was too complicated to
play.
folks complain if it is too easy, if it is too hard, if it takes too much
practice to master, blah blah blah. just
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 8:01 PM
Subject: Re: [Audyssey] The real Game Circle
I agree with ya man,
I tried something different with rail racer, and I suppose it was
somewhat successful, but i got lots of complaints that it was too
acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message -
From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 8:01 PM
Subject: Re: [Audyssey] The real Game Circle
I
: [Audyssey] The real Game Circle
Sure, I'd love a huge library of varied titles to choose from as much
as the next bored blind guy with a penchant for gaming, but to be
blunt, saying I want this, we need that doesn't actually do much.
For your I want this, we need that to become a reality, the fact
President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message -
From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 11:01 PM
Subject: Re: [Audyssey] The real Game Circle
I agree with ya man
, August 14, 2009 12:36 AM
Subject: Re: [Audyssey] The real Game Circle
Don't get me wrong, I respect the developers of all audio games because
each game is a new exploration in audio gaming itself; I have been playing
games both audio and graphical for many years and I'm a true gamer; I
think most
Message -
From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 10:01 PM
Subject: Re: [Audyssey] The real Game Circle
I agree with ya man,
I tried something different with rail racer, and I suppose it was
somewhat successful, but i
...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2009 8:01 PM
Subject: Re: [Audyssey] The real Game Circle
I agree with ya man,
I tried something different with rail racer, and I suppose it was
somewhat successful, but i got lots of complaints
Subject: Re: [Audyssey] The real Game Circle
Well, what we need is our own game team. We need two or three developers
working together to program it, we need at least four actors/actresses, we
need sound engineers and effects guys. I think a team of six or so could
really pull something
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 1:26 AM
Subject: Re: [Audyssey] The real Game Circle
I'm a artist with connections to full audio studio's; Pro Tools, Reasons,
SSL complete 48 track; 3XD audio like you never herd.. Ya herd.. Smile
- Original Message
Discussion list
gamers@audyssey.org
Sent: Thursday, August 13, 2009 11:07 PM
Subject: Re: [Audyssey] The real Game Circle
Exactly. My new girlfriend Angel and I have been talking about teaming up
to try designing some games since she's apparently a very skilled
programmer. She's sighted but when I
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