Particle clumping technique

2013-01-07 Thread Tim
Hey guys, I'm looking for a way to emit a bunch of particles in clumps, that over time break apart. Hopefully giving the impression of dirt turning to a fine dust. I'm imagining something like having a clump of 8 breaking into 2 sets of 4, then a few frames later having this turn into 4 sets

Re: Particle clumping technique

2013-01-07 Thread Tim
Thanks Ben, It might be an idea for some of the Hero ones, but I think ultimately there are going to be 10,000's emitted over a period of time. It's worth keeping in mind though. Tim On 07/01/2013 10:51, Ben Beckett wrote: Hi Tim Just wondering Have you tried empolygonizer it work based of

Re: Particle clumping technique

2013-01-07 Thread Rob Chapman
Happy New Year! 10,000's then you will have to be careful with the clone points!. I think a good scene to look at for this as an example WIP is the sample scene that comes with SI - 'particle spell cast'. it has a setup already made for cloning particles coming off the main points as well as

Re: Particle clumping technique

2013-01-07 Thread Tim
Cheers Rob, just looking through the scene. The Spawn on trigger seems like an interesting approach. At some random time my one particle spawns two new ones with a slightly offset direction and with half the size of parent particle. After a certain amount of time this process repeats. Sounds

Re: Particle clumping technique

2013-01-07 Thread Tim
That's exactly what I had in mind Vladimir! Thank you! Regards, Tim On 07/01/2013 12:04, Vladimir Jankijevic wrote: Seems the message didn't get through! Here it is again: Here is a bare bone scene I just built to give you a starting point. It basically assigns a groupID to the clumps and

RE: Area ate my message ( and spit it out again :)

2013-01-07 Thread Brent McPherson
FxPerson, You have a tendency to write in partial sentences, use strange punctuation and use multiple font sizes in your emails. This makes it hard to understand the points you are trying to make. Writing is hard. I will often rewrite a single email or posting multiple times until it feels

Re: Particle clumping technique

2013-01-07 Thread Sebastian Kowalski
I've build something like that for the catrice spot last year (http://www.sekow.com/catrice_color), its a complicated tree. i could share an .emdl if you interested. just give me a sec to dig that one out. sebastian Am 07.01.2013 um 11:11 schrieb Rob Chapman tekano@gmail.com: Happy New

Re: Sales question

2013-01-07 Thread Matt Morris
Well it does look like there's a purchasing option on the autodesk website now, but it seems to be more expensive than buying through my reseller! On 7 January 2013 13:18, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Is there any way to buy Softimage directly from Autodesk?

RE: Sales question

2013-01-07 Thread Graham Bell
You can purchase Autodesk software from the Autodesk eStore: http://store.autodesk.com/store/adskus/Content/pbPage.StoreSelector/ccRef.en_US You can buy new seats and/or upgrade, but not sure you can purchase just Subscription via this store. G From: softimage-boun...@listproc.autodesk.com

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
Sebastian I would also like to take a look at that - we have to do an effect of someone being hit by a projectile and disintegrating - in very little time and right now we have scaled down as we on last legs of Khumba so VFX people = ME as well as Rigging, Mocap etc... so not got a lot of time

Re: Particle clumping technique

2013-01-07 Thread olivier jeannel
Hey Sebastian, I would also like to have a look if it is possible. I'm doing completly unrelated things, but I'm just curious :D Olivier Le 07/01/2013 15:17, Sandy Sutherland a écrit : Sebastian I would also like to take a look at that - we have to do an effect of someone being hit by a

Re: Sales question

2013-01-07 Thread Stephen Blair
Hi You can buy subscription when you purchase/upgrade a product, but you cannot renew subscription. http://store.autodesk.com/store/adskus/Content/pbPage.CustomerService-HelpPage Can I purchase a subscription for my product? #product-info-canipurchaseasubscription Yes! We are now offering

Re: Sales question

2013-01-07 Thread Eugen Sares
Softimage costs €3300,- in the Autodesk store. That's exactly what my local reseller charged. Am 07.01.2013 15:06, schrieb Graham Bell: You can purchase Autodesk software from the Autodesk eStore: http://store.autodesk.com/store/adskus/Content/pbPage.StoreSelector/ccRef.en_US You can buy new

Re: Particle clumping technique

2013-01-07 Thread Tim Leydecker
Hi Sandy, I had the pleasure to get to use some nicely fractured and animated houses from Sebastian and his collegues once, he´s really good at breaking things apart. I have no idea how they did it. An alternative might be some Houdini inspiration, I am intrigued by this tutorial

Re: Particle clumping technique

2013-01-07 Thread Rob Chapman
it would be a better effect if each original particle lost mass size as it emitted smaller clones of itself. Not too hard to setup but would be great to see - by the way Sebastian, I really love that the dust on that commercial. - there is so many particles that it looks like a fluid effect

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
Thanks Tim, Houdini is not an option for now, but will look at that link for inspiration. Thanks S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim

Re: terrain ascii xyz import

2013-01-07 Thread Alan Fregtman
You want a pointcloud? Because that's just positions. It's not defining topology. You could probably make a grid of enough points and stick them to that pointcloud, but it could look shitty. On Mon, Jan 7, 2013 at 10:09 AM, Chris Marshall chrismarshal...@gmail.comwrote: Hi, Sorry for the

Re: terrain ascii xyz import

2013-01-07 Thread Dan Yargici
Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM,

Re: terrain ascii xyz import

2013-01-07 Thread Chris Marshall
OK Thanks, I'll take a look!! Cheers On 7 January 2013 16:22, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested

Re: terrain ascii xyz import

2013-01-07 Thread Alan Fregtman
With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan

Re: terrain ascii xyz import

2013-01-07 Thread Chris Marshall
That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote: With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get

Re: terrain ascii xyz import

2013-01-07 Thread Dan Yargici
One good thing about my script is that you can ask it to take a small percentage of points if you want to have a quick preview. Also if you get bored and cancel during import you still get all the points processed up to that point. :) DAN On Mon, Jan 7, 2013 at 6:40 PM, Chris Marshall

Re: terrain ascii xyz import

2013-01-07 Thread Vladimir Jankijevic
oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.comwrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January

Re: terrain ascii xyz import

2013-01-07 Thread Chris Marshall
ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.chwrote: oh, all right. If it's

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Fx Person
Hi Brent,   I’m actually not sure what’s with the various fonts my posts show up in. You mention reposting many times, is there a way to unpost to fix such things?  Or did you mean litterally re-posting messages?   As for the punctuation, perhaps.  The double dots .. are meant to act like

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Dan Yargici
Is that you, Luke? If it is, welcome back! :) On Mon, Jan 7, 2013 at 7:10 PM, Fx Person fxper...@rocketmail.com wrote: Hi Brent, I’m actually not sure what’s with the various fonts my posts show up in. You mention reposting many times, is there a way to unpost to fix such things? Or

Falling Hairs or Fibers

2013-01-07 Thread Bryan Scibelli
I am looking into animating falling fibers such as fiberglass fibers that would fall into a liquid and interact. It seems that ICE has all of the properties that I need to build the fiber like strands, but I would require them to act without being anchored to a surface or a curve. There may be

[OT] Adobe apparently giving away CS2...

2013-01-07 Thread Dan Yargici
http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/ It's down for me right now, but might be worth checking in on...

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Fx Person
Also as I said, some posts (or sometimes parts of them) havebigger or smaller fonts, and I don't know why, So if you have an Idea. But the the smaller font size in parenthesis were intentional. Okay.. I'll shut up now :) From: Fx Person

Re: [OT] Adobe apparently giving away CS2...

2013-01-07 Thread John Richard Sanchez
Wow thats kind of cool to have on a laptop for quick things. Thanks! On Mon, Jan 7, 2013 at 12:30 PM, Dan Yargici danyarg...@gmail.com wrote: http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/ It's down for me right now, but might be worth checking in

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread John Richard Sanchez
There are people actually using the area for a message board? Wow! heh Just kidding. On Mon, Jan 7, 2013 at 12:41 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: I don't re-post as there is no way to do that on a mailing list. Rather I take a long time to compose my responses and

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Rob Chapman
I was going to say as well , can we ask the Reddit crowd to find the identity of the mysterious FXperson? :D a joke! best Rob On 7 January 2013 18:02, John Richard Sanchez youngupstar...@gmail.com wrote: There are people actually using the area for a message board? Wow! heh Just kidding.

RE: Falling Hairs or Fibers

2013-01-07 Thread Sandy Sutherland
Well you can create strands from particles so they do not need to get stuck on a surface - so should be perfectly doable in ICE - do you have Softimage available? I will check the sample scenes and see if there is anything there! Something to look at -

Re: [OT] Adobe apparently giving away CS2...

2013-01-07 Thread Ben Rogall
On 1/7/2013 11:30 AM, Dan Yargici wrote: http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/ It's down for me right now, but might be worth checking in on... This is kind of odd. It looks like they decided to shut down the activation servers for older

Re: Falling Hairs or Fibers

2013-01-07 Thread Bryan Scibelli
Hi Sandy, Thanks for the quick reply. That looks pretty straight forward from the documentation. Where I would like to go with it would be to use something like the falling leaves preset, but use the strands in place of the leaves because most of the falling motion and physics are already in

Re: Falling Hairs or Fibers

2013-01-07 Thread Alan Fregtman
Are you sure you want strands then? You could instance a tube to the Leaf Falling example scene. Just plug an Instance Shape node to a Set Particle Shape node somewhere during emission. On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli cinema...@gmail.com wrote: Hi Sandy, Thanks for the quick

