Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread olivier jeannel
You must be lying, Maya API is super, and don't forget it's open. Le 16/10/2014 11:46, Sebastien Sterling a écrit : Dry your eyes mate, we all hurt. AD does not care about making Maya a good package for the individual, they do not conceive of the necessity of people having to use it

Still XSI ?

2014-10-16 Thread olivier jeannel
https://vimeo.com/92534809 ? Very similar to https://vimeo.com/73986114 since it's the same company ? That one catch my eyes too btw https://vimeo.com/108527195

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread olivier jeannel
Was just sarcastic and a bit drunk ;) Le 16/10/2014 13:13, Sebastien Sterling a écrit : No Olivier Not you ! they got you too ! :( On 16 October 2014 12:10, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: You must be lying, Maya API is super, and don't

Re: SemiOT: organizing images textures

2014-10-17 Thread olivier jeannel
While you're at this, did you find a decent font manager ? Something that might get PC close to a Mac ? Just asking ... Le 17/10/2014 13:05, Paul Griswold a écrit : I ended up spending my entire evening with my WinPro 8 tablet in front of me trying out all the various image organizing packages

Re: SemiOT: organizing images textures

2014-10-17 Thread olivier jeannel
Nice, I'm having a look. Thank you Rob ! Le 17/10/2014 16:25, Rob Wuijster a écrit : Suitcase Fusion

Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-23 Thread olivier jeannel
the lg-34UM95 looks even better res 3440*1440 http://www.lg.com/us/monitors/lg-34UM95-P-ultrawide-monitor Le 21/10/2014 18:26, Manuel Huertas Marchena a écrit : talking about monitors... have anyone seen this one: http://www.lg.com/ca_en/monitors/lg-34UM65 I am a bit scared to buy a monitor I

Render tree or Ice tree XSI 2013 immediate crashing

2014-11-07 Thread olivier jeannel
Hi there, So, as soon as I hit 7 (render tree) or Alt 9 (Ice Tree) XSI_2013 crashes with a windows error message. First of, I'm aware that it is a known SI 2013 bug and that it was adressed in SI 2014. The workaround (for me) was to open an ice tree and a render tree in an empty scene,

Re: softimage 2015 and Vista

2014-11-09 Thread olivier jeannel
Don't laugh, I tried on XP64. Was a not too bad system regarding what we have now. It's sad how every thing is discontinued, specialy when the new system are worst and worst. Le 08/11/2014 10:44, Rob Wuijster a écrit : Vista? Really? ;-) But according to this:

Re: Render tree or Ice tree XSI 2013 immediate crashing

2014-11-09 Thread olivier jeannel
-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Friday, November 07, 2014 4:19 PM To: softimage@listproc.autodesk.com Subject: Render tree or Ice tree XSI 2013 immediate crashing Hi there, So, as soon as I hit 7 (render tree) or Alt 9 (Ice Tree) XSI_2013 crashes with a windows error

Re: inverted uv's not baking with rendermap?

2014-11-17 Thread olivier jeannel
Top of my head : Select all polygons, then extract polygon. Sometimes helps to clean a geometry. Le 17/11/2014 21:46, James De Colling a écrit : got a weird one here. im baking out lighting onto some objects for some realtime assets. rendermap seems to be falling over when dealing with

Re: inverted uv's not baking with rendermap?

2014-11-19 Thread olivier jeannel
gather processing. another issue unlikely to get fixed now. Cheers James, On Tue Nov 18 2014 at 10:18:53 AM olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Top of my head : Select all polygons, then extract polygon. Sometimes helps to clean a geometry

Re: butterfly

2014-11-22 Thread olivier jeannel
Lovely ! Love that XSI love ! Is this actual modeled geometry or a normal map that we see on the wings ? Le 21/11/2014 19:14, Marc-Andre Carbonneau a écrit : Beautiful. That rig is amazing and looks simple to use. *From:*softimage-boun...@listproc.autodesk.com

Re: Export to STL with textures?

