Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-04 Thread John
Mr. Sumichrast speaks the truth. Virtualization itself doesn't cause problems, as virtualizing actually works quite well when done correctly nowadays. However, overcommitted machines, slow hardware, and poorly configured software setups can cause issues, just as they can for regular game

Re: [hlds_linux] Player lag since the uber update?

2011-07-04 Thread Shin Ice
Hi, some of my users are complaining the same thing, but the only difference is that we are playing CS:S On Sun, Jul 3, 2011 at 8:44 PM, ics i...@ics-base.net wrote: Only lagspikes ive seen lately come from multiple connects to the server from the players. For some reason, the authentication

Re: [hlds_linux] Player lag since the uber update?

2011-07-04 Thread Kyle Sanderson
Indeed. I didn't say anything because this was seemed to be related to TF2... but we're having the same issue. Kyle. On Mon, Jul 4, 2011 at 1:16 AM, Shin Ice shin@gmail.com wrote: Hi, some of my users are complaining the same thing, but the only difference is that we are playing CS:S

Re: [hlds_linux] Player lag since the uber update?

2011-07-04 Thread Jonah Hirsch
I've had users on our Windows TF2 saying there's lag in our sever since the update as well. They've described it as delays when they shoot their weapons, especially not hitscan ones. --- Jonah Hirsch On Mon, Jul 4, 2011 at 1:18 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

[hlds_linux] cs source server crashing

2011-07-04 Thread Kacper Nowak
After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread Shin Ice
Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only with a quit. On Mon, Jul 4, 2011 at 11:45 AM, Kacper Nowak kno...@gameranger.pl wrote: After updating steam all

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread Andres Pozos
you have to replace vphysics.so http://tf2.ian-justman.com/fixes/vphysics.so http://tf2.ian-justman.com/fixes/ Same here. clean install - crash my default install - crash different install with mods - crash but ONLY with a quit. I don't have any crash on mapchange neither on connects, only

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread Shin Ice
Thx Andreas, but i did it saturday ;) Still have crashes on quit. L 07/04/2011 - 12:34:56: server_message: quit configstore.cpp (1324) : Assertion Failed: Saving local config store failed during shutdown /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread Philipp Reddigau
Hi, we have the same issue. Anyone have another suggestion? -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Shin Ice Gesendet: Montag, 4. Juli 2011 12:36 An: Half-Life dedicated Linux server mailing

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread Johan Hempel Bengtson
Hello, Quit will always stop or restart the server... Not a crash or anything. And why the F would you do a quit? 2011/7/4 Philipp Reddigau phil...@gkserver.de Hi, we have the same issue. Anyone have another suggestion? -Ursprüngliche Nachricht- Von:

Re: [hlds_linux] Ghosts on server

2011-07-04 Thread AnAkIn .
I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows a ghost player which is connected since 30 min. 2011/7/2 Ronny Schedel i...@ronny-schedel.de The problem with

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread Shin Ice
The question isn't why someone do a quit but why is there a seg fault for a quit ;) Quit is part of the engine, so this problem is a bug that should be fixed, or even better, it should be found out why quit causes a seg fault On Mon, Jul 4, 2011 at 3:08 PM, Johan Hempel Bengtson

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-04 Thread Eli Witt
Thanks for the hwinfo output Ryan, that confirms what I thought and your lag issues are likely the result of a weak CPU. Source (Especially on Linux) is VERY poorly optimized, it will eat CPU's like candy. shameless plug I Rent a (single core) VDS from NFO, and depending on what I'm feeling the

Re: [hlds_linux] Ghosts on server

2011-07-04 Thread Kyle Sanderson
Indeed. This was most certainly not fixed by the last update. On Mon, Jul 4, 2011 at 6:23 AM, AnAkIn . anakin...@gmail.com wrote: I've just had the same problem as well on my server. Player count is shown as 24/24 in Steam server browser and HLSW. If I do a rcon status, it's 23/24. HLSW shows

