Re: [VirtualGL-Users] Disabling XTEST on SLED11 and F11

2009-09-28 Thread DRC
Ah. I see now. It only populates the custom.conf file with the Xorg command line if you change it in gdmsetup. This begs the question-- where is gdmsetup getting this information? Obviously it knows what the default Xorg command line is. Peter Åstrand wrote: I just saw this in the archives.

Re: [VirtualGL-Users] Setting up VirtualGL Tunnel

2009-10-04 Thread DRC
Ronan Watson wrote: I have followed the procedure outlined in 7.4 of the User Documentation and have created a tunnel from my home machine, to a proxy machine and then to the VirtualGL serverthis works. Great. I assume you mean 8.4? The documentation hasn't had a section 7.4 since

Re: [VirtualGL-Users] Setting up VirtualGL Tunnel

2009-10-05 Thread DRC
DRC wrote: Unfortunately, no. If you are only able to set up the connection from work, then how did you get the above example to work? That example requires you to be able to SSh into proxy_machine from home. I could understand your need to establish a reverse connection if proxy_machine

Re: [VirtualGL-Users] VirtualGL over XDMCP

2009-10-07 Thread DRC
this client SSh session, 'export DISPLAY=:0' and run 'vglclient -detach'. You can now exit the SSh session and launch apps using 'vglrun'. If someone else knows of a more streamlined way to do this, please post. DRC Jay Ives wrote: I have VirtualGL working to remotely view 3D applications running

Re: [VirtualGL-Users] TurboVNC with XDMCP

2009-10-09 Thread DRC
. Thus, you'd want a gigabit network between the TurboVNC server and the 3D application server, and you'd want to launch VirtualGL using: vglrun -c rgb {application} DRC Isamu Yamashita wrote: Hi all. I am trying to use VirtualGL and TurboVNC to transport the login screen created by XDMCP

Re: [VirtualGL-Users] Session timeout

2009-10-19 Thread DRC
As far as I know, there isn't a timeout in TurboVNC, and it's doubtful that this is due to a WM timeout, since you tried it with multiple WM's. Perhaps there is some timing variable that is hitting a 32-bit limit or something like that and then, for whatever reason, disallowing any further

Re: [VirtualGL-Users] TurboVNC server failure

2009-10-19 Thread DRC
to the documentation. We've run across that problem before, but I had forgotten about it. Jay Ives wrote: Hi DRC, I got the vncserver going on my FC10 server by installing the missing xorg-x11 fonts which were present on my FC11 laptop. All good, but the fonts look poor in vncviewer

Re: [VirtualGL-Users] extension GLX missing on display

2009-11-20 Thread DRC
Not having accelerated 3D drivers installed is the most obvious cause of that VirtualGL error message. Just because GLX exists doesn't mean that Pbuffers are available. In general, you have to install the vendor drivers for the 3D graphics card in order to get Pbuffers. The output of

Re: [VirtualGL-Users] extension GLX missing on display

2009-11-22 Thread DRC
be glad to update the docs to reflect this. Most likely, Mesa is reporting that GLX_SGIX_pbuffer is available, but it isn't actually implemented in the underlying driver. I've seen that before. Jose Rodriguez wrote: 2009/11/21 DRC dcomman...@users.sourceforge.net: This adapter is not using 3D

Re: [VirtualGL-Users] TF2 fails to run through virtualgl

2009-11-24 Thread DRC
and everything else comes from the server...Normally the user never explicitly runs anything on the thin client). --Jim On Tue, Nov 24, 2009 at 1:55 PM, DRC dcomman...@users.sourceforge.net wrote: They weren't really getting 150 fps (see notes in documentation regarding frame spoiling.) This seems

Re: [VirtualGL-Users] error opening socket: address already in use1

2009-12-06 Thread DRC
The dp_connect errors are from whatever application you are running, not from VirtualGL. The last error is from VirtualGL and has been addressed previously and in great detail on this list. Do what the error text suggests. tigerofcn wrote: [VGL] NOTICE: Automatically setting VGL_CLIENT

Re: [VirtualGL-Users] Configuring VirtualGL with Multiple Graphics cards in one Machine

2010-02-24 Thread DRC
of display: :0.0 display: :0 screen: 0 --- name of display: :1.0 display: :1 screen: 0 Finally, for both the glxspheres tests I was rendering to a TurboVNC desktop running as root on Display :12. Thanks for your help. Antony DRC wrote: cvs -d:pserver:anonym

Re: [VirtualGL-Users] VirtualGL with Sun Secure Global Desktop (DRC)

