How do I attach a second drive to the ATOM hard disc interface?
(a) simply use jumpers on drives to select master and slave
(b) do some silly twisting of the flat cable
Hoping (a) is the correct answer
Stefan
ps a multi-window/session version of COMET would be very nice!!!
Robert wrote:
Just setting your seccond drive to Slave will do Stefan.
Boot up from your master
Hmmm tried it, this reminds me of the old SC-hard disc interface.
When either of the drives is connected to either of the connectors everything
works correctly.
If both drives are connected (it
Yes Stein / Urmond are in Limburg - and yes this is the same event.
Stefan
-Original Message-
From: Andrew Collier [mailto:[EMAIL PROTECTED]
Sent: Monday, February 19, 2001 21:47
To: sam-users@nvg.ntnu.no
Subject: Re: Virtual party
At 7:51 pm +0100 18/2/01, Robert van der Veeke
Is obviously not going to work...
10 IF language$=turkish THEN NEW
Would be more appropriate... ;-)
-Original Message-
From: f-k-nose [mailto:[EMAIL PROTECTED]
Sent: Saturday, October 19, 2002 23:15
To: sam-users@nvg.ntnu.no
Subject: Re: 3 KASIM
IF language=turkish THEN NEW
?
-
Title: RE: (no subject)
But
they did have that beautiful speccy look... ;-)
Did
one game (Sophistry) which was nothing more than a port of the speccy source
code to SAM and then rewriting all graphics routines and removing the odd bug or
too.
Stefan
-Original Message-From: Graham
1) Do you have an actual Sam Coupe:
Yep.
2) Does it work?
It did the last time I turned it on - over a year ago.
3) Do you still use it?
See answer to question 2...
4) How many bits of sam software have you got?
Most of it.
5) Do you still actively seek new sam bits and pieces?
No.
6)
Ged the mod player source and you should find the 'documentation'. If I recall
correctly there is a check on the expected file length (number of patterns,
number of samples, length of samples) and the actual file length - if the
actual file length indicated that it was using 'half' samples then
This brings back happy memories! :-) Ah, the cunning protection scheme. The one
life is indeed to let all you pirates think you copied the disc without a
problem - I can't remember the music not changing.
You can also run the Spectrum version if you type something in before booting
the
Hehe... nice work Dan!
Small typo in the PSP node though, should be 236 ie
http://www.worldofsam.org/node/236
Just curious if 'zx-81' had any contact with Si Owen over the port of
SimCoupe to PSP.
I also saw that there has been some activity on soureforge
to see simcoupe on gp2x (url here http://gp2x.co.uk/)
C
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stefan Drissen
Sent: 11 June 2006 23:30
To: sam-users@nvg.ntnu.no
Subject: RE: WorldOfSam.org - 500 nodes and counting
Hehe... nice work Dan!
Small
Then you really haven't been paying attention to www.worldofsam.org
(http://www.worldofsam.org/node/236)...
I haven't tried the 1.0.5 build yet - zx-81's gone along and adjusted
all his emulators to use some updated graphics feature or something
which only results in smoother graphics but not in
: Entrpoy demos in Parallax
Stefan Drissen wrote:
Do you mean the hidden demo?
It has Entro 1, Entro 2 and Hot Butter - not new demos, but access to
them enabled by patching a jump address, as described in the on-disk
instructions!
There was also a mention of a key combo doing something else
...
From: [EMAIL PROTECTED] on behalf of Stefan Drissen
Sent: Tue 4/17/2007 23:49
To: sam-users@nvg.ntnu.no
Subject: RE: Entrpoy demos in Parallax
An Entropy menu is started by holding down a certain set of keys while booting.
When Colin found out about this he requested it removed - which is what
Oh, and... http://www.worldofsam.org/node/573#comment-490
Please try again... ;-)
Stefan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Dooré
Sent: Sunday, May 13, 2007 18:43
To: Sam Users
Subject: Re: That RGB demo...
