Hey guys, I'm looking for a way to emit a bunch of particles in clumps,
that over time break apart. Hopefully giving the impression of dirt
turning to a fine dust.
I'm imagining something like having a clump of 8 breaking into 2 sets of
4, then a few frames later having this turn into 4 sets
Thanks Ben, It might be an idea for some of the Hero ones, but I think
ultimately there are going to be 10,000's emitted over a period of time.
It's worth keeping in mind though.
Tim
On 07/01/2013 10:51, Ben Beckett wrote:
Hi Tim
Just wondering
Have you tried empolygonizer it work based of
Happy New Year!
10,000's then you will have to be careful with the clone points!. I
think a good scene to look at for this as an example WIP is the sample
scene that comes with SI - 'particle spell cast'. it has a setup
already made for cloning particles coming off the main points as well
as
Cheers Rob, just looking through the scene. The Spawn on trigger seems
like an interesting approach. At some random time my one particle spawns
two new ones with a slightly offset direction and with half the size of
parent particle. After a certain amount of time this process repeats.
Sounds
That's exactly what I had in mind Vladimir! Thank you!
Regards,
Tim
On 07/01/2013 12:04, Vladimir Jankijevic wrote:
Seems the message didn't get through! Here it is again:
Here is a bare bone scene I just built to give you a starting point.
It basically assigns a groupID to the clumps and
FxPerson,
You have a tendency to write in partial sentences, use strange punctuation and
use multiple font sizes in your emails. This makes it hard to understand the
points you are trying to make.
Writing is hard. I will often rewrite a single email or posting multiple times
until it feels
I've build something like that for the catrice spot last year
(http://www.sekow.com/catrice_color), its a complicated tree. i could share an
.emdl if you interested. just give me a sec to dig that one out.
sebastian
Am 07.01.2013 um 11:11 schrieb Rob Chapman tekano@gmail.com:
Happy New
Well it does look like there's a purchasing option on the autodesk website
now, but it seems to be more expensive than buying through my reseller!
On 7 January 2013 13:18, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Is there any way to buy Softimage directly from Autodesk?
You can purchase Autodesk software from the Autodesk eStore:
http://store.autodesk.com/store/adskus/Content/pbPage.StoreSelector/ccRef.en_US
You can buy new seats and/or upgrade, but not sure you can purchase just
Subscription via this store.
G
From: softimage-boun...@listproc.autodesk.com
Sebastian I would also like to take a look at that - we have to do an effect of
someone being hit by a projectile and disintegrating - in very little time and
right now we have scaled down as we on last legs of Khumba so VFX people = ME
as well as Rigging, Mocap etc... so not got a lot of time
Hey Sebastian, I would also like to have a look if it is possible.
I'm doing completly unrelated things, but I'm just curious :D
Olivier
Le 07/01/2013 15:17, Sandy Sutherland a écrit :
Sebastian I would also like to take a look at that - we have to do an effect of
someone being hit by a
Hi
You can buy subscription when you purchase/upgrade a product, but you
cannot renew subscription.
http://store.autodesk.com/store/adskus/Content/pbPage.CustomerService-HelpPage
Can I purchase a subscription for my product?
#product-info-canipurchaseasubscription
Yes! We are now offering
Softimage costs €3300,- in the Autodesk store. That's exactly what my
local reseller charged.
Am 07.01.2013 15:06, schrieb Graham Bell:
You can purchase Autodesk software from the Autodesk eStore:
http://store.autodesk.com/store/adskus/Content/pbPage.StoreSelector/ccRef.en_US
You can buy new
Hi Sandy,
I had the pleasure to get to use some nicely fractured and animated houses from
Sebastian
and his collegues once, he´s really good at breaking things apart. I have no
idea how they did it.
An alternative might be some Houdini inspiration, I am intrigued by this
tutorial
it would be a better effect if each original particle lost mass size
as it emitted smaller clones of itself. Not too hard to setup but
would be great to see - by the way Sebastian, I really love that the
dust on that commercial. - there is so many particles that it looks
like a fluid effect
Thanks Tim,
Houdini is not an option for now, but will look at that link for inspiration.
Thanks
S.
Sandy Sutherland | Technical Supervisor
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Tim
You want a pointcloud? Because that's just positions. It's not defining
topology.
You could probably make a grid of enough points and stick them to that
pointcloud, but it could look shitty.
On Mon, Jan 7, 2013 at 10:09 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Hi,
Sorry for the
Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...
