of the box for that version of wxWidgets.
Regards,
John Labenski
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On 1/31/06, Francesco Montorsi [EMAIL PROTECTED] wrote:
John Labenski ha scritto:
I'm trying to get things ironed out in Windows, but I can't get the
bakefile program to work. I installed it in cygwin and did
$configure --prefix=/home/jlabenski/lib/frm_bakefile/install (a clean dir
this too
closely.
Regards,
John Labenski
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On 2/3/06, k. holwerda [EMAIL PROTECTED] wrote:
But still when wxbindstc also depends on
wxluasetup.h
better use one wxluasetup.h in:
modules/setup
which both bindings modules do use.
As I said, this should not be a requirement for the wxstc binding. The
#include wxluasetup.h is hardcoded
it. A simple way around
that is to use extern, is this too unprofessional?
extern void wxLuaBindingInit_wx();
extern void wxLuaBindingInit_wxstc();
MyApp::OnInit()
{
wxLuaBindingInit_wx();
wxLuaBindingInit_wxstc();
...
}
Regards,
John Labenski
into this right now.
Francesco
I've found that the fact of having BUILD as an alias to WX_DEBUG and
UNICODE as alias of WX_UNICODE gives problems to msvc6prj.
I've fixed this.
Thanks alot, they load now, I'll try to work on the linking problem
for the wxbindstc lib.
John Labenski
are gone
now. I'm trying to keep the code as similar as possible to the
original since some of the export functions are not trivial.
Thanks
John Labenski
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, seem to work in MSW using MSVS Express 2005.
--
Secondly coroutines now work properly by sharing the necessary data
among multiple wxLuaStates.
Regards,
John Labenski
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, and differences to the wxWidgets c++ docs.
-John Labenski
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Else go for a new modules in CVS i would say.
I really don't know much about web stuff, I would just do straight
HTML since that's all I know.
-John Labenski
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On 2/25/06, Francesco Montorsi [EMAIL PROTECTED] wrote:
Hi John,
I've created a little patch for wxLuaEdit to make it possible to
call it from command line with .lua files to open directly in the editor.
This patch will make life a lot easier for win32 and also unix users IMO.
Can I
.
It would be nice to get this working in wxLua, but if I can't even get
it to work using lua, I won't be able to make any progress. I'll try
tomorrow in MSW.
Regards,
John Labenski
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? If not then I'll get to this on the weekend.
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: 'm_steNotebook' was
not declared in this scope
in fact I cannot see m_steNotebook defined anywhere...
Please update the wxStEdit from wxCode.
-John Labenski
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what's wrong.
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SF release system...
Ok, sounds good. I'll try to be all done by monday. I can only test in
MSW on monday though, unless I can get a machine here working again.
-John Labenski
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On 3/6/06, k. holwerda [EMAIL PROTECTED] wrote:
Francesco Montorsi wrote:
since there is still the MSVC problem I propose to move the release
date to this friday: 10/3, do you agree ?
Yes, there's always things that could be tested and problems hopefully fixed.
-John Labenski
yet?
Regards,
John Labenski
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On 3/7/06, Francesco Montorsi [EMAIL PROTECTED] wrote:
John Labenski ha scritto:
Francesco, are there any other things that need to be fixed that you
haven't done yet?
no; now wxLua should compile work also on wxMac.
We just need wxMac screenshots and packaging stuff :)
Great! That'd
On 3/7/06, klaas.holwerda [EMAIL PROTECTED] wrote:
John Labenski wrote:
The plot.i file should also go into it's own directory. I see messages
on wx-users that people seem to use the plot widget every once in a
while. Maybe we should keep that, if nothing else it shows how easy
for it and keep only bin2c.lua in the util/bin2c
directory.
Any objections?
Regards,
John Labenski
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?
Yes it does, so there is hope :-)
What do you mean about tabs being screwed up? Could you try again, I
made a little fix to the sizing of the wxLuaConsole class so that it
uses EVT_SIZE and not virtual wxWindow::DoSetSize. Hopefully this'll
do it?