2014-11-23 Thread olivier jeannel
Hey David, Obj should export one set of UVs. Not so sure the texture (picture) will be correctly included or referenced. At best it comes with a Lambert or Phong wit diffuse color and specular. Le 23/11/2014 19:04, David Saber a écrit : Ah, thanks Peter! But what about OBJ? Shouldn't they

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel
Eeer same here. watched hours and hours of tutorials, the learning curve is tough, but now although I'm not yet experienced with it (still looking for node names and syntax) I'm just amazed by it's flexibility. Thinking a 3d project differently feels awkward. The big problem for me is mantra.

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread olivier jeannel
with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)

Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread olivier jeannel
in quality, you can feel the unbiased Le 05/12/2014 17:17, Cristobal Infante a écrit : If you want GPU action, you will have it with octane/houdini very soon ;) http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/ On 5 December 2014 at 16:09, olivier jeannel

Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread olivier jeannel
, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra

semi OT : running SI on a Macbook Pro

2014-12-30 Thread olivier jeannel
I believe it was discussed a few times already, but I'm thinking buying a 15' Macbook pro with a 750gtx to run Houdini. A friend has it, and houdini performs really well on that machine. I'd like to know if SI would work correctly with a windows and Bootcamp. I never use a Mac before and I'm a

Re: semi OT : running SI on a Macbook Pro

2014-12-30 Thread olivier jeannel
Thank you Graham ! Are Bootcamp or Parallels provided with the Mac ? And what windows version should I buy ? (7 is the less worst I think ) Le 31/12/2014 00:21, Graham D. Clark a écrit : Yes, very well. On various macbook pros over the last 5 years, I've been running Soft on Bootcamp and

Re: semi OT : running SI on a Macbook Pro

2014-12-31 Thread olivier jeannel
mailgrahamdcl...@gmail.com mailto:mailgrahamdcl...@gmail.com wrote: nope just Bootcamp. Parallels is separate but worth being able to open Soft without re-booting into another OS for quick things. 7 works fine (may upgrade) On Tue, Dec 30, 2014 at 6:28 PM, olivier jeannel olivier.jean

Re: semi OT : running SI on a Macbook Pro

2014-12-31 Thread olivier jeannel
Ok, so Graham said it works very well and Luc Eric describes the worst nightmare... I'm having hard time to figure... Le 31/12/2014 15:37, Luc-Eric Rousseau a écrit : On Wed, Dec 31, 2014 at 4:18 AM, olivier jeannel olivier.jean...@noos.fr wrote: Tiny ? Tiny how ? Ain't SI able to use

Re: Excellent Recent Gems

2015-02-03 Thread olivier jeannel
That's the program they use, Softifromage or something like that if I remember ;) Le 03/02/2015 18:21, Jordi Bares Dominguez a écrit : Great piece, quite amazing such a small team can pull such a big project all on their own. jb On 3 Feb 2015, at 16:48, Paulo Cesar Duarte

Re: Sad days...

2015-02-03 Thread olivier jeannel
Does it really have to close ? Is this about money for the website ? Le 02/02/2015 10:39, Jon Hunt a écrit : This is sad times, A big thanks to the Softimage Creatives Team. I always left these event either inspired, informed, half cut or well networked. Truth be told it usually would be all

Re: Sad days...

2015-02-03 Thread olivier jeannel
to do with the fact that we stopped having the meetings over a year ago after The Announcement, and we currently don't have any plans to restart. Cheers, A On 03 February 2015 at 18:00 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean

Re: H14 is out !

2015-01-15 Thread olivier jeannel
/01/2015 22:44, Sebastien Sterling a écrit : Have any of the Softy Houdini converts noticed new features you requested ? On 15 January 2015 at 21:08, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: http://www.sidefx.com/index.php?option=com_contenttask=viewid

H14 is out !

2015-01-15 Thread olivier jeannel
http://www.sidefx.com/index.php?option=com_contenttask=viewid=3042Itemid=66

Re: H14 is out !