Gavin Smith wrote:
Hi all,
For some strange reason I decided to have a look at my old sources and
although Comet was a treat at the time, it simply is underpowered in
today's world. So I thought I'd have a shot at Andrew's pyz80. Here are
the steps to get it working on WinXP:
1. the downloaded file, although being
Thomas wrote:
After a bit more experimentation, the green seems to come and go. To
be honest, I'm finding the Blue Alpha VoiceBox much more entertaining,
and I expect to be bored of that within half a day.
Be sure to try out the SAM MOD player 2.0 with the Blue Alpha
VoiceBox... 6 bits of
Oops - you are of course totally correct... Half a day now sounds very
overrated... ;-)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Colin Piggot
Sent: Wednesday, April 09, 2008 23:05
To: sam-users@nvg.ntnu.no
Subject: Re: Kaleidoscope questions
: Wednesday, April 09, 2008 23:03
To: Stefan Drissen
Subject: Re[2]: Kaleidoscope questions
Is that Similar in design to the SAMDAC at all when used to play back
MODs? (That was one of my favourite add-ons combined with the SAM MOD
player when they first appeared. Real sound out my SAM for the first
time
Thanks Stefan / Colin for the detailed recap. I have the EDDAC model I
built from Edwin's design. Wasted far too much time listening to MODs
after that was built!
Ah... listening to MODs was also the demise of any productivity I had
left... :-) Productivity had already dropped with each
Hi Si,
Lived there, in Wood Bay, Auckland, between 1978 - 1987 (jeez that's
long ago...). I'm still in the Netherlands (Scheveningen and Breda).
Weta is in the Wellington area if I recall correctly...
Regards,
Stefan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Cue Entropy - clouds of vapour anyone? ;-)
Van: owner-sam-us...@nvg.ntnu.no namens Andrew Collier
Verzonden: ma 2009-08-03 23:40
Aan: sam-users@nvg.ntnu.no
Onderwerp: Re: Hi - just checking
On 31 Jul 2009, at 18:46, LCD wrote:
maybe everyone is busy with
I had an internal and an external drive (because I had a speccy DISCiPLE disk
interface) - both worked fine - as long as you did indeed not reset with a disk
/ disc in the drive. Edwin Blink's DPU (disk protector unit -
http://www.samcoupe-pro-dos.co.uk/edwin/hardware/dpu/dpu.htm) worked a
to play them back.
Regards,
Stefan
From: Roger Jowett [mailto:rogerjow...@gmail.com]
Sent: Tue 2009-08-04 21:02
To: Stefan Drissen
Subject: Re: SAM's 20th Birthday
stefan drissen?
not the stefan drissen?
no way the stuff of legend
u didnt figure out
Excellent, that was most enjoyable - thanks for the heads up! The old
days eh... :-)
Regards,
Stefan
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Dicky
Sent: Thursday, October 08, 2009 19:05
To:
oktober 2009 17:56
To: sam-users@nvg.ntnu.no
Subject: Re: World of Sam under spam attack
stefan you still coding at all?
2009/10/6 Stefan Drissen stefan.dris...@exactsoftware.com:
And spamming again...
Stefan
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us
Thanks to Wub for getting me interested in doing something again... I
thought I'd have another look at my SAM Pang! stuff. Since Comet, although
excellent at the time, is now somewhat lacking, I thought I'd have a look at
David Brant's JAM Assembler.
