This, exactly!

This is what happens on our aim server right now. And it wasn't there before 
the update..

On 16.08.2013, at 10:34, Charalampos Galanis <[email protected]> wrote:

> Matthiew, it is not about a server , look this video and you will understand! 
> http://www.youtube.com/watch?v=uUKkbKL5fPw
> 
> Στις 16 Αυγ 2013 6:01 π.μ., ο χρήστης "Matthew Nappo" <[email protected]> 
> έγραψε:
>> Charalampos/Candrom,
>> 
>> 
>> I've seen this before on Linux based cs:go servers awhile back, in my one 
>> case a backup of configs/addons and a fresh reinstall repaired the issues. 
>> Alternatively you can try a verify_all. Hope that helps!
>> 
>> 
>> On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis <[email protected]> 
>> wrote:
>>> So , is this an issue from the latest updates? I never have met this 
>>> strange weapon behaviour before
>>> 
>>> 
>>> 2013/8/16 Candrom <[email protected]>
>>>> I can confirm this, we just encountered this in our aim map server. 
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>> On 16.08.2013, at 02:27, Charalampos Galanis <[email protected]> wrote:
>>>> 
>>>>> Hey guys , sorry if the following sounds out of topic or has been 
>>>>> mentioned before but I discovered the following sdk bug:
>>>>> 
>>>>> When I pickup a weapon entity on a map , it don't shows ammo/reserve , 
>>>>> and when I start shooting it , it shows around 250 ammo (so , it began 
>>>>> with 255 ammo). Also , the screen-shaking while shooting is not exist.
>>>>> 
>>>>> So , this makes all weapon entities on maps very buggy and super op!!!!
>>>>> 
>>>>> Anybody to confirm?
>>>>> 
>>>>> 
>>>>> 2013/8/16 Marc Schroth <[email protected]>
>>>>>> He is right, I had to delete those 3 textfiles and restart the server 
>>>>>> afterwards again...
>>>>>> 
>>>>>> Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected]>:
>>>>>> 
>>>>>>> Restarting/updating my server did not fix the workshop issue. It still 
>>>>>>> starts on dust. I can't change my maps to any workshop maps using 
>>>>>>> changelevel or through vote. I had to delete the files that were 
>>>>>>> mentioned in the other thread.
>>>>>>> 
>>>>>>> 
>>>>>>> On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected]> 
>>>>>>> wrote:
>>>>>>>> The fix is now live. thanks.
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>> Release Notes for 8/15/2013
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>> [ MISC ]
>>>>>>>> 
>>>>>>>> - Enabled loadout access in Competitive warmup so users can change 
>>>>>>>> loadout to match the map.
>>>>>>>> 
>>>>>>>> - Increased Competitive warmup from 90 to 120 seconds.
>>>>>>>> 
>>>>>>>> - Loadout is now accessible in Deathmatch at all times.
>>>>>>>> 
>>>>>>>> - Added link to Community Market in the inventory.
>>>>>>>> 
>>>>>>>> - Fixed a bug that prevented access to Steam Workshop maps from 
>>>>>>>> community servers.
>>>>>>>> 
>>>>>>>> - Fixed a case when ending a competitive match could take a long time 
>>>>>>>> before sending players back to lobbies.
>>>>>>>> 
>>>>>>>> - Fixed a regression where libstdc++.so.6 wasn’t included in community 
>>>>>>>> servers depot.
>>>>>>>> 
>>>>>>>> - Fixed a memory leak when displaying web content in integrated 
>>>>>>>> webbrowser.
>>>>>>>> 
>>>>>>>> - M4A4 and P2000 Achievement/Stat descriptions now include their 
>>>>>>>> silenced counterparts
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>> From: Ido Magal 
>>>>>>>> Sent: Thursday, August 15, 2013 3:08 PM
>>>>>>>> To: '[email protected]'
>>>>>>>> Subject: CSGO 1.30.0.1
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>> We hope to have a hotfix ready shortly.
>>>>>>>> 
>>>>>>>>  
>>>>>>>> 
>>>>>>>> Thanks.
>>>>>>>> 
>>>>>>>> 
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>>>>>>> 
>>>>>>> 
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>> 
>> 
>> -- 
>> Matthew Nappo
>> Operations Manager
>> End of Reality LLC
>> www.eoreality.net
>> 
>> 
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