2010-03-10 Thread DRC
) 2. Re: VGL Image Transport (Paul Melis) 3. Re: VGL Image Transport (DRC) 4. Re: VGL Image Transport (Paul Melis) 5. VirtualGL with Sun Secure Global Desktop (Andrew M Brown) 6. Re: VirtualGL with Sun Secure Global Desktop (DRC) 7. Re: VirtualGL with Sun Secure Global Desktop (DRC

Re: [VirtualGL-Users] VirtualGL with Sun Secure Global Desktop

2010-03-12 Thread DRC
the use of e-mail for such purpose • CSC Computer Sciences Limited • Registered Office: Royal Pavilion, Wellesley Road, Aldershot, Hampshire, GU11 1PZ, UK • Registered in England No: 0963578 From: DRC dcomman...@users.sourceforge.net To: VirtualGL Users virtualgl-users

Re: [VirtualGL-Users] Extreme slowdown

2010-03-18 Thread DRC
glFlush() in VirtualGL won't do anything (other than pass a glFlush() down to the OpenGL system) unless something is being rendered to the front buffer. In that case, glFlush() performs a pixel readback, contingent on the afore-mentioned throttling mechanism. The glFlush() throttling mechanism

Re: [VirtualGL-Users] Anti-aliasing settings

2010-03-23 Thread DRC
Confirmed that this is indeed an issue. More generally, it doesn't seem that the __GL_FSAA_MODE environment variable affects Pbuffers, which is why it doesn't affect VirtualGL. What I could do fairly easily would be to add an environment variable to VirtualGL (VGL_SAMPLES, for instance) that

Re: [VirtualGL-Users] Announcing VizStack

2010-05-20 Thread DRC
Cool! I'll add this to my things-to-do list. Is HP officially supporting this? On 5/19/10 11:18 PM, Kumar, Shree wrote: I am pleased to announce that a new release of VizStack (http://vizstack.sourceforge.net/) is now available. VizStack can be installed on GPU clusters running Linux.

Re: [VirtualGL-Users] turbovnc performance profiling

2010-06-02 Thread DRC
. Similarly, exactly is the Recv time reporting? Thanks for any insight you can provide. cheers - jc On May 20, 2010, at 10:59 AM, DRC wrote: Not using TurboVNC 0.6, but I added a TVNC_PROFILE environment variable to the next release of TurboVNC which will spit out similar types

[VirtualGL-Users] New build uploaded which fixes VirtualBox 3.2 problems

2010-06-02 Thread DRC
don't know how future-proof it is, but if it breaks again, we'll cross that bridge when we come to it. DRC -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE

[VirtualGL-Users] FYI -- regarding VirtualBox 3.2.2 issues

2010-06-07 Thread DRC
VirtualBox 3.2.4, which was released today, adds back in the CR_SYSTEM_GL_PATH environment variable, so the classic procedure for using VirtualGL with VirtualBox should work again. DRC -- ThinkGeek and WIRED's GeekDad

[VirtualGL-Users] VirtualGL on Facebook

2010-06-08 Thread DRC
I have created a Facebook page for real-time updates from The VirtualGL Project: http://www.facebook.com/pages/VirtualGL/133376330013118 Like away! DRC -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad

Re: [VirtualGL-Users] remote virtualgl

2010-06-18 Thread DRC
You could possibly run the application and VirtualGL on Machine C and display the output to Machine A via the VGL Transport or TurboVNC but then set VGL_DISPLAY on Machine C to the X display of Machine B, e.g.: machine_a vglconnect machine_c machine_c export VGL_DISPLAY=machine_b:0.0 machine_c

Re: [VirtualGL-Users] Performances problem, I need some help :)

2010-06-22 Thread DRC
372.818163 frames/sec - 416.065070 Mpixels/sec So, Houston, I got a problem :) Thanks for your help. Philippe. On Tue, Jun 22, 2010 at 7:10 AM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: -- Kill all instances of vglclient on the client

Re: [VirtualGL-Users] remote virtualgl

2010-06-23 Thread DRC
. that got 80fps. I am working with a programmer friend. He is looking at making a modified version of vglrun that speaks native IB calls in doing it's communication from machine c to machine b. I will keep you posted. On Friday Friday 18 June 2010 3:10 pm DRC wrote: You could possibly run

Re: [VirtualGL-Users] I need help

2010-06-24 Thread DRC
To my knowledge, Chromium should work without any additional software, but this is probably not the best place to ask for Chromium help, unless you are having trouble getting Chromium to work with VirtualGL. I would suggest going to a Chromium mailing list and getting assistance there, then once