It's has excellent integration with opening
After previous post I thought I'd happily find / replace all implicit ADD A
opcodes... but there is no find / replace... :-( Twenty assemble attempts
later I run into the following strange conversion:
RET M from a Comet source is converted to:
RET ·HELP
Best regards,
Stefan
Great! I think all the M conditions are handled incorrectly, JP M was also
converted to JP .HELP
Best regards,
Stefan
On Sun, Jul 18, 2010 at 1:38 PM, david brant davidcbr...@yahoo.com wrote:
Hi Stefan,
I thought I tested all the opcodes in the convertion, I will look into it
When I was asked to port Sophistry from speccy to SAM I was given the speccy
source code (devpac format I think) - this however was not the final source
code... So I simply wrote a disassembler to disassemble the original game
binary to Comet source. All CALLs, JPs,JRs and DJNZs were labelled
Maybe I'm just daft, but I don't get it... so I've created the massively
complex m/c routine:
DUMP 1,0
ORG 32768
LD A,6
OUT (254),A
RET
I then assemble this (F11) and then run SimCoupe (F9).
1. starting SimCoupe starts it without the object.mgt disk being opened.
2. so open it manually and
Never mind, the first bytes are used by the loadfile.o routine to load the
object code to the correct address in the correct page...
On Sun, Jul 18, 2010 at 4:17 PM, Stefan Drissen stefan.dris...@gmail.comwrote:
Maybe I'm just daft, but I don't get it... so I've created the massively
complex m
And soon it dawned on him why he moved on from Z80 programming
Does a debugger for Sim Coupé exist that uses the information from the
source file for labels etc? The SimIce debugger is very nice, but the where
am I guessing game is getting a bit tedious.
Best regards,
Stefan
] On
Behalf Of david brant
Sent: maandag 19 juli 2010 23:42
To: sam-users@nvg.ntnu.no
Subject: Re: Debugging - argh
On 19 Jul 2010, at 22:31, Stefan Drissen wrote:
And soon it dawned on him why he moved on from Z80 programming
Does a debugger for Sim Coupé exist that uses
On Tue, Jul 20, 2010 at 5:12 PM, Andrew Collier and...@intensity.org.ukwrote:
(Has anyone ever looked into development of Eclipse plug-ins? It isn't
something I've ever tried, but presumably it would be plausible for
the assembler and SimCoupe to be plug-ins to the IDE, which would save
Shouldn't that be:
ftp://ftp.nvg.ntnu.no/pub/sam-coupe/incoming
ftp://ftp.nvg.ntnu.no/pub/sam-coupe/incomingI have no clue if files are
directly readable or if Frode needs to step in.
Regards,
Stefan
On Sun, Jul 25, 2010 at 8:12 PM, the_wub ! the...@gmail.com wrote:
I've uploaded a demo to
Ummm... whats the point in using a png map if the png is based on tiles?!? I
thought the idea for using png was to allow some really nice authentic graphics
to be used that do not look tiley - which the Dizzy map obviously does. The png
idea could be very good for something NOT tile based
that is encouraging.
I'm definitely pushing the idea as a way to avoid the look of tiles. I
think that look instantly dates a game.
On 7/26/10, Stefan Drissen stefan.dris...@gmail.com wrote:
Ummm... whats the point in using a png map if the png is based on tiles?!?
I
thought the idea for using png was to allow
Fair enough. You could of course create PNG tiles so that you do not need to
Flash! anything. You could then even also use a 256-colour PNG image as map
editor, the colour determining the tile... ;-)
Flashback would be very cool - on the PC I don't remember it having
scrolling. You would however
screen hand prepared to be really
beautiful rather than ripped from a tilemap?
On Tue, Jul 27, 2010 at 10:46 AM, Stefan Drissen
stefan.dris...@gmail.com wrote:
Fair enough. You could of course create PNG tiles so that you do not need
to
Flash! anything. You could then even also use a 256
dimension as a going
concern whereas LZ77 has no concept of that.
Would it be possible to get a single screen hand prepared to be really
beautiful rather than ripped from a tilemap?
On Tue, Jul 27, 2010 at 10:46 AM, Stefan Drissen
stefan.dris...@gmail.com wrote:
Fair enough. You could of course
Or http://www.worldofsam.org/node/184
Stefan
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Tennebø Frode
Sent: Wednesday, July 28, 2010 12:52
To: 'sam-users@nvg.ntnu.no'
Subject: RE: How change email address on this mail list?
