Re: [osg-users] osgUI intro

2016-11-07 Thread Trajce Nikolov NICK
Blind me ;-) .. All is there in the API ... Sorry for the noise ;-) On Mon, Nov 7, 2016 at 3:26 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > I am trying to learn osgUI by reading the code - no example available in > the repo :(. So the bas

[osg-users] osgUI intro

2016-11-07 Thread Trajce Nikolov NICK
Hi Community, I am trying to learn osgUI by reading the code - no example available in the repo :(. So the basic first questions: How to setup the size/position of osgUI::Widget? Thanks a bunch! -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] OSG documentation

2016-11-07 Thread Trajce Nikolov NICK
; -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69257#69257 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegr

Re: [osg-users] osgUtil::DelaunayTriangulator

2016-11-04 Thread Trajce Nikolov NICK
sers@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgUtil::DelaunayTriangulator

2016-11-04 Thread Trajce Nikolov NICK
Hi again Community, I am looking for some samples of usage of this class (with the Constrains). I remember once there was a code sample of this but now can not find it in the repo. Any hints? Thanks a lot! Cheers, Nick -- trajce nikolov nick ___ osg

[osg-users] VPB and integrated features

2016-11-03 Thread Trajce Nikolov NICK
Hi community. I have some small knowledge of VPB and that is from some short experience years ago. Since then, I haven't followed the development ... My simple question is, is VPB capable of integrating features (linear, areal) into the terrain mesh? Thanks as always! -- trajce nikolov nick

Re: [osg-users] design issues

2016-11-03 Thread Trajce Nikolov NICK
you could use. The use of the UserValue looks like > it won't be thread safe or even safe n the presence of multiple cull > traversals. > > On 3 November 2016 at 11:40, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Thanks Robert, > > > >

Re: [osg-users] implement filedialog without using qt

2016-11-03 Thread Trajce Nikolov NICK
nscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] design issues

2016-11-03 Thread Trajce Nikolov NICK
wrote: > Hi Nick, > > The osgUtil::CullVisitor has the maintains a stack of ModelViewMatrix > that it accumulates through the the scene graph traversal, you should > just need to get the top of this stack using > cullVisitor->getModelViewMatrix(). > > Robert. > >

[osg-users] design issues

2016-11-02 Thread Trajce Nikolov NICK
-- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Polytope from view frustum

2016-11-02 Thread Trajce Nikolov NICK
Thanks Robert On Wed, Nov 2, 2016 at 9:43 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 1 November 2016 at 21:45, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Community, > > > > anyone knowing how to achieve this and with w

[osg-users] Polytope from view frustum

2016-11-01 Thread Trajce Nikolov NICK
Hi Community, anyone knowing how to achieve this and with will to share? Thanks a bunch as always !! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] 32bit DEPTH for RTT

2016-10-27 Thread Trajce Nikolov NICK
... And make sure your calculus is in doubles then casted to floats On Wed, Oct 26, 2016 at 5:36 PM, Chris Hanson <xe...@alphapixel.com> wrote: > Can you post the solution, for others in the future to benefit from? > > On Mon, Oct 24, 2016 at 8:04 AM, Trajce Nikolov NICK < > trajce.n

Re: [osg-users] More lights in scene!

2016-10-24 Thread Trajce Nikolov NICK
in the OpenSceneGraph-Data/shader examples. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

Re: [osg-users] 32bit DEPTH for RTT

2016-10-24 Thread Trajce Nikolov NICK
Got a help offline from a friend on this ... So glad there are so cool people on this list ... Thanks all! Nick On Fri, Oct 21, 2016 at 3:54 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi readers to this thread ;-), > > I am close to resolve this but th

Re: [osg-users] converting any 3d models to osg,osgb or osgt

2016-10-24 Thread Trajce Nikolov NICK
ph.org/viewtopic.php?p=69125#69125 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___

Re: [osg-users] More lights in scene!

2016-10-23 Thread Trajce Nikolov NICK
> > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mail

Re: [osg-users] More lights in scene!