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Stephen Blair
Hi In English writing, especially in e-mail messages, an ellipsis is used to indicate a pause or a falter, or a trailing off ... http://grammar.quickanddirtytips.com/ellipsis.aspx http://en.wikipedia.org/wiki/Ellipsis On 07/01/2013 12:10 PM, Fx Person wrote: Hi Brent, As for the

Re: Falling Hairs or Fibers

2013-01-07 Thread Andy Moorer
I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center of the bounding box of the wadded up strands as a point around which I would rotate both the particle and strand as a post-simulation effect (similar to the recent tutorial on my site

Re: Particle clumping technique

2013-01-07 Thread Tim Borgmann
And I have to point out that I got my inspiration from an old project I did with Chris Keller. So I think it was rather Chris initial idea :) Cheers Tim here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an

Re: Particle clumping technique

2013-01-07 Thread Rob Chapman
Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything and the dust 'clump' with its own ID starts as is and its just the gravity, drag and turbulence forces breaking it up. really nice solution that works so well

Re: Falling Hairs or Fibers

2013-01-07 Thread Andy Moorer
Actually, I just tried what I was getting at and it seems to work... I'll post a scene in a sec. - AM On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.com wrote: I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center of the

Re: Falling Hairs or Fibers

2013-01-07 Thread Andy Moorer
Here you go - not sure it's exactly what you need, but hope it's handy and that you don't mind me putting it on my site publicly (trying to accumulate a host of simple examples like these for new ICE users.). http://andy.moonbase.net/ On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer

Re: Particle clumping technique

2013-01-07 Thread Tim Borgmann
Sebastian did a really fantastic job on this dust stuff! It's definitely a (if not the) key element in the spot. Cheers and thanks again to Sebastian Tim Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything

Re: Particle clumping technique

2013-01-07 Thread Andy Moorer
Looking at that scene now, this is nice work, and the result is lovely. Thanks for sharing, sparks a lot of ideas. On Mon, Jan 7, 2013 at 3:32 PM, Tim Borgmann i...@bt-3d.de wrote: Sebastian did a really fantastic job on this dust stuff! It's definitely a (if not the) key element in the spot.

Re: Particle clumping technique

2013-01-07 Thread Tim Bolland
I agree with the other comments, thank you very much! This is like gold-dust to us ICE geeks (if you excuse the pun). Also great look dev by Tim Borgmaan too. Great job everyone involved. Regards, Tim On 7 Jan 2013, at 21:37, Andy Moorer wrote: Looking at that scene now, this is nice work,

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Fx Person
By the name of it, I was expecting like a squished little circle lol! Of course I've seen that a bunch of times, but thought it was more to express like etcetera I'll also look-up what's the long dash also briefly referenced in the article (about the three little dots) And guess I was

Symbol Uses

2013-01-07 Thread Fx Person
Didn't know Mr. Mootz also developed characters. ;p And how did you type that? Skimmed through every page of the charmap! Seems to also be an en dash the width of an n as opposed to an m So the following are various uses for the mutton (funny word) quoted from here An em dash is the width of

Re: Symbol Uses

2013-01-07 Thread Xavier Lapointe
http://goo.gl/yjZEq On Tue, Jan 8, 2013 at 11:04 AM, Fx Person fxper...@rocketmail.com wrote: Didn't know Mr. Mootz also developed characters. ;p And how did you type that? Skimmed through every page of the charmap! Seems to also be an en dash the width of an n as opposed to an m So the

Re: Symbol Uses

2013-01-07 Thread Xavier Lapointe
Sorry, that was a bit evasive. Would be nice to not start a new thread in this particular case, unless you absolutely want to start a new one. Cheers

Re: Symbol Uses

2013-01-07 Thread Jason S
Hi, No worries, I changed it to move away from the title of heavier subject matter.. But may have preceded with an OT: Sorry, usually not that much of a poster, And must admit that Symbol uses could just as well have applied to SI lol :) Have a good evening On 07/01/2013 7:12 PM, Xavier

RE: Falling Hairs or Fibers

2013-01-07 Thread Sandy Sutherland
Just come in this morning to find a whole bunch of help for Bryan - I love this list, you guys rock big time! Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
Thanks Sebastian - you are a star! S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski [l...@sekow.com] Sent: 07 January 2013 20:17 To:

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Adam Sale
wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote: That would be the em dash or mutton (though I've never seen or heard it called the latter.) http://en.wikipedia.org/wiki/Em_dash#Em_dash And an em? It's a typographical unit of measurement and the — dash is

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Adam Sale
Christopher? On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com wrote: wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote: That would be the em dash or mutton (though I've never seen or heard it called the latter.)

Re: Mocap suit investment

2013-01-07 Thread Jens Lindgren
We used the Xsens Mvn in a production and everything went smoothly. I made some scripts to be able to plot the mocap data on a GEAR rig in Softimage and we didn't run into any problems with that. /Jens On Tue, Jan 8, 2013 at 3:13 AM, Adrian Lopez vfxw...@gmail.com wrote: Folks, Happy New