Regards,
John Labenski
On 3/8/06, Francesco Montorsi [EMAIL PROTECTED] wrote:
Francesco Montorsi ha scritto:
John Labenski ha scritto:
On 3/7/06, Francesco Montorsi
[EMAIL PROTECTED] wrote:
Hi John,
I see you added that very nice example and also a screenshot for
it... unfortunately it doesn't run on my
with full debugging symbols enabled tomorrow, I
think.
That would be great, sorry but I can't help without some more
information. I can't imagine what could fail in
wxLuaEditorApp::OnInit, but a line number would help!
Thanks
John Labenski
uploaded the files to upload.sf.net I cannot bind
them with a wxLua release...
could someone give me rights shortly (after some hours uploaded
files are removed if not binded) or bind the files with a wxLua release?
Ok, all done.
Thanks again for everything,
John Labenski
break
a lot of things for us (table.getn has been removed) so the binding
generator has to use our version of lua.
Regards,
John Labenski
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On 3/10/06, Anders F Björklund [EMAIL PROTECTED] wrote:
John Labenski wrote:
Will recompile wxLua with full debugging symbols enabled tomorrow, I
think.
That would be great, sorry but I can't help without some more
information. I can't imagine what could fail in
wxLuaEditorApp
myluaprogram.lua
merely runs your program if it contains wxlua code or just straight
lua code. You can even run compat5.1.lua to load modules as was
previous discussed in the luasocket thread.
Regards,
John Labenski
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return count
end
end
I'll have to wait 'till next week to try the C code update.
Regards,
John Labenski
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char* so
that a compiler wouldn't be needed?
Regards,
John Labenski
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On 3/23/06, Francesco Montorsi [EMAIL PROTECTED] wrote:
Hi,
John Labenski ha scritto:
This would be a minimal program with a wxApp:OnInit that creates a
wxLuaState and runs the string that you provide in minimallua.cpp
which you generate using bin2c.lua. The file that gets #included
the #sometable to get the
count of the consecutive integer indexes in a table.
6) math.mod - math.fmod and string.gfind - string.gmatch
etc, see bottom of
http://www.lua.org/manual/5.1/manual.html
Regards,
John Labenski
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to #ifdef it off?
Thanks,
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for starters and let us know is
there's anything wrong or better yet give some patches for fixes/code
cleanup/additions whatever.
Regards,
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On 4/1/06, Francesco Montorsi [EMAIL PROTECTED] wrote:
John Labenski ha scritto:
Configuration: mod_lua - Win32 Release
Multilib
Compiling...
Command line warning D4025 : overriding '/Fdmsvc6prj\mod_lua/' with
'/Fd..\..\..\bin\wxlua-lua.pdb
lbaselib.c:static int luaB_print (lua_State *L)
I'll now start to try doing some real work with wxLua. So far it looks
great!
Regards and congratulations for the work,
Thanks!
Thanks,
John Labenski
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.
http://www.lehigh.edu/~jrl1/wxwidgets/download/wxluaedit.exe
Regards,
John Labenski
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may want to actually use them to read/write files that are really on
the disk.
Regards,
John Labenski
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);
if (lua_isfunction(L, -1))
{
lua_CFunction* fn = lua_tocfunction(L, -1);
lua_pop(L, -1);
if (fn)
fn(L); // I forget how to call a pointer fn?
}
else if (!lua_isnil(L, -1))
lua_pop(-1);
-John Labenski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
to add this yourself?
-John Labenski
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(2,7,0)
virtual bool OnCellClicked(wxHtmlCell *cell,
#else //!wxCHECK_VERSION(2,7,0)
virtual void OnCellClicked(wxHtmlCell *cell,
#endif // wxCHECK_VERSION(2,7,0)
Thanks,
John Labenski
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file as close as possible to the original so that I
can pick up any bug fixes in the original. It compiles now using gcc
and MSVC6.
Let me know if there are any other problems, I've never compiled using DLLs.
Regards,
John Labenski
://sourceforge.net/tracker/?group_id=140042atid=745326
but for small patches like this it's probably easiest to send them like you did.