Re: [VirtualGL-Users] application that uses a pbuffer fails with vglrun

2010-06-30 Thread DRC
is reproducible on your end using those examples? If not, then please send me happy.ply. Can you also confirm whether the bug is reproducible using Equalizer 0.9? DRC On 4/22/10 5:38 AM, Shree Kumar wrote: Hi, I've been using TurboVNC/VirtualGL as a remote access mechanism; we also provide

Re: [VirtualGL-Users] TurboVNC-0.6.84 dyld error

2010-07-01 Thread DRC
Reproduced. I'm installing 10.5.8 into a VirtualBox VM right now so I can look into it further. On 7/1/10 11:51 AM, Kenny Gruchalla wrote: I just tried the TurboVNC pre-release (0.6.84) on Mac OS X (10.5.8) and I get the following error when I try to run vncviewer:

Re: [VirtualGL-Users] Fwd: Using a server in a KVM domain?

2010-07-11 Thread DRC
I personally haven't tested it, but others might have. Does KVM also use XGL to reroute the OpenGL calls? On Jul 11, 2010, at 4:12 PM, Csillag Kristof csillag.kris...@gmail.com wrote: Hi all, Because of various problems and bad experiences too complicated to describe here, I consider

[VirtualGL-Users] TurboVNC 1.0 beta1 (AKA 0.6.90) has been released

2010-08-05 Thread DRC
Download files from here: http://sourceforge.net/projects/virtualgl/files/TurboVNC/0.6.90%20%281.0beta1%29/ Do you do the social networking thing? Follow The VirtualGL Project on LinkedIn: http://www.linkedin.com/groups?mostPopular=gid=3182945 and on Facebook:

Re: [VirtualGL-Users] Performances problem, I need some help :)

2010-09-22 Thread DRC
incorrectly. OpenGL Renderer: GeForce Go 7300/PCI/SSE2 It does the render, but on the machine_A graphic card. Then, I don't understand how to render without any user connected to machine_B. Thanks for you help guys. On Tue, Jun 22, 2010 at 7:29 PM, DRC dcomman...@users.sourceforge.net

Re: [VirtualGL-Users] VirtualGL windows and CATIA v5

2010-09-24 Thread DRC
/network.html#network_simple //Johan On Thu, 23 Sep 2010 22:50:56 +0200, Tihomir Plachkov tihomir.plach...@gmail.com wrote: Thank you for the tips and the quick responses. I will take my time to investigate and test your recommendations. Greetings Tish On Thu, 2010-09-23 at 15:05 -0500, DRC

Re: [VirtualGL-Users] VirtualGL 2.2 beta1

2010-10-01 Thread DRC
Beta is, by definition, stable. No new features are added between that point and the final release. When something enters beta, that means it has been thoroughly tested by The VirtualGL Project and that we do not know of any issues with it, but we put it out there as a beta release so others can

[VirtualGL-Users] VirtualGL 2.2 final has been released

2010-10-20 Thread DRC
Significant code changes since 2.2 beta1: = [1] Added VGL_SPOILLAST environment variable which, when set to 0, will change the frame spoiling algorithm used for frames triggered by glFlush() calls. This is necessary to make Ansoft HFSS display properly.

[VirtualGL-Users] Exceed and Cygwin VirtualGL Clients

2010-10-20 Thread DRC
Last Chance to Save the Exceed Client: == 2.2 is likely to be the last release of VirtualGL which contains an Exceed client. Although it appears that someone has been downloading this client, my pleas to the community asking for information about who is using

Re: [VirtualGL-Users] VirtualGL 2.2 final has been released

2010-10-20 Thread DRC
for this great software, Lluís. On Wed, Oct 20, 2010 at 03:01:25AM -0500, DRC wrote: Significant code changes since 2.2 beta1: = [1] Added VGL_SPOILLAST environment variable which, when set to 0, will change the frame spoiling algorithm used for frames

Re: [VirtualGL-Users] VirtualGL 2.2 final has been released

2010-10-20 Thread DRC
On 10/20/10 5:58 AM, Lluís Batlle i Rossell wrote: Then, is virtualgl working only libjpeg-turbo statically linked? Can I dynamically link? If you want to dynamically link with LJT, try overriding JPEGLINK instead of LJTLIB, such as: make LJTDIR=/usr/local JPEGLINK='-ltjpeg -L/usr/local/lib

[VirtualGL-Users] TurboVNC 1.0 has been released

2010-10-21 Thread DRC
cards and letters coming, DRC -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500

Re: [VirtualGL-Users] Problem VirtualGL TurboVNC and Chromium

2010-12-06 Thread DRC
I have no idea. If the X server is headless, then how do you even know that it is starting up properly? It may not be. Check your X server error log. On 12/6/10 3:04 PM, Armando Arostegui wrote: Hi, I used your recommendation but I got the same results on both nodes [VGL] ERROR: Could not