2016-10-23 Thread Trajce Nikolov NICK
t; http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Creating Texture2DArray

2016-10-21 Thread Trajce Nikolov NICK
sts.openscenegraph.o >>>>>> rg/listinfo.cgi/osg-users-openscenegraph.org> >>>>>> >>>>>> ___ >>>>>> osg-users mailing list >>>>>>

Re: [osg-users] 32bit DEPTH for RTT

2016-10-21 Thread Trajce Nikolov NICK
good however the texture coords are wrong, and the missing part for me is the coorect texture coords computation from lightmatrix and vertex in view space. Any help is very appreciated !!! And thanks Nick On Thu, Oct 20, 2016 at 7:13 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
w_vec); > > > > Glenn Waldron > > On Thu, Oct 20, 2016 at 12:00 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Just last question .. What the 'up' vector would be now for making the >> light matrix in view space? >> >>

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
Just last question .. What the 'up' vector would be now for making the light matrix in view space? On Thu, Oct 20, 2016 at 5:39 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Glenn, > > this worked ... :-) ... Thanks for the hint ... > > On Thu, Oct 20, 20

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
Glenn, this worked ... :-) ... Thanks for the hint ... On Thu, Oct 20, 2016 at 5:02 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > wops .. > > mx.makeLookAt(lightPosInViewSpace,lightPosInViewSpace+lightDirInViewSpace > ,up) > > On Thu, Oct 20, 2016 at

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
wops .. mx.makeLookAt(lightPosInViewSpace,lightPosInViewSpace+lightDirInViewSpace ,up) On Thu, Oct 20, 2016 at 5:00 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Glenn, > > actually I was expecting this. I have the math to get the light direction > i

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
ght matrix in view space on the CPU (instead of > world space), and then use it on the view-space vertex in the shader. > (You'll have to update it every time the camera moves, of course.) > > > Glenn Waldron > > On Thu, Oct 20, 2016 at 10:00 AM, Trajce Nikolov NICK < >

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
Glenn Waldron > > On Thu, Oct 20, 2016 at 9:13 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> hehe .. ok :-) .. Maybe you give me a hint. >> >> I have F+ lighting (written by a friend of mine) and I have extended it >> so loc

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
Oct 20, 2016 at 2:56 PM, Voerman, L. <l.voer...@rug.nl> wrote: > yes? > we use a variation on OpenSceneGraph\src\osgShadow\ > ParallelSplitShadowMap.cpp > regards, Laurens. > > On Thu, Oct 20, 2016 at 2:35 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
Hi Laurens, do you have experience with DEPTH32bit and shadowcomparation set to true - for shadow mapping? On Thu, Oct 20, 2016 at 12:08 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Voerman, > > Yes, GL_DEPTH_COMPONENT32 was what I was missing .

Re: [osg-users] 32bit DEPTH for RTT

2016-10-20 Thread Trajce Nikolov NICK
_colorDepthCamera->setRenderOrder(osg::Camera::PRE_RENDER,0); > _colorDepthCamera->setRenderTargetImplementation( > osg::Camera::FRAME_BUFFER_OBJECT); > _colorDepthCamera->attach(osg::Camera::DEPTH_BUFFER, > _textureDepthBuffer.get(),0,0,false,0,0); // depth > _colorDepthCamera-

[osg-users] 32bit DEPTH for RTT

2016-10-19 Thread Trajce Nikolov NICK
Hi Community, anyone with clue how to set RTT osg::Texture with 32bit DEPTH? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Insersector doesn't take into account DrawableCullCallback result

2016-10-17 Thread Trajce Nikolov NICK
org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] camera far plane culling issues

2016-10-17 Thread Trajce Nikolov NICK
plan > they won't be culled. > > Robert. > > On 16 October 2016 at 23:31, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Commuity, > > > > I have RTT camera and for some reason the culling is not working as > > expected. Here is t

[osg-users] camera far plane culling issues

2016-10-16 Thread Trajce Nikolov NICK
lSettings::DO_NOT_COMPUTE_NEAR_FAR); I am still seeing far behind these 10m Any hints? -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-15 Thread Trajce Nikolov NICK
result >>>>>> in >>>>>> OpenGL errors. I have attached 2 (stripped) logs which I created >>>>>> after I >>>>>> increased the notify level. Rendering results of cow, cessna and some >>>

