Matthiew, it is not about a server , look this video and you will
understand! http://www.youtube.com/watch?v=uUKkbKL5fPw
Στις 16 Αυγ 2013 6:01 π.μ., ο χρήστης "Matthew Nappo" <[email protected]>
έγραψε:

> Charalampos/Candrom,
>
>
> I've seen this before on Linux based cs:go servers awhile back, in my one
> case a backup of configs/addons and a fresh reinstall repaired the issues.
> Alternatively you can try a verify_all. Hope that helps!
>
>
> On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis 
> <[email protected]>wrote:
>
>> So , is this an issue from the latest updates? I never have met this
>> strange weapon behaviour before
>>
>>
>> 2013/8/16 Candrom <[email protected]>
>>
>>> I can confirm this, we just encountered this in our aim map server.
>>>
>>> Sent from my iPhone
>>>
>>> On 16.08.2013, at 02:27, Charalampos Galanis <[email protected]>
>>> wrote:
>>>
>>> Hey guys , sorry if the following sounds out of topic or has been
>>> mentioned before but I discovered the following sdk bug:
>>>
>>> When I pickup a weapon entity on a map , it don't shows ammo/reserve ,
>>> and when I start shooting it , it shows around 250 ammo (so , it began with
>>> 255 ammo). Also , the screen-shaking while shooting is not exist.
>>>
>>> So , this makes all weapon entities on maps very buggy and super op!!!!
>>>
>>> Anybody to confirm?
>>>
>>>
>>> 2013/8/16 Marc Schroth <[email protected]>
>>>
>>>> He is right, I had to delete those 3 textfiles and restart the server
>>>> afterwards again...
>>>> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>:
>>>>
>>>> Restarting/updating my server did not fix the workshop issue. It still
>>>>> starts on dust. I can't change my maps to any workshop maps using
>>>>> changelevel or through vote. I had to delete the files that were mentioned
>>>>> in the other thread.
>>>>>
>>>>>
>>>>> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]>wrote:
>>>>>
>>>>>>  The fix is now live. thanks.****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> Release Notes for 8/15/2013****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> [ MISC ]****
>>>>>>
>>>>>> - Enabled loadout access in Competitive warmup so users can change
>>>>>> loadout to match the map.****
>>>>>>
>>>>>> - Increased Competitive warmup from 90 to 120 seconds.****
>>>>>>
>>>>>> - Loadout is now accessible in Deathmatch at all times.****
>>>>>>
>>>>>> - Added link to Community Market in the inventory.****
>>>>>>
>>>>>> - Fixed a bug that prevented access to Steam Workshop maps from
>>>>>> community servers.****
>>>>>>
>>>>>> - Fixed a case when ending a competitive match could take a long time
>>>>>> before sending players back to lobbies.****
>>>>>>
>>>>>> - Fixed a regression where libstdc++.so.6 wasn’t included in
>>>>>> community servers depot.****
>>>>>>
>>>>>> - Fixed a memory leak when displaying web content in integrated
>>>>>> webbrowser.****
>>>>>>
>>>>>> - M4A4 and P2000 Achievement/Stat descriptions now include their
>>>>>> silenced counterparts****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> *From:* Ido Magal
>>>>>> *Sent:* Thursday, August 15, 2013 3:08 PM
>>>>>> *To:* '[email protected]'
>>>>>> *Subject:* CSGO 1.30.0.1****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> We hope to have a hotfix ready shortly.****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> Thanks.****
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> [email protected]
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>
>>>>>
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>>>>
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>>
>>
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>
>
>
> --
> Matthew Nappo
> Operations Manager
> End of Reality LLC
> www.eoreality.net
>
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