Re: [VirtualGL-Users] -cl option with VGL2.2

2010-12-15 Thread DRC
still get the same result, the only way to resolv the issue was to set DISPLAY=CLIENT1:0.0 :) On Wed, Dec 15, 2010 at 9:50 PM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: The normal behavior is for vglrun to parse the value of the SSHCLIENT

Re: [VirtualGL-Users] [ask]can render, but no display

2011-01-11 Thread DRC
It shouldn't be necessary to run xhost +. You can run vglserver_config on the server end to grant VirtualGL permissions to use display :0. On 1/11/11 9:30 PM, Heince Kurniawan wrote: Hi, seems like its X issue, i have managed to solve it #export DISPLAY=:0.1 xhost + #export DISPLAY=0.2

Re: [VirtualGL-Users] VirtualGL with multiple graphic cards

2011-01-24 Thread DRC
Try 'vglrun -display :0.1 {application}' instead. On 1/24/11 8:17 AM, dani rivas wrote: Hello everybody! I am trying to set up a VirtualGL server to render 3d volume objects. It needs a lot of graphic memory and I would like to distribute the load in two graphic cards. I have been reading

Re: [VirtualGL-Users] VirtualGL with multiple graphic cards

2011-01-24 Thread DRC
is just my case but it worked with :0.n. Thank you very much! 2011/1/24 DRC dcomman...@users.sourceforge.net Try 'vglrun -display :0.1 {application}' instead. On 1/24/11 8:17 AM, dani rivas wrote: Hello everybody! I am trying to set up a VirtualGL server to render 3d volume

Re: [VirtualGL-Users] Delay problems and frame spoiling option

2011-02-08 Thread DRC
On 2/8/11 6:02 AM, dani rivas wrote: I am experiencing some delay issues using VirtualGL due to the bandwith on my network. For example, when I press a button to start rotating a model as fast as the graphic can go, if the network is working at maximum (there is a bottleneck on it), when I

Re: [VirtualGL-Users] Delay problems and frame spoiling option

2011-02-09 Thread DRC
to (like default transport mode or the frame spoiling working like I said). As I said, I will let you know as soon as I can (I hope it will be tomorrow). And thank you very much for your help. 2011/2/8 DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net

Re: [VirtualGL-Users] [PATCH] Don't die when NULL id passed to glXDestroyContext

2011-02-18 Thread DRC
Committed. Thanks! On 2/18/11 1:19 PM, Nathan Kidd wrote: I've seen a real-world app die because of this. -Nathan -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread DRC
I can't reproduce the failure with WINE 1.3.13. Can you give more specific information-- what graphics hardware you are using, the specific driver version, what O/S, etc.? After looking at the WINE source, the only scenario I can come up with is that it's trying to use glXBindTexImageATI(),

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-25 Thread DRC
Serial number of failed request: 0 Current serial number in output stream: 99 Calvin - Original Message - From: DRC dcomman...@users.sourceforge.net To: virtualgl-users@lists.sourceforge.net Sent: Thursday, February 24, 2011 12:03:22 PM Subject: Re: [VirtualGL-Users

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-25 Thread DRC
If we're getting a BadWindow error it had to be issued by the 2D X server. Therefore, force an indirect context and grab a wireshark trace. The actual VendorPrivate call has to be there. Once we know which vop it is then the grepping will be easier. If you or someone else has the time

Re: [VirtualGL-Users] [PATCH 1/2] Log local glXChooseFBConfig calls

2011-02-26 Thread DRC
Committed On 2/25/11 12:57 PM, Nathan Kidd wrote: More in-depth tracing for when we pick an fbconfig for a visual that we haven't seen attribs for (via glXChooseVisual). I used this when an NVIDIA driver with specific Quadro card (and only 32-bit, not 64-bit!) was giving a weird StaticGrey

Re: [VirtualGL-Users] [PATCH] Warn if mapping a visual to a different config than before

2011-02-26 Thread DRC
Unless I'm mistaken, in order for an app to experience this problem, it would have to: (1) Obtain vis1 using some means other than glXChooseVisual(): (a) Using XGetVisualInfo(), in which case the 3D app obviously doesn't care about the visual's 3D capabilities. In this case, _MatchConfig()

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-27 Thread DRC
PM Subject: Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10 On 11-02-25 06:19 PM, DRC wrote: If we're getting a BadWindow error it had to be issued by the 2D X server. Therefore, force an indirect context and grab a wireshark trace. The actual