Just rename as .py and run in the script editor.
Like Alan suggested though, it's just point data so it just makes a
pointcloud.
Hope it helps.
DAN
On Mon, Jan 7, 2013 at 5:09 PM,
OK Thanks, I'll take a look!! Cheers
On 7 January 2013 16:22, Dan Yargici danyarg...@gmail.com wrote:
Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...
Just rename as .py and run in the script editor.
Like Alan suggested
With that, then you can use ICE on a grid of sufficient points and set up a
tree like...
Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition
-- Set Point Position
(Who knows how the terrain is ordered though. It might look horrid.)
On Mon, Jan 7, 2013 at 11:22 AM, Dan
That's what I was thinking. Once I get the file into soft, I'll know what
I'm dealing with. It's a pretty huge file of points.
On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:
With that, then you can use ICE on a grid of sufficient points and set up
a tree like...
Get
One good thing about my script is that you can ask it to take a small
percentage of points if you want to have a quick preview.
Also if you get bored and cancel during import you still get all the points
processed up to that point. :)
DAN
On Mon, Jan 7, 2013 at 6:40 PM, Chris Marshall
oh, all right. If it's huge then this won't work that well I think :(
On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.comwrote:
That's what I was thinking. Once I get the file into soft, I'll know what
I'm dealing with. It's a pretty huge file of points.
On 7 January
ok thanks guys. I'll see how this goes. I can always break the file down
into smaller pieces maybe. Or if Dan's script works well, take a percentage
of the point instead.
I'll report back!
On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.chwrote:
oh, all right. If it's
Hi Brent,
I’m actually not sure what’s with the various fonts my posts
show up in.
You mention reposting many times, is there a way to unpost to
fix such things?
Or did you mean litterally re-posting messages?
As for the punctuation, perhaps. The double dots .. are meant to act like
Is that you, Luke?
If it is, welcome back! :)
On Mon, Jan 7, 2013 at 7:10 PM, Fx Person fxper...@rocketmail.com wrote:
Hi Brent,
I’m actually not sure what’s with the various fonts my posts show up in.
You mention reposting many times, is there a way to unpost to fix such
things?
Or
I am looking into animating falling fibers such as fiberglass fibers that
would fall into a liquid and interact. It seems that ICE has all of the
properties that I need to build the fiber like strands, but I would require
them to act without being anchored to a surface or a curve.
There may be
http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/
It's down for me right now, but might be worth checking in on...
Also as I said, some posts (or sometimes parts of them) havebigger or smaller
fonts, and I don't know why,
So if you have an Idea.
But the the smaller font size in parenthesis were intentional.
Okay.. I'll shut up now :)
From: Fx Person
Wow thats kind of cool to have on a laptop for quick things. Thanks!
On Mon, Jan 7, 2013 at 12:30 PM, Dan Yargici danyarg...@gmail.com wrote:
http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/
It's down for me right now, but might be worth checking in
There are people actually using the area for a message board? Wow! heh Just
kidding.
On Mon, Jan 7, 2013 at 12:41 PM, Brent McPherson
brent.mcpher...@autodesk.com wrote:
I don't re-post as there is no way to do that on a mailing list.
Rather I take a long time to compose my responses and
I was going to say as well , can we ask the Reddit crowd to find the
identity of the mysterious FXperson?
:D
a joke!
best
Rob
On 7 January 2013 18:02, John Richard Sanchez youngupstar...@gmail.com wrote:
There are people actually using the area for a message board? Wow! heh Just
kidding.
Well you can create strands from particles so they do not need to get stuck on
a surface - so should be perfectly doable in ICE - do you have Softimage
available? I will check the sample scenes and see if there is anything there!
Something to look at -
On 1/7/2013 11:30 AM, Dan Yargici wrote:
http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/
It's down for me right now, but might be worth checking in on...
This is kind of odd. It looks like they decided to shut down the
activation servers for older
Hi Sandy,
Thanks for the quick reply. That looks pretty straight forward from the
documentation.
Where I would like to go with it would be to use something like the falling
leaves preset, but use the strands in place of the leaves because most of
the falling motion and physics are already in
Are you sure you want strands then? You could instance a tube to the Leaf
Falling example scene. Just plug an Instance Shape node to a Set Particle
Shape node somewhere during emission.
