There is no verify_all, it's ´app_update 740 validate´ now.

-ics

Matthew Nappo kirjoitti:
Charalampos/Candrom,


I've seen this before on Linux based cs:go servers awhile back, in my one case a backup of configs/addons and a fresh reinstall repaired the issues. Alternatively you can try a verify_all. Hope that helps!


On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis <[email protected] <mailto:[email protected]>> wrote:

    So , is this an issue from the latest updates? I never have met
    this strange weapon behaviour before


    2013/8/16 Candrom <[email protected]
    <mailto:[email protected]>>

        I can confirm this, we just encountered this in our aim map
        server.

        Sent from my iPhone

        On 16.08.2013, at 02:27, Charalampos Galanis
        <[email protected] <mailto:[email protected]>> wrote:

        Hey guys , sorry if the following sounds out of topic or has
        been mentioned before but I discovered the following sdk bug:

        When I pickup a weapon entity on a map , it don't shows
        ammo/reserve , and when I start shooting it , it shows around
        250 ammo (so , it began with 255 ammo). Also , the
        screen-shaking while shooting is not exist.

        So , this makes all weapon entities on maps very buggy and
        super op!!!!

        Anybody to confirm?


        2013/8/16 Marc Schroth <[email protected]
        <mailto:[email protected]>>

            He is right, I had to delete those 3 textfiles and
            restart the server afterwards again...

            Am 16.08.2013 00:34 schrieb "Absurd Minds"
            <[email protected]
            <mailto:[email protected]>>:

                Restarting/updating my server did not fix the
                workshop issue. It still starts on dust. I can't
                change my maps to any workshop maps using changelevel
                or through vote. I had to delete the files that were
                mentioned in the other thread.


                On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal
                <[email protected]
                <mailto:[email protected]>> wrote:

                    The fix is now live. thanks.

                    Release Notes for 8/15/2013

                    [ MISC ]

                    - Enabled loadout access in Competitive warmup so
                    users can change loadout to match the map.

                    - Increased Competitive warmup from 90 to 120
                    seconds.

                    - Loadout is now accessible in Deathmatch at all
                    times.

                    - Added link to Community Market in the inventory.

                    - Fixed a bug that prevented access to Steam
                    Workshop maps from community servers.

                    - Fixed a case when ending a competitive match
                    could take a long time before sending players
                    back to lobbies.

                    - Fixed a regression where libstdc++.so.6 wasn’t
                    included in community servers depot.

                    - Fixed a memory leak when displaying web content
                    in integrated webbrowser.

                    - M4A4 and P2000 Achievement/Stat descriptions
                    now include their silenced counterparts

                    *From:*Ido Magal
                    *Sent:* Thursday, August 15, 2013 3:08 PM
                    *To:* '[email protected]
                    <mailto:[email protected]>'
                    *Subject:* CSGO 1.30.0.1

                    We hope to have a hotfix ready shortly.

                    Thanks.


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--
Matthew Nappo
Operations Manager
End of Reality LLC
www.eoreality.net <http://www.eoreality.net/>


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