I've applied it and we should have another release by the end of this
week if things go as planned.
Thanks,
John Labenski
, a little annoying,
but I guess I'd like to understand this first and remove pObjPtr is
it's not needed.
Thanks,
John Labenski
=
wxlua/include/wxlbind.h
struct WXLUAOBJECT // Defines a wxWidgets object or
pointer for wxLua
{
const void *objPtr
Nevermind, you have to do this since the pointers may be NULL at startup...
-John
On 4/17/06, John Labenski [EMAIL PROTECTED] wrote:
Some changes in wxWidgets CVS head are causing more problems. They've
removed wxRED_PEN and and the rest of the objects and use a wxStockGDI
class to get them
On 4/17/06, Ray Gilbert [EMAIL PROTECTED] wrote:
Confused - is there a another cvs for wxStEdit - address ?
It's at wxcode.sf.net, now I'm confused? :)
the module is
wxCode/components/wxstedit
You're not using this are you?
http://www.lehigh.edu/~jrl1/wxwidgets/download/
I really ought to
: in main chunk
Thanks,
John Labenski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Labenski
Sent: Tuesday, 18 April 2006 07:31
To: wxlua-users@lists.sourceforge.net
Subject: Re: [Wxlua-users] Re: Added Overloaded Function Capability
I've uploaded a new version to sourceforge.
http://sourceforge.net/project/showfiles.php?group_id=51305
-John Labenski
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))
c = wx.wxSize(3,3)
d = b:op_add_eq(c)
print(d:GetX(), d:GetY())
true
false
4, 6
Regards,
John Labenski
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Thanks,
John Labenski
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the controls.i file for any
other mistakes or omissions.
(I could send a patch, but it probably takes more work to apply a
patch than to make such a simple change manually.)
You're right, for small stuff like this it's much better.
Thanks,
John Labenski
Thanks, fixed, the listctrl for gtk doesn't have the
wxListCtrl::GetEditControl in 2.6, but does in 2.7 (which I sometimes
use). The latest snapshot should work.
-John Labenski
On 5/6/06, Steve Kieu [EMAIL PROTECTED] wrote:
The latest snapshot wxLua_Snapshot_2006-05-04.tar.gz does
to just
build the debug library for now since its pretty small.
-John Labenski
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. |grep Root|grep CVS`; do cp -f R $f; done
Regards,
John Labenski
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)
You're probably best off just searching for C++ examples of this and
translating them to wxLua. Maybe there's some on the wxWidgets wiki?
Good luck,
John Labenski
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ps. I've also posted this on [EMAIL PROTECTED] to see if
anyone there can clarify how to deal with this in MSW.
On 5/13/06, John Labenski [EMAIL PROTECTED] wrote:
In the wxLua/apps/luamodule dir is code to make lua requirewx work in Linux.
You create the wx.so library by running $make
module.
Regards,
John Labenski
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this to undef it and that way it won't get compiled in.
#ifdef WXLUA_LUA_NEWTHREAD
#undef WXLUA_LUA_NEWTHREAD
#endif
again thank you for your great work on bringing us wxLua
You're welcome, it's a work in progress...
John Labenski
make a little batch file.
These days just go to wxLua/build/msw and you should find a build file
for just about any compiler that wxWidgets can use. Basicly, if you
can compile wxWidgets you should be able to get wxLua going as well.
-John Labenski
the functions you want to wrap (not all may be needed) from
the docs for wxArray.
-John Labenski
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wxString unless you figure out how to do this yourself.
Regards,
John Labenski
On 5/23/06, John Labenski [EMAIL PROTECTED] wrote:
On 5/23/06, Darwin Slattery [EMAIL PROTECTED] wrote:
Hello,
First of all thanks for such a great quality library - keep up the great
work.
Thanks.
I have just
this is not the
right makefile??
It's a makefile which writes directly in the same folder where wxWidgets
is installed... John hand-wrote it; it's not part of bakefile build system
Francesco, could you rebake the sources to get the new files in the
wxluasocket module?