On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli cinema...@gmail.com wrote:
Hi Sandy,
Thanks for the quick
Hi
In English writing, especially in e-mail messages, an ellipsis is used
to indicate a pause or a falter, or a trailing off ...
http://grammar.quickanddirtytips.com/ellipsis.aspx
http://en.wikipedia.org/wiki/Ellipsis
On 07/01/2013 12:10 PM, Fx Person wrote:
Hi Brent,
As for the
I've animated airborne dust as little wadded up strands and it looks pretty
cool. For rotation I took the center of the bounding box of the wadded up
strands as a point around which I would rotate both the particle and strand
as a post-simulation effect (similar to the recent tutorial on my site
And I have to point out that I got my inspiration from an old project I
did with Chris Keller. So I think it was rather Chris initial idea :)
Cheers
Tim
here you go, thats one of the first prototypes I've made.
the whole system evolved a bit after the catrice project (had to reuse it on an
Sebastian, I never thought I would hear myself say this, but that is
some sexy dust! I see that you are not spawning or cloning anything
and the dust 'clump' with its own ID starts as is and its just the
gravity, drag and turbulence forces breaking it up. really nice
solution that works so well
Actually, I just tried what I was getting at and it seems to work... I'll
post a scene in a sec.
- AM
On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.com wrote:
I've animated airborne dust as little wadded up strands and it looks
pretty cool. For rotation I took the center of the
Here you go - not sure it's exactly what you need, but hope it's handy and
that you don't mind me putting it on my site publicly (trying to accumulate
a host of simple examples like these for new ICE users.).
http://andy.moonbase.net/
On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer
Sebastian did a really fantastic job on this dust stuff! It's definitely
a (if not the) key element in the spot.
Cheers and thanks again to Sebastian
Tim
Sebastian, I never thought I would hear myself say this, but that is
some sexy dust! I see that you are not spawning or cloning anything
Looking at that scene now, this is nice work, and the result is lovely.
Thanks for sharing, sparks a lot of ideas.
On Mon, Jan 7, 2013 at 3:32 PM, Tim Borgmann i...@bt-3d.de wrote:
Sebastian did a really fantastic job on this dust stuff! It's definitely a
(if not the) key element in the spot.
I agree with the other comments, thank you very much! This is like gold-dust to
us ICE geeks (if you excuse the pun). Also great look dev by Tim Borgmaan too.
Great job everyone involved.
Regards,
Tim
On 7 Jan 2013, at 21:37, Andy Moorer wrote:
Looking at that scene now, this is nice work,
By the name of it, I was expecting like a squished little circle lol!
Of course I've seen that a bunch of times, but thought it was more to express
like etcetera
I'll also look-up what's the long dash also briefly referenced in the article
(about the three little dots)
And guess I was
Didn't know Mr. Mootz also developed characters. ;p
And how did you type that? Skimmed through every page of the charmap!
Seems to also be an en dash the width of an n as opposed to an m
So the following are various uses for the mutton (funny word) quoted from here
An em dash is the width of
http://goo.gl/yjZEq
On Tue, Jan 8, 2013 at 11:04 AM, Fx Person fxper...@rocketmail.com wrote:
Didn't know Mr. Mootz also developed characters. ;p
And how did you type that? Skimmed through every page of the charmap!
Seems to also be an en dash the width of an n as opposed to an m
So the
Sorry, that was a bit evasive.
Would be nice to not start a new thread in this particular case, unless you
absolutely want to start a new one.
Cheers
Hi,
No worries, I changed it to move away from the title of heavier subject
matter..
But may have preceded with an OT:
Sorry, usually not that much of a poster,
And must admit that Symbol uses could just as well have applied to SI
lol :)
Have a good evening
On 07/01/2013 7:12 PM, Xavier
Just come in this morning to find a whole bunch of help for Bryan - I love this
list, you guys rock big time!
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]
Thanks Sebastian - you are a star!
S.
Sandy Sutherland | Technical Supervisor
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski
[l...@sekow.com]
Sent: 07 January 2013 20:17
To:
wow...
On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
That would be the em dash or mutton (though I've never seen or heard
it called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash
And an em? It's a typographical unit of measurement and the — dash is
Christopher?
On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com wrote:
wow...
On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
That would be the em dash or mutton (though I've never seen or heard
it called the latter.)
We used the Xsens Mvn in a production and everything went smoothly.
I made some scripts to be able to plot the mocap data on a GEAR rig in
Softimage and we didn't run into any problems with that.
/Jens
On Tue, Jan 8, 2013 at 3:13 AM, Adrian Lopez vfxw...@gmail.com wrote:
Folks,
Happy New
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