2015-01-15 Thread olivier jeannel
Love those 2mn videos that makes you up and running in ...2mn. That changes from the 4 hours video tutorials that makes me fall asleep :) Le 15/01/2015 23:36, Jordi Bares Dominguez a écrit : :-) love it jb On 15 Jan 2015, at 22:00, olivier jeannel olivier.jean...@noos.fr

Re: Buying 3dsMax to get Softimage - Help

2015-02-13 Thread olivier jeannel
Love the bifrost description : Bifrost Procedural Effects Platform A _separate_ compute application--capable of background processes--that takes inputs from Maya and returns the reaction data in order to create liquid effects procedural Le 12/02/2015 23:11, Jason S a écrit : Here

Re: Nulls in ICE

2015-01-13 Thread olivier jeannel
What ? You ? rusty ? Le 13/01/2015 13:24, Chris Marshall a écrit : Not quite, but it gives me the enough to move forwards with what I want to do. It was the three nodes Get GroupGet KineBuild Array I couldn't remember. Bit rusty. Thanks a lot!! On 13 January 2015 at 12:08, Oliver

Copy vertex datas to plygon (color)

2015-01-07 Thread olivier jeannel
Hi there, On a regular polymesh, I created an ice tree where I set some colors to the point (Self.color) I'd like now to copy that per point color to a per polygon color. (Houdini equivalent to attribute promote from point to primitive) I'd love to have a little exemple (screenshot) or

Re: Copy vertex datas to plygon (color)

2015-01-08 Thread olivier jeannel
You are my new official best friend ! Thanks a mega-ton Ciaran ! Le 08/01/2015 00:08, Ciaran Moloney a écrit : http://i.imgur.com/m0vD28x.jpg On Wed, Jan 7, 2015 at 4:05 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I'm sorry, I don't get

Re: Copy vertex datas to plygon (color)

2015-01-08 Thread olivier jeannel
Really excellent ! works superb ! One question, how do you get the polygon color to display in the viewport ? Le 08/01/2015 00:08, Ciaran Moloney a écrit : http://i.imgur.com/m0vD28x.jpg On Wed, Jan 7, 2015 at 4:05 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr

Re: Copy vertex datas to plygon (color)

2015-01-08 Thread olivier jeannel
material node. On Thu, Jan 8, 2015 at 10:08 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Really excellent ! works superb ! One question, how do you get the polygon color to display in the viewport ?

Re: Copy vertex datas to plygon (color)

2015-01-07 Thread olivier jeannel
:40 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi there, On a regular polymesh, I created an ice tree where I set some colors to the point (Self.color) I'd like now to copy that per point color to a per polygon color. (Houdini

Re: Excellent Recent Gems

2015-04-16 Thread olivier jeannel
Wow ! Le 16/04/2015 14:59, Jason S a écrit : Kaappari Making-of /Mikko Lahti https://vimeo.com/user38907521 April 1, 2015 I created semiautomatic landscaping system for this which uses national land survey data.// //you can get Heightmaps and matching IR/photo data tiles from their

Re: End of the ride

2015-05-22 Thread olivier jeannel
Best of luck ! Hope you'll receive as much as you gave this community. ... I hate goodbyes :( Le 22/05/2015 05:56, Andy Nicholas a écrit : Yep, good luck Graham. You’ve always had the back of all the Softimager’s over the years. I hope that loyalty pays back in kind for you with your future

Re: UeberTage|2015: Friday, September 18th 2015

2015-08-19 Thread olivier jeannel
Yeah ! 2 big thumbs up :) Oliver you're the Man ! Le 19/08/2015 13:13, Rob Wuijster a écrit : Big Thumbs Up!! :-) Rob \/-\/\/ On 19-8-2015 12:23, Oliver Weingarten wrote: Hi there! A little update. This one has been added to the program: “Houdini 15“ Paul

Re: Exported compound failing nodes when importing back.