Thanks,
John Labenski
the wxluacan
bindings. They're just empty for the wxluacan sample since we don't
need them to be exported.
-John Labenski
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On 5/24/06, Leandro Motta Barros [EMAIL PROTECTED] wrote:
Hello again!
On 5/22/06, John Labenski [EMAIL PROTECTED] wrote:
On 5/22/06, Leandro Motta Barros [EMAIL PROTECTED] wrote:
[...]
I found that the most recent snapshot that compiles cleanly is
2006-05-19, so I compiled and installed
On 5/24/06, Leandro Motta Barros [EMAIL PROTECTED] wrote:
I cannot read this, It's encoded somehow?
-John Labenski
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but I think borland fails should not be a stopper...
This is part of the lua executable it looks like. Perhaps everything
else builds?
Regards,
John Labenski
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Fully
a lot of new and
better things. Please don't hesitate to tell us about anything else
that's missing or doesn't work though. There's way to much to
wxWidgets to test everything and I bet that I use less than 1/4 of the
wrappers.
Thanks,
John Labenski
is always preferred for newsgroups like this
so that everyone can read it using anything.
-John Labenski
Received: by wr-out-0506.google.com with SMTP id 37so765044wra
for wxlua-users@lists.sourceforge.net; Sun, 28 May 2006
15:20:00 -0700 (PDT)
DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws
that XWindows very rudely #defines Above
and Below which we need to #undef *after* all the includes.
Let me know if hook_cpp_binding_header_includes works for you, it'll
put the #include in the .h binding file right at the top. Do a new
checkout, I've adjusted things a little.
Regards,
John Labenski
if it works?
wxApp::OnInit()
{
wxLuaState l1(true);
wxLuaState l2(true);
Regards,
John Labenski
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of the flags and after comparing all the different ones for
the libraries I was using and making them the same did things work
normally again.
Good luck,
John Labenski
On 6/7/06, Steve Kieu [EMAIL PROTECTED] wrote:
Okay It might be a compiled problem with sqlite3 module; in the script if I
resending since I got a rejection message from SF saying they're
blocking gmail accounts
On 6/6/06, John Labenski [EMAIL PROTECTED] wrote:
Thanks for the sample. I had inadvertently broken coroutines when I
made the require code work.
I've added the sample as coroutine.wx.lua and the next
, but lets hope not.
Regards,
John Labenski
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On 6/8/06, klaas.holwerda [EMAIL PROTECTED] wrote:
Hi John,
John Labenski wrote:
On 6/7/06, klaas.holwerda [EMAIL PROTECTED] wrote:
Your idea to add precompiled headers like this does not work. Also
othere changed you said you made, made no difference
make: *** [wxluanstest.o] Error 1
See above, I'd have to see the output, but I'm guessing that the
generator is not expecting :: to be in a classname and so it's just
doing weird things.
-John Labenski
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then.
-John Labenski
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out what the problem is please tell us!
Thanks,
John Labenski
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is wxUSE_ON_FATAL_EXCEPTION if
not set for this compiler. I've added the check and it should work
now.
Regards,
John Labenski
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will test the snapshot tonight and see.
Hopefully a solution can be found, sorry, but it'll have to be later
this week for me.
Regards,
John Labenski
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doesn't deal with exceptions and neither does wxWidgets.
Regards,
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.
Well, this points to luasql as being the culprit. What if you just add
the luasql files directly to your project instead of compiling it as a
separate lib?
Regards,
John Labenski
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in the future.
wxLuaEvent event(wxEVT_LUA_ERROR, wxlState.GetId(), wxlState);
event.SetString(errorMsg);
event.SetInt((int)line);
wxlState.SendEvent(event);
Regards,
John Labenski
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Get stuff done quickly with pre-integrated
tonight.
