Updated my server.... still won't load workshop maps.

On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis <[email protected]>wrote:

> So , is this an issue from the latest updates? I never have met this
> strange weapon behaviour before
>
>
> 2013/8/16 Candrom <[email protected]>
>
>> I can confirm this, we just encountered this in our aim map server.
>>
>> Sent from my iPhone
>>
>> On 16.08.2013, at 02:27, Charalampos Galanis <[email protected]> wrote:
>>
>> Hey guys , sorry if the following sounds out of topic or has been
>> mentioned before but I discovered the following sdk bug:
>>
>> When I pickup a weapon entity on a map , it don't shows ammo/reserve ,
>> and when I start shooting it , it shows around 250 ammo (so , it began with
>> 255 ammo). Also , the screen-shaking while shooting is not exist.
>>
>> So , this makes all weapon entities on maps very buggy and super op!!!!
>>
>> Anybody to confirm?
>>
>>
>> 2013/8/16 Marc Schroth <[email protected]>
>>
>>> He is right, I had to delete those 3 textfiles and restart the server
>>> afterwards again...
>>> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>:
>>>
>>> Restarting/updating my server did not fix the workshop issue. It still
>>>> starts on dust. I can't change my maps to any workshop maps using
>>>> changelevel or through vote. I had to delete the files that were mentioned
>>>> in the other thread.
>>>>
>>>>
>>>> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]>wrote:
>>>>
>>>>>  The fix is now live. thanks.****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> Release Notes for 8/15/2013****
>>>>>
>>>>> ** **
>>>>>
>>>>> [ MISC ]****
>>>>>
>>>>> - Enabled loadout access in Competitive warmup so users can change
>>>>> loadout to match the map.****
>>>>>
>>>>> - Increased Competitive warmup from 90 to 120 seconds.****
>>>>>
>>>>> - Loadout is now accessible in Deathmatch at all times.****
>>>>>
>>>>> - Added link to Community Market in the inventory.****
>>>>>
>>>>> - Fixed a bug that prevented access to Steam Workshop maps from
>>>>> community servers.****
>>>>>
>>>>> - Fixed a case when ending a competitive match could take a long time
>>>>> before sending players back to lobbies.****
>>>>>
>>>>> - Fixed a regression where libstdc++.so.6 wasn’t included in
>>>>> community servers depot.****
>>>>>
>>>>> - Fixed a memory leak when displaying web content in integrated
>>>>> webbrowser.****
>>>>>
>>>>> - M4A4 and P2000 Achievement/Stat descriptions now include their
>>>>> silenced counterparts****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> *From:* Ido Magal
>>>>> *Sent:* Thursday, August 15, 2013 3:08 PM
>>>>> *To:* '[email protected]'
>>>>> *Subject:* CSGO 1.30.0.1****
>>>>>
>>>>> ** **
>>>>>
>>>>> We hope to have a hotfix ready shortly.****
>>>>>
>>>>> ** **
>>>>>
>>>>> Thanks.****
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
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>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
>>>>
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>>
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>
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