2015-08-21 Thread Olivier Jeannel
Bad functiuning nodes are turning red usualy ( yes, i bet you already noticed :p ). Does the compound work overal ? Le 21 août 2015 13:20, pedro santos probi...@gmail.com a écrit : Hi again. Finished my bend compound and exported it fine, but when importing I get this:

Re: Momentum setup ?

2015-08-07 Thread Olivier Jeannel
http://www.analogstudio.co.uk http://www.analogstudio.co.uk* On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com wrote: You are killing me with answer like that, but yes, it seems deeply bugged, some demo scene makes xsi crash. That's really a shame. So far I've found a working

Re: Subscribing to another mail address ?

2015-08-06 Thread olivier jeannel
Thank's Sven :) Le 07/08/2015 00:14, Sven Constable a écrit : you need to send it to softimage-requ...@listproc.autodesk.com sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent

Momentum setup ?

2015-08-06 Thread olivier jeannel
Hi gang, I'm doing simple tests for an upcoming job that should involve destruction stuff, like walls and houses. So, I gave a try to Momentum and Implosia. I remember there was an old Momentum + ice setup or a tutorial, I think by Yujaheo on vimeo. It was a cracking ground that was gradualy

Subscribing to another mail address ?

2015-08-06 Thread olivier jeannel
Hi again, I'd like to change my mail adress to keep following the Softimage list. I've send a subscribe mail to softimage@listproc.autodesk.com, I'm still waiting for a validation... How long is it suppose to be ? My new adress will be facialdel...@gmail.com Maybe tomorrow, fingers

Re: Momentum setup ?

2015-08-07 Thread Olivier Jeannel
Vimeo.com/channels/96149 Am 06.08.2015 um 22:02 schrieb olivier jeannel olivier.jean...@noos.fr : Hi gang, I'm doing simple tests for an upcoming job that should involve destruction stuff, like walls and houses. So, I gave a try to Momentum and Implosia. I remember there was an old Momentum

Re: Momentum setup ?

2015-08-07 Thread Olivier Jeannel
...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com wrote: You are killing me with answer like that, but yes, it seems deeply bugged, some demo scene

Re: Friday Flashback #236

2015-08-15 Thread Olivier Jeannel
I want Softimage back :( Le 15 août 2015 03:33, Jason S jasonsta...@gmail.com a écrit : BTW That site was years ahead of it's time! (when most sites looked like Yahoo front page) (and not unlike most of what came-out of Soft then and a long bit after then :) ) And 10 years in 1997 which

Re: ICE Tree UI takes ages to load and locks up.

2015-08-07 Thread Olivier Jeannel
Looks massive to me ;) Have you tried on another computer ? Just an idea : Could be a graphic card driver problem. Le 7 août 2015 19:05, pedro santos probi...@gmail.com a écrit : Hi, I'm doing a bend deformer in ICE The tree has grown, but I don't think it's something too massive:

Re: Friday Flashback #246

2015-10-23 Thread Olivier Jeannel
That sword, that was for ultimapper right ? On Fri, Oct 23, 2015 at 8:29 PM, Stephen Blair wrote: > From a decade-old issue of Game Developer mag, a couple of screenshots and > mentions of Softimage XSI. > > http://wp.me/powV4-3eG >

Re: Softimage 2015 latest vs 2013 SP1?

2015-10-30 Thread Olivier Jeannel
Amen brothers ! On Fri, Oct 30, 2015 at 10:24 AM, Mirko Jankovic wrote: > People with money that pays for software in companies usually have no idea > how much Softimage is better, part of the problem being aggressive Maya is > great SI is only plugin marketing. >

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Olivier Jeannel
LOL ! On Wed, Nov 4, 2015 at 5:43 PM, Gerbrand Nel wrote: > Agreed... > Rather watch this. > https://www.youtube.com/watch?v=KmtzQCSh6xk > It makes more sense. > G > > On 04/11/2015 18:13, Sebastien Sterling wrote: > > This is actually quite sickening to watch, but cheers

Re: Cluster of points driving another cluster of points

2015-10-08 Thread Olivier Jeannel
With some help from PeterB, here's what I had in mind. https://drive.google.com/open?id=0B1QqhXD7Y15qR3BOZGtZRXcxSDg Pedro, my apologies, I was dragged away and didn't take time to answer. Thank's for sharing the compound :) On Thu, Oct 8, 2015 at 2:54 PM, Olivier Jeannel <facialdel...@gmail.