Re: [osg-users] Vector script out of range

2016-10-05 Thread Trajce Nikolov NICK
gt; >>>>> ___ >>>>> osg-users mailing list >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >>>>> cenegraph.org >>>>> >>>>>

Re: [osg-users] Attaching children to the prerender camera

2016-10-04 Thread Trajce Nikolov NICK
osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] different materials for a geometry and highlight

2016-09-26 Thread Trajce Nikolov NICK
er.setSceneData(root); > viewer.addEventHandler(selector.get()); > viewer.setCameraManipulator(new osgGA::TrackballManipulator); > > // add the window size toggle handler > viewer.addEventHandler(new osgViewer::WindowSizeHandler); > > viewer.run(); > } > > > > > Am 9/26/2016 um 3:08 PM schrieb Gianni Ambrosio: > >> One question, >> why should I use a "vertex" shader/attribute when I need to colour a >> triangle uniformly? >> >> Regards, >> Gianni >> >> -- >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=68753#68753 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] different materials for a geometry and highlight

2016-09-26 Thread Trajce Nikolov NICK
ers mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Attaching children to the prerender camera

2016-09-21 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] different materials for a geometry and highlight

2016-09-21 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegra

Re: [osg-users] different materials for a geometry and highlight

2016-09-20 Thread Trajce Nikolov NICK
e, Sep 20, 2016 at 4:18 PM, Gianni Ambrosio <g.ambrosio+...@gmail.com> wrote: > > Trajce Nikolov NICK wrote: > > Hi Gianni, > > > > if you make Qt free example I can have a look > > > > Sorry, this example "was" with Qt, now it is Qt-free

Re: [osg-users] different materials for a geometry and highlight

2016-09-20 Thread Trajce Nikolov NICK
g-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Attaching children to the prerender camera

2016-09-19 Thread Trajce Nikolov NICK
gt; http://forum.openscenegraph.org/viewtopic.php?p=68663#68663 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Invalid Operation after applying attribute Viewport

2016-09-12 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
On Sat, Sep 10, 2016 at 7:12 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert > > > How long have you been using the OSG now? > > Since 2003? :-) .. I knew the answer but I was "hoping" to maybe see some > light in dealing with sort of ver

Re: [osg-users] camera pre-render and culling order

2016-09-10 Thread Trajce Nikolov NICK
Thanks for the clarification Robert! Nick On Sat, Sep 10, 2016 at 6:27 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 10 September 2016 at 11:47, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > anyone knows what is the

Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
eptember 2016 at 12:42, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Community, > > > > me again :-) .. As the subject says, I an having the viewer setup with > > CullDrawThreadPerContext and I want to add nodes in the cull traversal. > Is >

[osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
Hi Community, me again :-) .. As the subject says, I an having the viewer setup with CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is it safe to do so? Thanks! Nick -- trajce nikolov nick ___ osg-users mailing list osg

[osg-users] camera pre-render and culling order

2016-09-10 Thread Trajce Nikolov NICK
Hi Community, anyone knows what is the order of the camera pre-render and the cull traversal in a frame? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] porting old code to the latest osg issues

2016-09-07 Thread Trajce Nikolov NICK
Just to close the issue. Apparently osg::Matrixd and osg::Matrixf uniforms where managed differently 2010 ;-).. Thanks for those to tried to help me offline Cheers! Nick On Mon, Sep 5, 2016 at 8:56 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, >

Re: [osg-users] porting old code to the latest osg issues

2016-09-05 Thread Trajce Nikolov NICK
oOsgBuiltIns(std::string&). > > Since OSG-3.4 there have been a few changes to this code so there is > chance that OSG master will behave differently so might be worth a > try. > > Robert. > > > > On 4 September 2016 at 22:49, Trajce Nikolov NICK > <trajce.nikolo

Re: [osg-users] Ubuntu build failed the latest from github

2016-09-05 Thread Trajce Nikolov NICK
//lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] porting old code to the latest osg issues