I
Not a C person, but would http://sdcc.sourceforge.net/ help?
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: zondag 1 augustus 2010 14:04
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)
Hurrah!
Damn... how did this one get through then?
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Roger Jowett
Sent: Wednesday, July 20, 2011 02:51
To: sam-users@nvg.ntnu.no
Subject: Re: keyboard membrane replacement
i cant even
Nice little game! BUT... level one really is too difficult. After at least
10 attempts the little robot bugger is still getting his rocket ship just a
bit sooner. The first level should be a bit easier to have a nice learning
curve and prevent the player from feeling like an idiot.
I also do not
I uploaded a pile of Fred's a few weeks / months ago with contents pages but
cannot find them anymore. According to WOS my last Fred uploaded was #65
over two years ago.
And just to prove that I am not going mad - this thread
http://www.worldofspectrum.org/forums/showthread.php?t=37134
it.
Unfortunately there are a few lingering problems with the new installation, and
it's likely to be another couple of weeks before I get a chance to sort them
out - but it had to be done I'm afraid, as the old server is literally no
longer on the internet.
Andrew
On 2 February 2012 18:27, Stefan
Hi David,
I had a quick peek at the latest version and noticed that the jar is the
same as the old one (july 2010). Opened up my source file and the first
thing I wanted to do was find where I had left off... grrr no CTRL+F (as
mentioned earlier). So I thought I'd have another look at Eclipse for
@nvg.ntnu.no
Subject: Re: Jam Assembler
On 12 Feb 2012, at 23:01, Stefan Drissen wrote:
Andrew's py80 (of which the only reference I can find is on a Czech
site referring to a SAM Revival article)
http://www.intensity.org.uk/samcoupe/pyz80.html
Andrew
Jumping in a bit late here, but the results are absolutely stunning!
I had an attempt at reading the source on github, but my Z80 has gone a bit
rusty. :-)
Is the palette being adjusted multiple times while the line is being drawn
(similar to the rainbow processor effects on the Spectrum) or is
] On
Behalf Of Aleš Keprt
Sent: woensdag 11 april 2012 23:59
To: sam-users@nvg.ntnu.no
Subject: Re: SAM HAM viewer
I expect approximately +25% speed gain in uncontended memory.
And Simon Owen wrote that he changes palette only “between” lines.
Aley
From: Stefan Drissen mailto:stefan.dris
What?! You consider a few friend requests DOS? ;-)
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of nev young
Sent: donderdag 12 april 2012 18:41
To: sam-users@nvg.ntnu.no
Subject: Re: Essential Sam Goodies
Oh I forgot to mention
It may have been the result of running the Speccy emulator Fuse on the Pi at
the 30th birthday event of the BBC micro
(http://connecteddigitalworld.com/2012/03/26/a-slice-of-raspberry-pi-at-beeb
30/).
We'll have no more of that then, go find yourself another project to do...
;-)
-Original
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Simon Owen
Sent: dinsdag 17 april 2012 23:13
On the sound side, the current ALSA driver is still very buggy. Using it
gives a kernel 'oops' when anything tries to use it, so we might have to
wait a bit longer
Are you saying that you've created a youtube client for the trinity
interface? ;-)
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: zaterdag 12 mei 2012 02:40
To: sam-users@nvg.ntnu.no
Subject: RE: Nyan Cat
Ok, so
Sounds like a sanxionish remix? Wonderful instruments! And has a nice unique
artist sound to it!
Regards,
Stefan
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of David Sanders
Sent: donderdag 24 mei 2012 12:08
To: sam-users@nvg.ntnu.no
Subject:
Nice and smooth, but one bullet at a time does bring it down to space
invader level... ;-) Thinking about this, Ultimate got this right first
time, making gameplay very enjoyable, with Jetpac.