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-28 Thread DRC
of the Xerror that was at fault. -Nathan On 11-02-27 07:58 PM, DRC wrote: Getting an indirect context should be a matter of simply running WINE without VirtualGL and displaying from the application server to a client machine that has a 3D-capable X server. In this case, all of the GLX and OpenGL

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-28 Thread DRC
On 2/28/11 6:20 PM, Nathan Kidd wrote: On 11-02-28 07:04 PM, DRC wrote: I'm not following how you ascertained that the issue was between WINE and the 3D X server. Sorry, I didn't mention that part. I ran against an in-house X server with tracing enabled and examined the trace. No GLX

Re: [VirtualGL-Users] Fwd: VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-02 Thread DRC
be a subsequent call that is causing the problem. I can only speculate, with DRC, on weirdness in the NVIDIA driver. Normally in this case I'd take a trace and run it against a different driver, but I wasn't able to run against a tracing X server and have wine be happy. :( Hmmm, actually, I

Re: [VirtualGL-Users] Fwd: Re: Fwd: VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-02 Thread DRC
I can't reproduce your results. It still fails in exactly the same way for me with or without the patch, and whether or not I'm displaying to an X server that has the NV-GLX extension. Local, remote, VNC, whatever. Still fails. The driver can't be enabling NV-GLX, because why would it print

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-02 Thread DRC
(GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Resource id in failed request: 0x446 Serial number of failed request: 0 Current serial number in output stream: 95 - Original Message - From: DRC dcomman...@users.sourceforge.net To: virtualgl-users

Re: [VirtualGL-Users] [PATCH] Warn if mapping a visual to a different config than before

2011-03-02 Thread DRC
On 2/28/11 10:57 AM, Nathan Kidd wrote: Right, there's no way for us to know the application's intention for querying for the visual or what internal logic it does afterward. Would you be ok to move it to a trace-only message? If such an app ever did exist and we were trying to track down

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-03 Thread DRC
On 3/3/11 11:21 AM, Nathan Kidd wrote: Another approach to deal with this could be to remove GLX_SGI_swap_control from the extension list. At least this way (well-behaved) apps would *know* they can't control the update speed. (Although in wine's case it will simply warn and carry on, so the

Re: [VirtualGL-Users] OpenGL application does not work with VirtualGL

2011-03-11 Thread DRC
Run VirtualGL in trace mode (vglrun +tr). It will at least track the GLX calls, although to track the actual OpenGL calls would require another type of tracer such as GLscope. You might also try building from CVS head, as we've fixed a couple of issues that might be causing the behavior you

Re: [VirtualGL-Users] Redirecting VGL output to a widget

2011-03-13 Thread DRC
This is certainly uncharted territory, so I can't provide much assistance or advice. The problem is that the 3D application is an X11 application as well, and it expects to be able to draw its window somewhere. Minimally, you would have to: -- Use a 3D application that only has one window --

Re: [VirtualGL-Users] Redirecting VGL output to a widget

2011-03-15 Thread DRC
(not transparent anymore). I have a mess with all of this but this is the unique solution I've found, I would like something more transparent to the client and the server but I am aware this could be difficult. I am still unclear as to why you would want or need to do this. 2011/3/14 DRC dcomman

Re: [VirtualGL-Users] extension GLX missing on display :1.0

2011-03-15 Thread DRC
You're missing vglrun. Please read the docs. On 3/15/11 11:55 AM, r...@englobe-tec.com wrote: Hi all, I'm having problems to use VirtualGL in a server. I have a NVIDIA Quadro FX 4800. When running ANSYS 13.0 workbench from TurboVNC I get this message in the output: extension GLX missing

Re: [VirtualGL-Users] extension

2011-03-15 Thread DRC
for similar issues (there are some of them, but the solution didn't apply in this case. Any suggestions about where can I find more debug info on this? Thanks! On Tue 7:01 PM , DRC dcomman...@users.sourceforge.net sent: You're missing vglrun. Please read the docs. On 3/15

Re: [VirtualGL-Users] vglrun with abaqus 6.10

2011-03-17 Thread DRC
Hi. Another user reported in the forums that he was able to make Abaqus 6.10 run correctly by adding import os os.environ['ABAQUS_EMULATE_OVERLAYS'] = 1 to the abaqus_v6.env file. Can you (or any other Abaqus users) confirm this, so we can add it to the VirtualGL documentation? On 9/16/10

Re: [VirtualGL-Users] extension

2011-03-17 Thread DRC
Yes, that is quite possible. http://sourceforge.net/mailarchive/forum.php?thread_name=201009161641.14204.nate%40hpcintegrators.comforum_name=virtualgl-users and http://sourceforge.net/tracker/?func=detailaid=3005112group_id=117509atid=678327 may shed some insight. Some things to try (in the

