It is an entity problem. Notice it only effects guns that are on the ground. 
The map makers need to go and edit the weapon entities in the map to fix the 
recoil and ammo issue.

Sent from my iPad

On Aug 20, 2013, at 4:50 PM, Absurd Minds <[email protected]> wrote:

> With regards to the 255 ammo and the screen-shaking being non-existent, it 
> looks like recoil is actually non-existent, not just screen shake.
> 
> 
> On Thu, Aug 15, 2013 at 8:27 PM, Charalampos Galanis <[email protected]> 
> wrote:
>> Hey guys , sorry if the following sounds out of topic or has been mentioned 
>> before but I discovered the following sdk bug:
>> 
>> When I pickup a weapon entity on a map , it don't shows ammo/reserve , and 
>> when I start shooting it , it shows around 250 ammo (so , it began with 255 
>> ammo). Also , the screen-shaking while shooting is not exist.
>> 
>> So , this makes all weapon entities on maps very buggy and super op!!!!
>> 
>> Anybody to confirm?
>> 
>> 
>> 2013/8/16 Marc Schroth <[email protected]>
>>> He is right, I had to delete those 3 textfiles and restart the server 
>>> afterwards again...
>>> 
>>> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>:
>>> 
>>>> Restarting/updating my server did not fix the workshop issue. It still 
>>>> starts on dust. I can't change my maps to any workshop maps using 
>>>> changelevel or through vote. I had to delete the files that were mentioned 
>>>> in the other thread.
>>>> 
>>>> 
>>>> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]> wrote:
>>>>> The fix is now live. thanks.
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>> Release Notes for 8/15/2013
>>>>> 
>>>>>  
>>>>> 
>>>>> [ MISC ]
>>>>> 
>>>>> - Enabled loadout access in Competitive warmup so users can change 
>>>>> loadout to match the map.
>>>>> 
>>>>> - Increased Competitive warmup from 90 to 120 seconds.
>>>>> 
>>>>> - Loadout is now accessible in Deathmatch at all times.
>>>>> 
>>>>> - Added link to Community Market in the inventory.
>>>>> 
>>>>> - Fixed a bug that prevented access to Steam Workshop maps from community 
>>>>> servers.
>>>>> 
>>>>> - Fixed a case when ending a competitive match could take a long time 
>>>>> before sending players back to lobbies.
>>>>> 
>>>>> - Fixed a regression where libstdc++.so.6 wasn’t included in community 
>>>>> servers depot.
>>>>> 
>>>>> - Fixed a memory leak when displaying web content in integrated 
>>>>> webbrowser.
>>>>> 
>>>>> - M4A4 and P2000 Achievement/Stat descriptions now include their silenced 
>>>>> counterparts
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>> From: Ido Magal 
>>>>> Sent: Thursday, August 15, 2013 3:08 PM
>>>>> To: '[email protected]'
>>>>> Subject: CSGO 1.30.0.1
>>>>> 
>>>>>  
>>>>> 
>>>>> We hope to have a hotfix ready shortly.
>>>>> 
>>>>>  
>>>>> 
>>>>> Thanks.
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>> 
>>>> 
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> 
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
>> 
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to