So , is this an issue from the latest updates? I never have met this strange weapon behaviour before
2013/8/16 Candrom <[email protected]> > I can confirm this, we just encountered this in our aim map server. > > Sent from my iPhone > > On 16.08.2013, at 02:27, Charalampos Galanis <[email protected]> wrote: > > Hey guys , sorry if the following sounds out of topic or has been > mentioned before but I discovered the following sdk bug: > > When I pickup a weapon entity on a map , it don't shows ammo/reserve , and > when I start shooting it , it shows around 250 ammo (so , it began with 255 > ammo). Also , the screen-shaking while shooting is not exist. > > So , this makes all weapon entities on maps very buggy and super op!!!! > > Anybody to confirm? > > > 2013/8/16 Marc Schroth <[email protected]> > >> He is right, I had to delete those 3 textfiles and restart the server >> afterwards again... >> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>: >> >> Restarting/updating my server did not fix the workshop issue. It still >>> starts on dust. I can't change my maps to any workshop maps using >>> changelevel or through vote. I had to delete the files that were mentioned >>> in the other thread. >>> >>> >>> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]>wrote: >>> >>>> The fix is now live. thanks.**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> Release Notes for 8/15/2013**** >>>> >>>> ** ** >>>> >>>> [ MISC ]**** >>>> >>>> - Enabled loadout access in Competitive warmup so users can change >>>> loadout to match the map.**** >>>> >>>> - Increased Competitive warmup from 90 to 120 seconds.**** >>>> >>>> - Loadout is now accessible in Deathmatch at all times.**** >>>> >>>> - Added link to Community Market in the inventory.**** >>>> >>>> - Fixed a bug that prevented access to Steam Workshop maps from >>>> community servers.**** >>>> >>>> - Fixed a case when ending a competitive match could take a long time >>>> before sending players back to lobbies.**** >>>> >>>> - Fixed a regression where libstdc++.so.6 wasn’t included in community >>>> servers depot.**** >>>> >>>> - Fixed a memory leak when displaying web content in integrated >>>> webbrowser.**** >>>> >>>> - M4A4 and P2000 Achievement/Stat descriptions now include their >>>> silenced counterparts**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> *From:* Ido Magal >>>> *Sent:* Thursday, August 15, 2013 3:08 PM >>>> *To:* '[email protected]' >>>> *Subject:* CSGO 1.30.0.1**** >>>> >>>> ** ** >>>> >>>> We hope to have a hotfix ready shortly.**** >>>> >>>> ** ** >>>> >>>> Thanks.**** >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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