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-04 Thread Ryan Morrison
I got in touch with Linode support last night (and on the record, major kudos to them) - within 5 minutes I got a response, within 30 minutes we determined that it was an issue with disk I/O and within 1 hour I was up and running on a different host with less overall disk I/O. Seemed to have

Re: [hlds_linux] Ghosts on server

2011-07-04 Thread ics
It's fixed if they say it's fixed ;) However, i restarted 2 servers this morning. One being 24 slot and having 2 ghosts over 24 hours of time and one being 30 slot, having 1 ghost over 11 hours. -ics 4.7.2011 18:02, Kyle Sanderson kirjoitti: Indeed. This was most certainly not fixed by the

Re: [hlds_linux] cs source server crashing

2011-07-04 Thread ics
The default CS Source installation is indeed broken due to faulty vphysics.so. The optional update where it was shipped was for TF2 only but as the engine files are the same, everyone who updates their server or installs a fresh server with hldsupdatetool, will receive the faulty vphysics.so

[hlds_linux] TF2 Payload maps cart bug?

2011-07-04 Thread Christian Gerbrandt
Hi all, After some initial problem with installing TF2, I now have the server running. Still face the occasional crash, which I'm still investigating. However, there is one thing which we saw when we checked the overall health of the server. This one is running Payload maps only. Played on

[hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread Fletcher Dunn
Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- ZERO PLAYER COUNT -- First, if your server always shows a ZERO player count, the

Re: [hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread Ross Bemrose
On 7/4/2011 3:07 PM, Fletcher Dunn wrote: Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- SOURCE TV AND REPLAY -- Finally,

Re: [hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread Ryan Morrison
I agree - if sv_visiblemaxplayers is not set and the count increases to 25, the increased_maxplayers tag is applied which many blacklist and it penalizes your server incorrectly in the quick play system. On Mon, Jul 4, 2011 at 3:22 PM, Ross Bemrose rbemr...@vgmusic.com wrote: On 7/4/2011 3:07

Re: [hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread gameadmin
It's worth noting that many MANY Linux admins will not be running the latest update, because it's crashing on startup for just about everyone who's tried. You need to rollback the vphysics.so to the previous version to prevent this. -Original Message- From:

[hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread Marco Padovan
So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while starting. What is going on? How can hope to have a decent amount of servers online to take care of the massive

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread James Botting
You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote: So... 3 days has passed since the last pre-weekend update that broke all of our servers! tf2 crashing on changelevel (all the tf2 servers, not just mine) and css crashing even while

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread Marco Padovan
I do... I'm not discussing about the workaround... I'm just asking if they are aware of the problem and if we should expect similar downtimes again in future :| Il 04/07/2011 22:03, James Botting ha scritto: You have done the vphysics.so patch, right? On 4 Jul 2011, at 21:00, Marco Padovan

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread Rikard Bremark
No problems here! Have you updated to the latest sourcemod and metamod source? -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2011-07-04 21:59, Marco Padovan wrote: So... 3

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread James Botting
My bad. I'm sure at this point that Valve are aware of the issue. Let's just hope for some better testing next time. And a quick fix for those who don't know about the workaround. On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote: I do... I'm not discussing about the workaround...

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread Ravnox
Personally, I've shut down my servers for the week end and I'll resume trying to get them working once the patch is out, or maybe I won't. I don't know if users on Windows are having as much problems as we do but this is not acceptable. I'm used to working with stable server applications

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread Ryan Morrison
Probably off-topic, but Valve needs better testing overall. Every second patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load, etc). It's clear Valve doesn't test anything before release. Whoever does QA for Valve needs their job evaluated. On Mon, Jul 4, 2011 at 4:13 PM,

Re: [hlds_linux] Ghosts on server

2011-07-04 Thread Kyle Sanderson
Psh. That's not too bad. I've seen servers (legit servers) full at 54/54 when there are only 9 clients ingame. At the time of this writing I have 7 ghost clients (which isn't too bad, they come and they go). Kyle. On Mon, Jul 4, 2011 at 9:10 AM, ics i...@ics-base.net wrote: It's fixed if they