2016-09-04 Thread Trajce Nikolov NICK
nal shader source): out vec4 projShadow; and then I get this warning warning C5060: out can't be used with non-varying projShadow ? Thanks a lot as always! Nick p.s. Chris, thanks for the apitrace hint On Fri, Sep 2, 2016 at 2:09 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com&

[osg-users] porting old code to the latest osg issues

2016-09-01 Thread Trajce Nikolov NICK
, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Collect all the osg::Materials from a osg::Node using osg::NodeVisitor

2016-08-26 Thread Trajce Nikolov NICK
Hi Robert Thanks for this great hint! Really good one! Cheers! Nick On Fri, Aug 26, 2016 at 6:27 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 26 August 2016 at 17:13, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Ok :-) .. I will answer i

Re: [osg-users] Collect all the osg::Materials from a osg::Node using osg::NodeVisitor

2016-08-26 Thread Trajce Nikolov NICK
Ok :-) .. I will answer it too . I am working with older version of osg where the Geometry was still not inherited from Node so I had to apply a special case for Geodes ... Sorry for the noise ;-) Cheers! Nick On Fri, Aug 26, 2016 at 5:58 PM, Trajce Nikolov NICK < trajce.nikolo

[osg-users] Collect all the osg::Materials from a osg::Node using osg::NodeVisitor

2016-08-26 Thread Trajce Nikolov NICK
if (material && (material->getName() != "@RootMaterial@")) { std::cout << "MATERIAL: " << material->getName() << std::endl; } } traverse(node)

Re: [osg-users] Ubuntu build failed the latest from github

2016-08-22 Thread Trajce Nikolov NICK
removed in git master. > > For the time being just comment out the Inventor plugin or set the > include path to empty for Coin to prevent the plugin from building. > > Robert. > > On 22 August 2016 at 14:10, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: >

[osg-users] Ubuntu build failed the latest from github

2016-08-22 Thread Trajce Nikolov NICK
Plugins/Inventor/ConvertToInventor.cpp:675:80: error: expected ‘)’ before ‘*’ token /home/trajce/dev/osg/src/osgPlugins/Inventor/ConvertToInventor.cpp:675:80: error: expected initializer before ‘*’ token Thanks a bunch as always Cheers! Nick -- trajce nikolov nick _

Re: [osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

2016-08-12 Thread Trajce Nikolov NICK
nevermind .. I was not able to make it through the construction of the texture matrix but made it in the shader. Nickolai, suddenly can not share the code due to contractual obligations but can give some hints Thanks anyway Nick On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK

Re: [osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

2016-08-12 Thread Trajce Nikolov NICK
orum.openscenegraph.org/viewtopic.php?p=68358#68358 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

[osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

2016-08-11 Thread Trajce Nikolov NICK
ks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Potential fix for osgDB MSVC linkage issues (FORCE:MULTIPLE needed)

2016-08-08 Thread Trajce Nikolov NICK
>> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users m

Re: [osg-users] hook osg into other window

2016-08-01 Thread Trajce Nikolov NICK
cenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to draw 3D pipe?

2016-07-13 Thread Trajce Nikolov NICK
ded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to draw 3D pipe?

2016-07-13 Thread Trajce Nikolov NICK
gt; osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] PagedLOD just keeps increasing number of LOD nodes

2016-07-12 Thread Trajce Nikolov NICK
-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN] OpenIG 2.0.2 videos

2016-07-12 Thread Trajce Nikolov NICK
Thanks Chris ;-) On Tue, Jul 12, 2016 at 4:47 PM, Chris Hanson <xe...@alphapixel.com> wrote: > Love 'em! > > On Tue, Jul 12, 2016 at 4:03 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> me again with this

[osg-users] [ANN] OpenIG 2.0.2 videos

2016-07-12 Thread Trajce Nikolov NICK
Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Why is setTexCoordArray(0, texcoords) needed if array is modified in-place

2016-07-07 Thread Trajce Nikolov NICK
g >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Keep Geometry always visible withtout occlusions

2016-07-06 Thread Trajce Nikolov NICK
gt; Cheers, > Daniel > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68025#68025 > > > > > > ___ > osg-users mailing list > osg-users@lists.ope