Re: Cluster of points driving another cluster of points

2015-10-08 Thread Olivier Jeannel
it didn't look that good. Oh well On Thu, Oct 8, 2015 at 6:17 PM, pedro santos <probi...@gmail.com> wrote: > Looks nice :) > > On Thu, Oct 8, 2015 at 2:00 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> With some help from PeterB, here's what I had in

Re: Cluster of points driving another cluster of points

2015-10-10 Thread Olivier Jeannel
ffects|direction > m +49 179 69 36 248 > > chris3...@me.com > Vimeo.com/channels/96149 <http://vimeo.com/channels/96149> > > Am 08.10.2015 um 19:15 schrieb Olivier Jeannel <facialdel...@gmail.com>: > > Thank you ! > it's based on 2 pointclouds PC Masters and PC Slave

Re: Cluster of points driving another cluster of points

2015-10-06 Thread Olivier Jeannel
ing it? > sounds like a cool job you’re on! > > > > *From:* Olivier Jeannel <facialdel...@gmail.com> > *Sent:* Tuesday, October 06, 2015 6:59 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Cluster of points driving another cluster of points > > Hey Peter

Cluster of points driving another cluster of points

2015-10-05 Thread Olivier Jeannel
I don't know how to do that : Let's say I have a grid of 10 particles moving in a simultion (Master). Let's say I create another grid of 100 particles (slaves). I want those 100 particles to follow in position, rotation and scale the 10 master particles. I don't want the slaves to get the

Re: Cluster of points driving another cluster of points

2015-10-06 Thread Olivier Jeannel
t's just for scaling and rotation. > > Images, images save lives :D > > > cheers > > On Mon, Oct 5, 2015 at 10:44 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> @ eric : Slaves are taking the closest master. >> @ Simon no, one cluster of slaves is

Re: Cluster of points driving another cluster of points

2015-10-06 Thread Olivier Jeannel
ow than the "rest position" used as pivot) > > image: http://prntscr.com/8ob1lv > > > Cheers > > > On Tue, Oct 6, 2015 at 10:57 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Here's a pic, what do you think ? >> [image: Inline ima

Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread Olivier Jeannel
It's just so funny how some of us became specialized ! Leonard, you became Mr Lightnings now :D Great movie, well done ! On Fri, Nov 13, 2015 at 11:52 AM, toonafish wrote: > Wonderfull, thanks a lot Leonard ! > > -Ronald > > On 13 Nov 2015, at 11:09, Leonard Koch

Re: test

2015-08-30 Thread Olivier Jeannel
Yup ! On Mon, Aug 31, 2015 at 12:01 AM, Jason S jasonsta...@gmail.com wrote: On 08/25/15 16:12, Dave Gallagher Softimage wrote: test Testo

Re: animate polygon faces individually

2015-08-26 Thread Olivier Jeannel
I have a nice (ultra messy setup) that rotate, scale and flow polygon aways. I can share it. It's fully copied from Christian Gotzinger here https://vimeo.com/groups/ice/videos/62966820 On Wed, Aug 26, 2015 at 2:59 AM, phil harbath phil.harb...@jamination.com wrote: I like emtopolizer. if you

Re: test again

2015-08-27 Thread Olivier Jeannel
test gmail On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel olivier.jean...@noos.fr wrote:

Re: test again

2015-08-27 Thread Olivier Jeannel
\/-\/\/ On 27-8-2015 10:12, Olivier Jeannel wrote: test gmail On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel olivier.jean...@noos.fr wrote: No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6125 / Virus Database: 4409/10521 - Release Date: 08

