There is no verify_all, it's ´app_update 740 validate´ now.
-ics
Matthew Nappo kirjoitti:
Charalampos/Candrom,
I've seen this before on Linux based cs:go servers awhile back, in my
one case a backup of configs/addons and a fresh reinstall repaired the
issues. Alternatively you can try a verify_all. Hope that helps!
On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis
<[email protected] <mailto:[email protected]>> wrote:
So , is this an issue from the latest updates? I never have met
this strange weapon behaviour before
2013/8/16 Candrom <[email protected]
<mailto:[email protected]>>
I can confirm this, we just encountered this in our aim map
server.
Sent from my iPhone
On 16.08.2013, at 02:27, Charalampos Galanis
<[email protected] <mailto:[email protected]>> wrote:
Hey guys , sorry if the following sounds out of topic or has
been mentioned before but I discovered the following sdk bug:
When I pickup a weapon entity on a map , it don't shows
ammo/reserve , and when I start shooting it , it shows around
250 ammo (so , it began with 255 ammo). Also , the
screen-shaking while shooting is not exist.
So , this makes all weapon entities on maps very buggy and
super op!!!!
Anybody to confirm?
2013/8/16 Marc Schroth <[email protected]
<mailto:[email protected]>>
He is right, I had to delete those 3 textfiles and
restart the server afterwards again...
Am 16.08.2013 00:34 schrieb "Absurd Minds"
<[email protected]
<mailto:[email protected]>>:
Restarting/updating my server did not fix the
workshop issue. It still starts on dust. I can't
change my maps to any workshop maps using changelevel
or through vote. I had to delete the files that were
mentioned in the other thread.
On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal
<[email protected]
<mailto:[email protected]>> wrote:
The fix is now live. thanks.
Release Notes for 8/15/2013
[ MISC ]
- Enabled loadout access in Competitive warmup so
users can change loadout to match the map.
- Increased Competitive warmup from 90 to 120
seconds.
- Loadout is now accessible in Deathmatch at all
times.
- Added link to Community Market in the inventory.
- Fixed a bug that prevented access to Steam
Workshop maps from community servers.
- Fixed a case when ending a competitive match
could take a long time before sending players
back to lobbies.
- Fixed a regression where libstdc++.so.6 wasn’t
included in community servers depot.
- Fixed a memory leak when displaying web content
in integrated webbrowser.
- M4A4 and P2000 Achievement/Stat descriptions
now include their silenced counterparts
*From:*Ido Magal
*Sent:* Thursday, August 15, 2013 3:08 PM
*To:* '[email protected]
<mailto:[email protected]>'
*Subject:* CSGO 1.30.0.1
We hope to have a hotfix ready shortly.
Thanks.
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End of Reality LLC
www.eoreality.net <http://www.eoreality.net/>
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