[osg-users] ann posts

2016-07-06 Thread Trajce Nikolov NICK
I think I posted this announcement few times, I didn't noticed the moderators approval thing. Sorry about this, please ignore .. :) And thanks -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] [ANN] OpenIG 2.0.2 Relase

2016-07-06 Thread Trajce Nikolov NICK
is available for Windows as signed binary installers from the OpenIG download website. And don't forget to visit the Gallery there :-) Thanks for reading and the interest! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] Create circle osgEarth

2016-07-06 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Controlling drawing order

2016-07-01 Thread Trajce Nikolov NICK
layer's node ? > > > Thank you! > > Valerian > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67959#67959 > > > > > > ___ > osg-users

Re: [osg-users] Terrain Center and Size/Extent (TXP, LoD)

2016-07-01 Thread Trajce Nikolov NICK
#67956 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
; > ---------- > > Post generated by Mail2Forum > > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67841#67841 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
(cv && cv->isCulled(node)) { } } }; node->setCullCallback(new MyCullCallback); On Mon, Jun 27, 2016 at 9:15 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > something like this:L > > > On Mon, Jun 27, 2016 at 9:12 AM, John Lee <35

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
nt. > Thank you again. > > > Trajce Nikolov NICK wrote: > > Try CullCallback, in there you can get the handle of the CullVisitor and > do something like this in your callback: > > > > > > CullVisitor* cv = nv->asCullVisitor() > > > > cv->isCull

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-user

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-user

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-09 Thread Trajce Nikolov NICK
g-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
iewtopic.php?p=67514#67514 > > > > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
:46 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > send me your code privately (if you can make something simple that > illustrates the problem). I will have a look > > On Wed, Jun 8, 2016 at 4:00 PM, Nickolai Medvedev <raizel@yandex.ru> > wrote:

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
//forum.openscenegraph.org/viewtopic.php?p=67492#67492 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nik

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
penscenegraph.org/viewtopic.php?p=67490#67490 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___

Re: [osg-users] PagedLOD and page in/out detection

2016-06-03 Thread Trajce Nikolov NICK
the Viewer::updateTraversak() in place of current > calls to updateceneSceneGraph(). > > Robert. > > On 3 June 2016 at 18:28, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Robert, > > > > this is my update callback .. And I know fo

Re: [osg-users] PagedLOD and page in/out detection

2016-06-03 Thread Trajce Nikolov NICK
virtual void updateSceneGraph(const osg::FrameStamp& frameStamp); > > Within this you could add your own tracking of when things are merge or > removed. > > Robert. > > > > On 3 June 2016 at 17:15, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wro

[osg-users] PagedLOD and page in/out detection

2016-06-03 Thread Trajce Nikolov NICK
or hint how to detect such changes? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Imporstor and Shadows

2016-05-27 Thread Trajce Nikolov NICK
aph.org > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] reset root color to original colors

2016-05-26 Thread Trajce Nikolov NICK
lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/li

Re: [osg-users] some problem about hud and window size

2016-05-04 Thread Trajce Nikolov NICK
wrong :-) .. In the update callback get a handle of the main camera :-) Cheers, Nick On Wed, May 4, 2016 at 6:17 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > hi, > > you can do an UpdateCallback for your ortho camera that will set the > prope

Re: [osg-users] some problem about hud and window size

2016-05-04 Thread Trajce Nikolov NICK
rum.openscenegraph.org//files/2_198.png > http://forum.openscenegraph.org//files/1_180.png > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov n

[osg-users] support for double precission in shaders for INTEL board

2016-04-29 Thread Trajce Nikolov NICK
lways !!! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Trajce Nikolov NICK
h.org/viewtopic.php?p=66590#66590 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Trajce Nikolov NICK
at's what I do to put > bread on the table every week. ;) > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick __

Re: [osg-users] get middle mouse event

2016-04-20 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] working with transparent objects

2016-04-06 Thread Trajce Nikolov NICK
t round to investigating it > yet. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___

[osg-users] working with transparent objects

2016-04-06 Thread Trajce Nikolov NICK
Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] cull traversal

2016-03-20 Thread Trajce Nikolov NICK
m.openscenegraph.org/viewtopic.php?p=66569#66569 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

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