I am going to assume that it is bobbing and not scrolling?
-Original Message-
From:
Although the cyanish in between colours looked good on an old CRT television, I
thought they looked horrible on a monitor. That's why I wrote the greyscale
ditherer - see http://www.worldofsam.org/node/40 - it only uses the real greys
and dithers the in between a.
Op 19 dec. 2012 om 22:54
2012 02:06
To: sam-users@nvg.ntnu.no
Subject: Re: Which colors for a grayscale?
En/Je/On 2012-12-20 05:00, Stefan Drissen escribió / skribis / wrote :
I wrote the greyscale ditherer - see
[1]http://www.worldofsam.org/node/40
Stefan, do you keep the Z80 source? If so, would you share
Just a heads up that a spammer has hit worldofsam.org with four crap
comments.
Regards,
Stefan
:-)
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Simon Owen
Sent: dinsdag 15 januari 2013 23:09
To: sam-users@nvg.ntnu.no
Subject: Re: WoS: spammer
On 15/01/2013 20:51, Stefan Drissen wrote:
Just a heads up that a spammer has
The Speccy AAA demo party 2013 (http://spectrum4ever.org/zxaaa13/?lng=eng)
has one SAA tune submission,
http://spectrum4ever.org/zxaaa13/aaa/music/8.mp3 - it's fantastic!
My only question - would a speccy feel Borged with an SAA attached? ;-)
Cheers,
Stefan
of the hardware. And good music. Great
stuff.
I also really like the music track on Scrololo.
On Fri, Apr 26, 2013 at 5:56 AM, Stefan Drissen stefan.dris...@gmail.com
wrote:
The Speccy AAA demo party 2013
(http://spectrum4ever.org/zxaaa13/?lng=eng)
has one SAA tune submission,
http
Wow, that sold in a flash!
Op 30 apr. 2013 om 15:49 heeft Nathan L. Reynolds (yibble)
yib...@yibble.org het volgende geschreven:
Hi all,
Unfortunately, the time has come to part with my childhood Sam Coupé. It's up
on eBay for any interested souls, http://r.ebay.com/pvGAMA
Also
Just a heads up that there are two spam posts on WoS:
http://www.worldofsam.org/node/250#comment-1662
and
http://www.worldofsam.org/node/685#comment-1666
cheers,
Stefan
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Collier
Sent: donderdag 2 mei 2013 00:00
To: sam-users@nvg.ntnu.no
Subject: Re: WoS: spam posts (two)
On 1 May 2013, at 21:27, Stefan Drissen stefan.dris...@gmail.com wrote:
Just
That's a pity, it's your right of course, but I think you are preventing
your work from flourishing in a larger (emulated) audience. I cannot
remember when I last powered up my SAM - for a trip down memory lane I do
power up SimCoupe every now and then.
Allowing emulation may get some odd sods,
I have both the protracker and protracker data disks as .dsk - the first
boots automatically in SimCoupe. If I then insert the data disk I can load
the tunes of it without any issue.
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of
Both links work fine:
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0-Win32.zip/download
Time to start wondering what else your virus killer is eating...
http://www.worldofsam.org/node/737
has had a spammer liking Colin Anderton's article. obviously spam, no one
ever likes Colin's articles ;-)
1. get the NppExec plugin - it provides an output console and (just installed
it so not sure) allows you to do something with the resulting file
2. there seems to be an issue with pyz80 and qualified input file names - as
soon as you try to run python pyz80.py c:\source.s it chokes (also from
as a
delimiter in a whole bunch of places. Windows isn't really on my radar, I'm
afraid. Ideally I guess I would keep a single definition of the delimiter
string in a variable somewhere and refer to it, and :: should probably be
safe(r).
Andrew
On 6 Oct 2013, at 21:27, Stefan Drissen stefan.dris
Stripping Andrew's pyz80 should be an easy start.
