Same problem ... need to restart server daily. ..
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ From: [email protected] To: [email protected] Date: 23:00:01, 09.16.2012 Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ >>Send Csgo_servers mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Csgo_servers digest..." >> >> >> Today's Topics: >> >> 1. Re: Server Memory Leak? (Winnie the Pooh) >> 2. Re: Server Memory Leak? (Pater Invictus) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sun, 16 Sep 2012 00:01:15 -0700 >> From: Winnie the Pooh <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] Server Memory Leak? >> Message-ID: >> <CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Has any one else noticed this get worse with the 1.19.0.x update? >> >> It seems to become unstable faster than before. It only takes about 750mb >> or 800mb of RAM utilization for the server FPS to become unstable. >> >> -winnie >> On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote: >> >> > I've seen most of this thread already and not disagreeing with anything >> > already said, but there is also a decent sourcemod plugin called "server >> > crontab" I've been using for years now. It is quite stable and not too >> > picky about the game/mod (although IIRC it doesn't work on L4D/L4D2 >> > because of hibernating). >> > >> > Here's the SM forums post for it: >> > https://forums.alliedmods.net/showthread.php?p=523298 >> > >> > I use it to reboot the servers each day at 6am, and also have it do an >> > sm_hsay a few times (starting at 10 'til 6am) to pop up a hintbox msg that >> > the server will be doing its daily reboot in a few minutes. >> > >> > Although from the sounds of it, not sure once a day would be enough. >> > Could always set it up to reboot more frequently I guess. >> > >> > FWIW these are the jobs I run: >> > >> > // SERVER REBOOT WARNINGS >> > sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes" >> > sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes" >> > sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!" >> > sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!" >> > >> > // Reboot the server everyday of the week at 6am >> > sc_addjob ? ? 6 6 0 1 "quit" >> > >> > Has worked very reliably for me. The one "note" is - just something to be >> > aware of - it doesn't fire at exactly the top of the minute, it can happen >> > at any time during that minute (thus my "start time" of 5:50am and "stop >> > time" of 5:51am for the reboot in 10 minutes hsay, for example). >> > >> > >> > >> > > I always thought this was par for the course for srcds. This same thing >> > > happens to my TF2 servers running on Debian Squeeze. >> > > >> > > On 9/9/2012 11:28 AM, Mike Didiano wrote: >> > >> >> > >> Been having issues with*memory*problems for CS:GO on Windows server >> > >> 2008. Every map change the*memory*seems to go up around 50MB(possibly >> > >> caching all map files?) but they are not released at the next map >> > >> change. >> > >> >> > >> After half a day of running a full server*memory*usage is up over >> > >> 700mb and usually tops out just over 900mb. The higher the memory >> > >> usage, the worse the server performance gets. Tops out just over >> > >> 900mb and at this point the game is unplayable. >> > >> >> > >> >> > >> Is valve aware of this or are there any fixes other than restarting >> > >> the server every 4 hours? >> > >> >> > >> >> > >> >> > >> _______________________________________________ >> > >> Csgo_servers mailing list >> > >> [email protected] >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > >> > > _______________________________________________ >> > > Csgo_servers mailing list >> > > [email protected] >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120916/dbd371c7/attachment-0001.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Sun, 16 Sep 2012 08:48:17 -0600 >> From: Pater Invictus <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] Server Memory Leak? >> Message-ID: >> <canmw9swotfymzeeiir1dcltcofp6ymrvrnovuegvre46jyb...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Is there a way we can get the server to restart on the last map that was >> played....instead of starting up with our default dust2 every time? Any >> ideas for this? thanks. >> >> On Sun, Sep 16, 2012 at 1:01 AM, Winnie the Pooh >> <[email protected]>wrote: >> >> > Has any one else noticed this get worse with the 1.19.0.x update? >> > >> > It seems to become unstable faster than before. It only takes about 750mb >> > or 800mb of RAM utilization for the server FPS to become unstable. >> > >> > -winnie >> > On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote: >> > >> >> I've seen most of this thread already and not disagreeing with anything >> >> already said, but there is also a decent sourcemod plugin called "server >> >> crontab" I've been using for years now. It is quite stable and not too >> >> picky about the game/mod (although IIRC it doesn't work on L4D/L4D2 >> >> because of hibernating). >> >> >> >> Here's the SM forums post for it: >> >> https://forums.alliedmods.net/showthread.php?p=523298 >> >> >> >> I use it to reboot the servers each day at 6am, and also have it do an >> >> sm_hsay a few times (starting at 10 'til 6am) to pop up a hintbox msg that >> >> the server will be doing its daily reboot in a few minutes. >> >> >> >> Although from the sounds of it, not sure once a day would be enough. >> >> Could always set it up to reboot more frequently I guess. >> >> >> >> FWIW these are the jobs I run: >> >> >> >> // SERVER REBOOT WARNINGS >> >> sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes" >> >> sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes" >> >> sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!" >> >> sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!" >> >> >> >> // Reboot the server everyday of the week at 6am >> >> sc_addjob ? ? 6 6 0 1 "quit" >> >> >> >> Has worked very reliably for me. The one "note" is - just something to be >> >> aware of - it doesn't fire at exactly the top of the minute, it can happen >> >> at any time during that minute (thus my "start time" of 5:50am and "stop >> >> time" of 5:51am for the reboot in 10 minutes hsay, for example). >> >> >> >> >> >> >> >> > I always thought this was par for the course for srcds. This same thing >> >> > happens to my TF2 servers running on Debian Squeeze. >> >> > >> >> > On 9/9/2012 11:28 AM, Mike Didiano wrote: >> >> >> >> >> >> Been having issues with*memory*problems for CS:GO on Windows server >> >> >> 2008. Every map change the*memory*seems to go up around 50MB(possibly >> >> >> caching all map files?) but they are not released at the next map >> >> >> change. >> >> >> >> >> >> After half a day of running a full server*memory*usage is up over >> >> >> 700mb and usually tops out just over 900mb. The higher the memory >> >> >> usage, the worse the server performance gets. Tops out just over >> >> >> 900mb and at this point the game is unplayable. >> >> >> >> >> >> >> >> >> Is valve aware of this or are there any fixes other than restarting >> >> >> the server every 4 hours? >> >> >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> Csgo_servers mailing list >> >> >> [email protected] >> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> > >> >> > _______________________________________________ >> >> > Csgo_servers mailing list >> >> > [email protected] >> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120916/20b7b111/attachment-0001.html> >> >> ------------------------------ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> End of Csgo_servers Digest, Vol 6, Issue 114 >> ******************************************** >> >> _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