Re: animate polygon faces individually

2015-08-27 Thread olivier jeannel
Sorry if this appear as double post : Here's a capture of what I was talking about before. (Hope the link will work, the list is damn limited for attachements :/ https://drive.google.com/open?id=0B1QqhXD7Y15qV29jRTlMcTdmQU44bzF0ZnFnRkZPN2NGamRn This is a big unsimulated icetree that

test again

2015-08-27 Thread olivier jeannel

Re: Cone generator

2015-08-31 Thread Olivier Jeannel
Absolutely interested !! I'm not good at cloning or repeating. Stil bangging my head at generating arrays. I get the correct number of point per (original) id (ID 0 have 0 point, ID 1 have 1 point, ID 2 have 2 points, ...etc... ) But I'm having difficulties in sorting the points per clusters, so

Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Olivier Jeannel
r-with-ice.html > > But the setup only worked with global pos. not local. I´d like to give my > null a local property since it´s parented to another null > which already carries animation. > > > > On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel <facialdel...@gmail.com> >

Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Olivier Jeannel
Like this :[image: Inline image 1] On Thu, Sep 3, 2015 at 8:01 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Multiply by the global Kine of the Parent, no ? > > On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: >

Re: Softimage with Windows10

2015-09-05 Thread Olivier Jeannel
We're not dead yet ! On Sat, Sep 5, 2015 at 7:37 AM, Daniel Kim wrote: > Hey Mirko > > Good info. > Thanks :) > > > > > > On Sat, Sep 5, 2015 at 12:57 AM, Mirko Jankovic > wrote: > >> Works perfectly fine here >>

Re: Random expression for "noise" on Local.posy - please help

2015-09-05 Thread Olivier Jeannel
; What I got is: a camera root parented to a null, that null will be the one > to recieve the noise. > Over that null, there´s a master parent which is already animated. > I´ll try this setup and see how it goes. > > Regards. > > On Thu, Sep 3, 2015 at 4:05 PM, Olivier Jeannel

Re: SoftimageExplosiaFX released

2015-09-02 Thread Olivier Jeannel
Awesome !! And I'm first :) On Wed, Sep 2, 2015 at 8:27 PM, Oleg Bliznuk wrote: > Ooops, messed with link.. > http://www.blackcore.technology/softimage_efx >

Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Olivier Jeannel
Any reason for not doing it with ice ? On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Thank you, sure will go write the expression now :) > This is amazing for camera tilts :) > > Cheers. > > On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller < >

Re: ICE Bend Deformer

2015-09-02 Thread Olivier Jeannel
Super big thank ! Btw, am I the only one having vimeo playing everything at snail speed ? On Thu, Sep 3, 2015 at 12:04 AM, Ed Manning wrote: > talented chipmunk! ;-) > > On Wed, Sep 2, 2015 at 5:30 PM, pedro santos wrote: > >> A chimpmunk released an

test

2015-08-25 Thread olivier jeannel

Cone generator

2015-08-25 Thread olivier jeannel
Hi list, Sorry for the bizarre name, but I couldn't find anything better. I'm bangging my head at reproducing a pointcloud that does this : Inline image 1 Basicly :The yellow pointcloud has 5 points (id=0,1,2,3,4) How could i for example generate a pointcloud that counts 10 points at id 0 20

Re: Momentum setup ?