Thanks,
John Labenski
-- Forwarded message --
From: Steve Kieu [EMAIL PROTECTED]
To: wxlua-users@lists.sourceforge.net
Date: Sun, 9 Jul 2006 07:55:27 +1000 (EST)
Subject: wxString, Unicode problem
Hi everyone,
I found a problem in win32 wrt unicode things
On 7/19/06, Steve Kieu [EMAIL PROTECTED] wrote:
Hi,
Have built the non unicode os wxWidgets and wxLua and have no problem with
it (the new conversion code)
Thanks for the fix, I've just tried it in non unicode MSW and it works
fine. It committed now.
Thanks,
John Labenski
can get
something going fairly quickly.
Regards,
John Labenski
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Thanks! You're perfectly right about using LastCount(), in fact the
wxWidgets docs even suggest that for the ReadMsg() function.
-John Labenski
On 8/1/06, Steve Kieu [EMAIL PROTECTED] wrote:
Hi everyone,
I have problem when using wxSocket in wxLua, ReadMsg
return some garbage at the end
code.
Good luck, you can also use the wxLuaState in C++ and the binding
generation code if you want to mix C++ and Lua a little more easily.
If you're not alreasy using a snapshot, try to compile it and
hopefully the mem leak you see is fixed.
Regards,
John Labenski
On 8/1/06, John Labenski
for no IMPEXP macros
output_cpp_impexpsymbol = WXDLLIMPEXP_WXBIND
output_cpp_impexpdatasymbol = WXDLLIMPEXP_DATA_WXBIND
-John Labenski
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/cansim.rc remove ..\\ from icon
8. in apps/wxluafreeze/src/wxluafreeze.rc remove ..\\ from icon
See #5, exactly what path works?
===
Thanks for your work, I'll see what I get for #3, 4, 5, 6, 7, 8 in
cygwin. Is gcc in cygwin the same as the mingw you use?
-John Labenski
On 8/7/06, John Labenski [EMAIL PROTECTED] wrote:
2. in modules/wxluadebug/src/splttree.cpp add:
#ifdef __MINGW32__
#undef UNREFERENCED_PARAMETER
#endif
after includes and before:
static wxTreeItemId defaultTreeItemId;
Added.
The error is really just from the line wxDC
On 8/11/06, klaas.holwerda [EMAIL PROTECTED] wrote:
John Labenski wrote:
I do like it, but it has to be implemented. The only problem is when
to find the time. :(
I see, same problem here with wxArt2D :-(
But knowing that Francesco is very far with a wxWindows package
tool, i
actually.
Yes, you can use wxLuaState::CompileString/Buffer to do this.
Regards,
John Labenski
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near '1math'
It does check for gross syntax errors.
Regards,
John Labenski
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Get stuff done quickly with pre-integrated technology to make your job
close to really getting all the build stuff
working. It's a shame that as much work goes into making it build
cross-platform as goes into actual programming.
Regards,
John Labenski
-
Using Tomcat but need to do more? Need
version of wxlua, and it still takes 4kb every 2 seconds,
regardless of what I do. No worries though, as I plan on using the real
editor from now on :)
Humm... I'll look into this. That does sound like a lot of memory after awhile.
Regards,
John Labenski
resent since sf seems to be blocking my messages
-- Forwarded message --
From: John Labenski [EMAIL PROTECTED]
Date: Sep 28, 2006 6:05 PM
Subject: Re: [Wxlua-users] Binary MSW snapshot was Re: wxlua 2.6.2 memory leak
To: wxlua-users@lists.sourceforge.net
On 9/27/06, Andre [EMAIL
resent since sf seems to be blocking my messages
-- Forwarded message --
From: John Labenski [EMAIL PROTECTED]
Date: Sep 29, 2006 2:21 PM
Subject: Re: [Wxlua-users] wxStEdit v:1.11 fix for Preference dialog
To: wxlua-users@lists.sourceforge.net
On 9/29/06, Andre [EMAIL PROTECTED
/download/wxLua_SnapshotBin_2006-09-05.zip
I hope this helps, let me know if the mdi sill has refresh problems for you.
Regards,
John Labenski
ps. I hope this mail goes through, I don't know how you got the last
one since I don't see it posted to the sourceforge list. Is it just
me, all my
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