Thank you, that worked.

On Thu, Aug 15, 2013 at 10:38 PM, Will Graham <[email protected]> wrote:

> Removing the files listed below worked for us. Give it a shot!****
>
> ** **
>
> Thanks,****
>
> Will Graham****
>
> Co-founder****
>
> altPUG LLC****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Shawn
> McAllister
> *Sent:* Thursday, August 15, 2013 10:36 PM
>
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.30.0.1****
>
> ** **
>
> Updated my server.... still won't load workshop maps.****
>
> ** **
>
> On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis <[email protected]>
> wrote:****
>
> So , is this an issue from the latest updates? I never have met this
> strange weapon behaviour before****
>
> ** **
>
> 2013/8/16 Candrom <[email protected]>****
>
> I can confirm this, we just encountered this in our aim map server.
>
> Sent from my iPhone****
>
>
> On 16.08.2013, at 02:27, Charalampos Galanis <[email protected]> wrote:*
> ***
>
> Hey guys , sorry if the following sounds out of topic or has been
> mentioned before but I discovered the following sdk bug:
>
> When I pickup a weapon entity on a map , it don't shows ammo/reserve , and
> when I start shooting it , it shows around 250 ammo (so , it began with 255
> ammo). Also , the screen-shaking while shooting is not exist.****
>
> So , this makes all weapon entities on maps very buggy and super op!!!!***
> *
>
> ** **
>
> Anybody to confirm?****
>
> ** **
>
> 2013/8/16 Marc Schroth <[email protected]>****
>
> He is right, I had to delete those 3 textfiles and restart the server
> afterwards again...****
>
> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>:****
>
> ** **
>
> Restarting/updating my server did not fix the workshop issue. It still
> starts on dust. I can't change my maps to any workshop maps using
> changelevel or through vote. I had to delete the files that were mentioned
> in the other thread.****
>
> ** **
>
> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]> wrote:*
> ***
>
> The fix is now live. thanks.****
>
>  ****
>
>  ****
>
> Release Notes for 8/15/2013****
>
>  ****
>
> [ MISC ]****
>
> - Enabled loadout access in Competitive warmup so users can change loadout
> to match the map.****
>
> - Increased Competitive warmup from 90 to 120 seconds.****
>
> - Loadout is now accessible in Deathmatch at all times.****
>
> - Added link to Community Market in the inventory.****
>
> - Fixed a bug that prevented access to Steam Workshop maps from community
> servers.****
>
> - Fixed a case when ending a competitive match could take a long time
> before sending players back to lobbies.****
>
> - Fixed a regression where libstdc++.so.6 wasn’t included in community
> servers depot.****
>
> - Fixed a memory leak when displaying web content in integrated webbrowser.
> ****
>
> - M4A4 and P2000 Achievement/Stat descriptions now include their silenced
> counterparts****
>
>  ****
>
>  ****
>
>  ****
>
> *From:* Ido Magal
> *Sent:* Thursday, August 15, 2013 3:08 PM
> *To:* '[email protected]'
> *Subject:* CSGO 1.30.0.1****
>
>  ****
>
> We hope to have a hotfix ready shortly.****
>
>  ****
>
> Thanks.****
>
>
> _______________________________________________
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
> ** **
>
>
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>
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