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Gillen
Sent: maandag 7 oktober 2013 20:32
To: sam-users@nvg.ntnu.no
Subject: CLI based disk imager?
Hi,
Anyone know of any any cli based utlities
Google simcoupe pi and Google even auto suggests raspberry
http://simonowen.com/blog/2012/05/07/simcoupe-raspberry-pi/
Op 31 okt. 2013 om 00:20 heeft da...@properbastard.co.uk het volgende
geschreven:
I'm fairly sure I read something about as Rasp-Pi version of Sim Coupe?
Is this
While travelling down memory lane, SimCoupe kept crashing on me if I moved
the SimCoupe window while it was doing exciting stuff (playing e-tunes ;-)).
It occurred a few times repeatedly, the event viewer reports the errors as:
Faulting application SimCoupe.exe, version 1.0.0.0, time stamp
I thought SAA1099s were hard to get hold of?
Yerzmyey's Arcane Zone (Part 2)
(https://soundcloud.com/yerzmyey/arcane-zone-part-2) is one of the best
tunes I've heard on the SAM - and this was done with e-tracker!
So it would be interesting to hear what other non-SAM musicians come up
with.
hardware.
Si
On 06/01/2014 22:32, Stefan Drissen wrote:
While travelling down memory lane, SimCoupe kept crashing on me if I
moved the SimCoupe window while it was doing exciting stuff (playing
e-tunes ;-)). It occurred a few times repeatedly, the event viewer
reports the errors
Cool! Not that I've ever used it, but just booted it into simcoupe and it
worked instantly J
However - after skimming through the manual - how do I read from a .cpm
image (using simcoupe)? I opened the Hitchhiker's Guide to the Galaxy .cpm
as floppy 2.
A0B:
B0DIR
256 entries of
@nvg.ntnu.no
Subject: Re: Pro-DOS v2.0 (CP/M 2.2) released
Hi Stefan,
On 28/05/2014 23:37, Stefan Drissen wrote:
Cool! Not that Ive ever used it, but just booted it into simcoupe and
it worked instantly
Cool!
However after skimming through the manual how do I read from a .cpm
image
I’m still tinkering away at samagi – see https://github.com/stefandrissen/lsl which has a few WIP videos in the description, but was temporarily distracted by gazing at SAA1099 waveforms - see https://www.youtube.com/playlist?list=PLiJ9XfwGp5D7MXZ_nFV2qodnMFHxh-3ye And in case you haven’t seen it
Hi Edwin (moving back on list) :-)
Regarding Anton's 4 bit SAA1099 sample player:
You stated: "Snap niet helemaal waarom 192 scanlines gewacht wordt want dit
is ongeveer 12,3 ms (192/312*20ms/frame) (een halve periode @ 61Hz is
ongeveer 8,2 ms. Maar er zal vast een reden voor zijn en de sample
On Thu, Sep 2, 2021 at 9:05 PM Edwin blink wrote:
> Hi Stefan
>
>
>
> Thanks for explaining. I think I understand now. The higher octave channel
> must be changed before a full period has passed. A full period @ 61Hz(8MHz
> / 2^17 ) is ~16.4 ms.
>
> doing a delay of 192 scanlines is ~12.31ms
And fixed by Simon. :-)
On Thu, Sep 9, 2021 at 11:46 PM Edwin blink wrote:
> Thanks Dan and Stefan :)
>
>
>
> Didn't want to submit an issue on Github right away in case I was just
> missing something obvious ;)
>
>
>
> *Van:* Dan Doore [mailto:d...@dandoore.com]
> *Verzonden:* donderdag 9
Something like https://www.worldofsam.org/products/zx81-emulator ?
> Op 31 dec. 2021 om 01:35 heeft aleske...@gmail.com het volgende geschreven:
>
>
> As usual, a bug was found minutes aftere release… So I am releasing ASCD
> version 1.3. It is very same, just bug-fixed. (I hope.)
>
> Also,
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