Re: [VirtualGL-Users] extension

2011-03-21 Thread DRC
Did you try renaming the version of libGL.so.1 that is installed by the application? On 3/21/11 11:45 AM, r...@englobe-tec.com wrote: I've tried this and there are new lines in the output. [VGL] WARNING: The OpenGL rendering context obtained on X display [VGL]:0.0 is indirect, which may

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-24 Thread DRC
the right approach. DRC -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology

Re: [VirtualGL-Users] 32-bit server with 64-bit client works, but 64-bit server and 32-bit client does not?

2011-03-24 Thread DRC
It seems to be an issue with the ATI drivers. You can reproduce it simply by running glxinfo without even getting VirtualGL involved. I've reproduced it using the latest (v8.773) Catalyst drivers on RHEL 4 and with several different types of remote X server and X proxy configurations. It seems

Re: [VirtualGL-Users] vglrun doesn't work with Animator4

2011-03-24 Thread DRC
On 3/24/11 3:45 PM, Nathan Kidd wrote: From those messages it seems that a4 does some internal checks and doesn't like it when VGL redirects and/or modifies certain GLX state. You can run with +tr (VGL_TRACE) option to see if you can find out what VGL was doing when a4 became unhappy. To

Re: [VirtualGL-Users] If the application sets GL_{RED|GREEN|BLUE|ALPHA}_{SCALE|BIAS} to non-default...

2011-03-24 Thread DRC
No, I'm not that smart. :) These have all been cases of someone specifically leaving a particular mode set, experiencing readback problems, and reporting it to me. This specific bug report is here: http://sourceforge.net/tracker/?func=detailaid=3234376group_id=117509atid=678327 On 3/24/11

Re: [VirtualGL-Users] [PATCH 2/2] Let glXGetConfig see variety of visuals

2011-03-31 Thread DRC
On 3/31/11 4:19 PM, Nathan Kidd wrote: This is the real problem with the specific case I'm looking at, though not from a make VirtualGL as theoretically compatible as possible perspective. I recognize, however, that in the face of potential breakage the latter may not be a goal at all.

Re: [VirtualGL-Users] Fixing Issues with Mathematica 7

2011-04-05 Thread DRC
On 4/5/11 11:53 AM, Nathan Kidd wrote: d) M7 destroys the GLXPixmap before calling XCopyArea on the associated Pixmap; a questionable practice probably left over from the days when you could do 2D X drawing over a GLX drawable without problem. This is worked around by deferring GLXPixmap

Re: [VirtualGL-Users] VirtualGL and KDE4

2011-04-06 Thread DRC
I can't accept the patch as-is, but it gives me some ideas of what needs to be done. I am definitely interested in fixing the EXT_texture_from_pixmap extension, but I will need to come up with a more simplified test program to validate the approach outside of KDE. I am particularly concerned

Re: [VirtualGL-Users] OpenGL application hangs on start when run with vglrun.

2011-04-13 Thread DRC
On 4/13/11 12:17 PM, Nathan Kidd wrote: Random suggestion: don't hook dlopen? For new versions of VGL that means use -nodl, for some old versions it means upgrade to a newer version. :) If the trace line is completely written it suggests that the hang is outside VGL's code, but a

Re: [VirtualGL-Users] OpenGL application hangs on start when run with vglrun.

2011-04-13 Thread DRC
That's a bug, then. I don't really recommend building LJT from SVN trunk, as that isn't necessarily stable. Does the 1.1.x branch do the same thing? On 4/13/11 3:13 PM, Nathan Kidd wrote: On 11-04-13 04:01 PM, DRC wrote: On 4/13/11 12:17 PM, Nathan Kidd wrote: Building a debug VGL isn't

Re: [VirtualGL-Users] extension

2011-04-15 Thread DRC
David, We seem to have stalled out on this, and there were a lot of rapid-fire e-mails exchanged between you and Nathan, in which multiple things were tried and multiple interleaved results posted, so this e-mail is my attempt to summarize what we know. I would encourage everyone involved to

Re: [VirtualGL-Users] OpenGL application hangs on start when run with vglrun.

2011-04-15 Thread DRC
Popping the stack on this. Did -nodl work? Also make sure you are using the latest version of VirtualGL. The app appears to be using WINE, and there was a fix for WINE in VirtualGL 2.2.1. Barring all of that, Altair is very familiar with VirtualGL and uses it on a daily basis with their

Re: [VirtualGL-Users] OpenGL application hangs on start when run with vglrun.