2015-08-25 Thread Olivier Jeannel
' over the each elements bullet sim settings - more details here of the example scenes provided which looks like it gives you the effect you are after in several different ways https://vimeo.com/29084388 On 21 August 2015 at 11:36, Olivier Jeannel facialdel...@gmail.com wrote: Back from

Re: Cone generator

2015-08-25 Thread olivier jeannel
Solution ! Inline image 1 On Mon, Aug 24, 2015 at 7:04 PM, Olivier Jeannel facialdel...@gmail.com mailto:facialdel...@gmail.com wrote: Hi list, Sorry for the bizarre name, but I couldn't find anything better. I'm bangging my head at reproducing a pointcloud that does

test

2015-08-25 Thread Olivier Jeannel

test

2015-08-25 Thread Olivier Jeannel

Re: Cone generator

2015-08-25 Thread Olivier Jeannel
Actuamy it is not quite working well. I'm having troubles getting xsi recgnize how many points there is per cluster. Still looking for a decent proper solution. If anyone knows... On Mon, Aug 24, 2015 at 7:22 PM, Olivier Jeannel facialdel...@gmail.com wrote: Solution ! [image: Inline image 1

Cone generator

2015-08-25 Thread Olivier Jeannel
Hi list, Sorry for the bizarre name, but I couldn't find anything better. I'm bangging my head at reproducing a pointcloud that does this : [image: Inline image 1] Basicly :The yellow pointcloud has 5 points (id=0,1,2,3,4) How could i for example generate a pointcloud that counts 10 points at id

Re: Cone generator

2015-08-25 Thread olivier jeannel
Actuamy it is not quite working well. I'm having troubles getting xsi recgnize how many points there is per cluster. Still looking for a decent proper solution. If anyone knows... On Mon, Aug 24, 2015 at 7:22 PM, Olivier Jeannel facialdel...@gmail.com mailto:facialdel...@gmail.com wrote

Re: Cone generator

2015-08-25 Thread Olivier Jeannel
Solution ! [image: Inline image 1] On Mon, Aug 24, 2015 at 7:04 PM, Olivier Jeannel facialdel...@gmail.com wrote: Hi list, Sorry for the bizarre name, but I couldn't find anything better. I'm bangging my head at reproducing a pointcloud that does this : [image: Inline image 1] Basicly

Knowing if you are front-face or back-face of a polygon.

2015-09-10 Thread Olivier Jeannel
That's something I've wondered for while and since I'm waiting in a starbuck... Let's say you have a fied of particles. In the middle of the field you put a grid. How do I recognize the particles that are on the front side and the particles that are on the back side of the grid ? :)

Re: Knowing if you are front-face or back-face of a polygon.

2015-09-10 Thread Olivier Jeannel
e or front face. > On Sep 10, 2015 8:58 AM, "Olivier Jeannel" <facialdel...@gmail.com> wrote: > >> That's something I've wondered for while and since I'm waiting in a >> starbuck... >> Let's say you have a fied of particles. In the middle of the field

Re: For each ?

2015-09-13 Thread Olivier Jeannel
2. >>> >>> >>> The link to the example scene is broken unfortunately. You can make out >>> the ice tree though, hopefully to be able to build your own version >>> somehow. For myself, I would export my castle in zbrush and extract >>> individual

Re: Override material in pass

2015-09-16 Thread Olivier Jeannel
rry i cant help, but now im just > curious. > > On Tue, Sep 15, 2015 at 6:49 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Hi gang, >> So I've been fighting all the week to get some material getting >> transferred through ice manipulation. >&g

Re: For each ?

2015-09-11 Thread Olivier Jeannel
example scene is broken unfortunately. You can make out >> the ice tree though, hopefully to be able to build your own version >> somehow. For myself, I would export my castle in zbrush and extract >> individual bricks using a good texture as mask. >> >> >> -Rares &

For each ?

2015-09-11 Thread Olivier Jeannel
Hi gang, I'm working on a project that involves a lot of brick wall construction. I'm building castles ! I was wondering if someone had a method to cut a grid in an irregular way. A bit like an old castle wall with his squarred stones having different size. I've tried some implosia setup having

Override material in pass

2015-09-15 Thread Olivier Jeannel
Hi gang, So I've been fighting all the week to get some material getting transferred through ice manipulation. Ie : I created material via Ice. And now, I can't seem to override them with the pass system ! If I create a partition, put some objects in the partition and then add a material to the

Re: Align Strand segments

2015-09-30 Thread Olivier Jeannel
y? If so, try switching from scanline mode to >> raytrace for primary rays (optimization tab). A shot in the dark though… >> >> >> >> sven >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun..

