Updated my server.... still won't load workshop maps.
On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis <[email protected]>wrote: > So , is this an issue from the latest updates? I never have met this > strange weapon behaviour before > > > 2013/8/16 Candrom <[email protected]> > >> I can confirm this, we just encountered this in our aim map server. >> >> Sent from my iPhone >> >> On 16.08.2013, at 02:27, Charalampos Galanis <[email protected]> wrote: >> >> Hey guys , sorry if the following sounds out of topic or has been >> mentioned before but I discovered the following sdk bug: >> >> When I pickup a weapon entity on a map , it don't shows ammo/reserve , >> and when I start shooting it , it shows around 250 ammo (so , it began with >> 255 ammo). Also , the screen-shaking while shooting is not exist. >> >> So , this makes all weapon entities on maps very buggy and super op!!!! >> >> Anybody to confirm? >> >> >> 2013/8/16 Marc Schroth <[email protected]> >> >>> He is right, I had to delete those 3 textfiles and restart the server >>> afterwards again... >>> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>: >>> >>> Restarting/updating my server did not fix the workshop issue. It still >>>> starts on dust. I can't change my maps to any workshop maps using >>>> changelevel or through vote. I had to delete the files that were mentioned >>>> in the other thread. >>>> >>>> >>>> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]>wrote: >>>> >>>>> The fix is now live. thanks.**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> Release Notes for 8/15/2013**** >>>>> >>>>> ** ** >>>>> >>>>> [ MISC ]**** >>>>> >>>>> - Enabled loadout access in Competitive warmup so users can change >>>>> loadout to match the map.**** >>>>> >>>>> - Increased Competitive warmup from 90 to 120 seconds.**** >>>>> >>>>> - Loadout is now accessible in Deathmatch at all times.**** >>>>> >>>>> - Added link to Community Market in the inventory.**** >>>>> >>>>> - Fixed a bug that prevented access to Steam Workshop maps from >>>>> community servers.**** >>>>> >>>>> - Fixed a case when ending a competitive match could take a long time >>>>> before sending players back to lobbies.**** >>>>> >>>>> - Fixed a regression where libstdc++.so.6 wasn’t included in >>>>> community servers depot.**** >>>>> >>>>> - Fixed a memory leak when displaying web content in integrated >>>>> webbrowser.**** >>>>> >>>>> - M4A4 and P2000 Achievement/Stat descriptions now include their >>>>> silenced counterparts**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> *From:* Ido Magal >>>>> *Sent:* Thursday, August 15, 2013 3:08 PM >>>>> *To:* '[email protected]' >>>>> *Subject:* CSGO 1.30.0.1**** >>>>> >>>>> ** ** >>>>> >>>>> We hope to have a hotfix ready shortly.**** >>>>> >>>>> ** ** >>>>> >>>>> Thanks.**** >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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