2011-04-19 Thread DRC
() () from /disk/sw/altair/hw10/altair/hw/mw/linux64/mw/lib-amd64_linux_optimized/libmsvcrt.so /David On 2011-04-15 12:29, DRC wrote: Popping the stack on this. Did -nodl work? Also make sure you are using the latest version of VirtualGL. The app appears to be using WINE

Re: [VirtualGL-Users] OpenGL application hangs on start when run with vglrun.

2011-04-19 Thread DRC
, DRC wrote: Can you get backtraces from the other threads to see where the deadlock is? 'info threads' shows a list and 'threadnumber' switches to another thread. On 4/19/11 3:05 AM, David Björkevik wrote: Hi, I run VirtualGL 2.2.1 from the RPM. The hang occurs both with and without -nodl

[VirtualGL-Users] New developer list created

2011-04-21 Thread DRC
For those of you who are interested in more in-depth technical discussions of VirtualGL/TurboVNC, I have created a new list called virtualgl-de...@lists.sourceforge.net: https://lists.sourceforge.net/lists/listinfo/virtualgl-devel The easiest way to think of the distinction between the new list

Re: [VirtualGL-Users] Getting info from turbovnc

2011-05-02 Thread DRC
Can you use netstat to probe which sockets are open for each process? That would be the only way I could think to do it. There is nothing built into the TurboVNC program that would provide this information. Xvnc is run with user credentials, so the best it could ever do is store this info to a

Re: [VirtualGL-Users] extension

2011-05-03 Thread DRC
/15/11 5:17 AM, DRC wrote: David, We seem to have stalled out on this, and there were a lot of rapid-fire e-mails exchanged between you and Nathan, in which multiple things were tried and multiple interleaved results posted, so this e-mail is my attempt to summarize what we know. I would

Re: [VirtualGL-Users] VGL without screen plugged MultiGPU/Xinerama

2011-05-04 Thread DRC
Example of a multi-card xorg.conf: http://www.mail-archive.com/virtualgl-users@lists.sourceforge.net/msg00335.html How to run headless: http://comments.gmane.org/gmane.comp.video.opengl.virtualgl.user/477 On 5/4/11 6:09 AM, Philippe wrote: Hello, I've got two questions without answer, maybe

Re: [VirtualGL-Users] Problems with mouse buttons

2011-05-04 Thread DRC
How is this interfering with the app? Does the app respond to the keypress events? Try it with TigerVNC: http://www.virtualgl.org/DeveloperInfo/TigerVNCPreReleases That would tell me whether it's something specific to our implementation or something which is endemic to VNC in general. On

Re: [VirtualGL-Users] How to debug applications under virtualgl

2011-05-08 Thread DRC
The typical way I do it is to build VirtualGL with DEBUG=yes and then run the app with 'vglrun +de'. You can also forego the use of vglrun and simply set LD_PRELOAD=librrfaker.so from within gdb. vglrun +de doesn't currently work unless VGL is built with DEBUG=yes, but I guess I should

Re: [VirtualGL-Users] problems with triangle borders in VirtualGL

2011-07-15 Thread DRC
It's possible that, for whatever reason, it's not giving you a visual with a depth buffer. You can use 'vglrun +tr' and examine the trace output to see what FB config ID is being mapped to the X visual whenever the application calls glXCreateContext(), then you can run '/opt/VirtualGL/bin/glxinfo

Re: [VirtualGL-Users] problems with triangle borders in VirtualGL

2011-07-18 Thread DRC
(filename=libc.so.6 flag=1 retval=0x2aabf1773000) I don't know if they are relevant. Thanks for your help, Mark On Jul 15, 2011, at 5:44 PM, DRC wrote: It's possible that, for whatever reason, it's not giving you a visual with a depth buffer. You can use 'vglrun +tr' and examine

Re: [VirtualGL-Users] problems with triangle borders in VirtualGL

2011-07-18 Thread DRC
=0x2aabf0398000) 994 [VGL] dlopen (filename=libc.so.6 flag=1 retval=0x2aabf1773000) I don't know if they are relevant. Thanks for your help, Mark On Jul 15, 2011, at 5:44 PM, DRC wrote: It's possible that, for whatever reason, it's not giving you a visual with a depth buffer. You can use

Re: [VirtualGL-Users] using turbovnc without virtualgl

2011-09-09 Thread DRC
On 9/9/11 8:20 PM, Shanon Loughton wrote: Is it possible to use turbovnc server without VirtualGL and still be able to run OpenGL applications? It works fine with tightvnc. Yes. Although I dont think installing both VirtualGL + TurboVNC offer much/any advantage. TurboVNC by