Re: Align Strand segments

2015-09-30 Thread Olivier Jeannel
ano@gmail.com> wrote: > clutching at straws.. but if they are good in viewport and not at render > time could you not attempt to bake them into topology first? > > On 30 September 2015 at 09:16, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Will check

Re: Extrude multiple curve

2015-10-01 Thread Olivier Jeannel
; - select all the curves you want to extrude on >> - run script >> - pick the curve you want to extrude >> >> hope that helps. >> >> cheers, >> >> Juan >> >> >> >> >> On Thu, Oct 1, 2015 at 12:15 PM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> Simple one : >>> Do we have something to extrude a curve along multiple curves at once (a >>> group of curves or multi selected)? >>> >>> >> >

Extrude multiple curve

2015-10-01 Thread Olivier Jeannel
Simple one : Do we have something to extrude a curve along multiple curves at once (a group of curves or multi selected)?

Re: [ICE] unfold mesh by UV ?

2015-10-04 Thread Olivier Jeannel
http://www.si-community.com/community/viewtopic.php?f=19=996 This ? On Sun, Oct 4, 2015 at 5:40 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Hey List! > > I was wondering if such a compound existed on Rray or if i dreamt it > > A compound that allows you to layout a mesh by

Re: [ICE] unfold mesh by UV ?

2015-10-04 Thread Olivier Jeannel
Ah yes, I had that one in mind but unable to find it :/ thank you Martin ! Le 4 oct. 2015 20:54, "Martin" <furik...@gmail.com> a écrit : > Or this? > > https://vimeo.com/76800892/description > > Martin > Sent from my iPhone > > On 2015/10/05, at 2:37,

Re: Friday Flashback #243

2015-10-02 Thread Olivier Jeannel
Works here ! What a piece of software, XSI's daddy! Thanks for the memories, keep them coming :) On Fri, Oct 2, 2015 at 9:47 PM, Stephen Blair wrote: > oops, I forgot the link > > On Fri, Oct 2, 2015 at 3:16 PM, Ed Harriss wrote: > >> My Email

Align Strand segments

2015-09-29 Thread Olivier Jeannel
Hi all, I'm using Create Strands and BendStrands to make some kind of spiral ribon. [image: Inline image 1] As you might see in the attached pic, I'm getting some artifacts at render time. The particle shape is set to Box, ConstrainStrandLength, AlignStrandSegments are plugged, but don't do much

Re: Cluster of points driving another cluster of points

2015-10-05 Thread Olivier Jeannel
to tell which slave to follow which master? >> >> >> Eric Thivierge >> http://www.ethivierge.com >> >> On Mon, Oct 5, 2015 at 4:08 PM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> I don't know how to do that : >>>

Deform by strands ?

2015-09-23 Thread Olivier Jeannel
Hi there, I'd like to bend some objects on strands. Right now I'm using PLND "DeformByStrand" which is not to bad but has some limitations. It doesn't (unless I'm wrong) respect the strand (Y) Orientation Do we have anything else that does this properly ? Does Redshift nowaday allow instance

Re: Deform by strands ?

2015-09-23 Thread Olivier Jeannel
This is what I'm doing, but I'm supposed to unfold a castle like this... https://drive.google.com/file/d/0B1QqhXD7Y15qdVhiOFZ1YXVHZGM/view?usp=sharing On Wed, Sep 23, 2015 at 3:32 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Hi there, > > I'd like to bend some objects on

Re: Cluster of points driving another cluster of points

2015-10-06 Thread Olivier Jeannel
t of a subset of particles (the masters only) which is a bit like > what goes on with slipstream’s vorticles I think. You could do this with > two clouds though – one cloud with the masters and a second with the slaves > – but that’s going to make other things more convoluted. > > &

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