Re: [VirtualGL-Users] using turbovnc without virtualgl

2011-09-10 Thread DRC
On 9/10/11 10:23 AM, Kevin Van Workum wrote: In my TurboVNC display (:1) I see the when running my app (VMD): ERROR) The X server does not support the OpenGL GLX extension. Exiting ... Info) Unable to create OpenGL window. glxinfo -display :0 reports: direct rendering: No glxinfo

Re: [VirtualGL-Users] Fullscreen mode with Ubuntu 10.04 LTS i386, TVNC Debian 1.0.1 package unusable

2011-11-30 Thread DRC
Please try the latest pre-release build from http://www.virtualgl.org/DeveloperInfo/PreReleases and let me know if the situation has improved. The long and the short of it is that there were a couple of legitimate bugs in vncviewer, but most of the issues were due to bugs in Xt that I had to work

Re: [VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread DRC
the weaknesses with it (such as lack of a RENDER extension, performance limitations on high-latency networks, antiquated Unix GUI, etc.) and let TigerVNC evolve as a parallel effort. On 12/7/11 10:10 AM, DRC wrote: It's extremely odd that anything would work in TurboVNC and then fail in TightVNC, since

Re: [VirtualGL-Users] Oasys Primer problem

2011-12-09 Thread DRC
It works fine with TurboVNC. Thanks for the tip, I will try the TigerVNC list. -- Filip Gedell Software Engineer Gridcore AB Aschebergsgatan 46 411 33 Göteborg Phone: +46 31 18 21 60 Cell: +46 733 18 21 62 From:DRC dcomman...@users.sourceforge.net

Re: [VirtualGL-Users] Configure Remote Viz node (no monitor) problems on NVIDIA M2070Q

2012-01-18 Thread DRC
The -d option to vglrun doesn't do what you think it does. That is for specifying the 3D X Server, that is, the X server where VirtualGL sends the 3D commands to actually be rendered. Unless you have multiple GPUs that you want to use, then the 3D X Server should almost always be left at the

Re: [VirtualGL-Users] Configure Remote Viz node (no monitor) problems on NVIDIA M2070Q

2012-01-18 Thread DRC
, but VirtualGL can use it for 3D rendering, because VirtualGL renders everything in off-screen PBuffers. However, there needs to be an X server attached to the Tesla card and running, so that's Job 1. On Wed, Jan 18, 2012 at 5:27 PM, DRC dcomman...@users.sourceforge.net wrote: The -d option to vglrun

Re: [VirtualGL-Users] Several issues.. Ubuntu 11.10 and RHEL 6.1..

2012-01-19 Thread DRC
On 1/19/12 9:17 AM, Andreas Delleske wrote: I've downloaded turbovnc_1.0.2_i386.deb for a 32 bit Ubuntu 11.10 system. When installing the .deb, with the Ubuntu packet manager, I get the notification bad quality before installing: Lintian check results for

Re: [VirtualGL-Users] Several issues.. Ubuntu 11.10 and RHEL 6.1..

2012-01-19 Thread DRC
On 1/19/12 5:30 PM, DRC wrote: On 1/19/12 9:17 AM, Andreas Delleske wrote: I've downloaded turbovnc_1.0.2_i386.deb for a 32 bit Ubuntu 11.10 system. When installing the .deb, with the Ubuntu packet manager, I get the notification bad quality before installing: Lintian check results

Re: [VirtualGL-Users] reroute OpenGL commands to another X server with 3D acceleration hardware available

2012-02-17 Thread DRC
It's certainly possible to do this but not recommended. You have to bear in mind that this scheme will send all of the OpenGL commands and data over the network without compression and that, unless the app is smart enough to use display lists, all of the commands/data will be sent every time a

Re: [VirtualGL-Users] vglrun not working on FreeBSD

2012-02-27 Thread DRC
On 2/27/12 4:39 PM, 图潘 wrote: /opt/VirtualGL/bin/glxinfo -display :0 -c You should also examine the output of glxinfo to ensure that at least one of the visuals is 24-bit or 32-bit TrueColor and has Pbuffer support This is not the case, but 3D drivers are working Currently, the only types of

Re: [VirtualGL-Users] vglrun not working on FreeBSD

2012-02-28 Thread DRC
On 2/28/12 3:14 AM, 图潘 wrote: Another note on PBuffer (pixel buffer). As I have read the pbuffer is already deprecated and replaced by FBO (frame buffer object) http://en.wikipedia.org/wiki/Pixel_buffer I don't know about the differences about linux and freebsd opengl implementations. On

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