Removing the files listed below worked for us. Give it a shot!
Thanks, Will Graham Co-founder altPUG LLC From: [email protected] [mailto:[email protected]] On Behalf Of Shawn McAllister Sent: Thursday, August 15, 2013 10:36 PM To: [email protected] Subject: Re: [Csgo_servers] CSGO 1.30.0.1 Updated my server.... still won't load workshop maps. On Thu, Aug 15, 2013 at 8:33 PM, Charalampos Galanis <[email protected] <mailto:[email protected]> > wrote: So , is this an issue from the latest updates? I never have met this strange weapon behaviour before 2013/8/16 Candrom <[email protected] <mailto:[email protected]> > I can confirm this, we just encountered this in our aim map server. Sent from my iPhone On 16.08.2013, at 02:27, Charalampos Galanis <[email protected] <mailto:[email protected]> > wrote: Hey guys , sorry if the following sounds out of topic or has been mentioned before but I discovered the following sdk bug: When I pickup a weapon entity on a map , it don't shows ammo/reserve , and when I start shooting it , it shows around 250 ammo (so , it began with 255 ammo). Also , the screen-shaking while shooting is not exist. So , this makes all weapon entities on maps very buggy and super op!!!! Anybody to confirm? 2013/8/16 Marc Schroth <[email protected] <mailto:[email protected]> > He is right, I had to delete those 3 textfiles and restart the server afterwards again... Am 16.08.2013 00:34 schrieb "Absurd Minds" <[email protected] <mailto:[email protected]> >: Restarting/updating my server did not fix the workshop issue. It still starts on dust. I can't change my maps to any workshop maps using changelevel or through vote. I had to delete the files that were mentioned in the other thread. On Thu, Aug 15, 2013 at 6:28 PM, Ido Magal <[email protected] <mailto:[email protected]> > wrote: The fix is now live. thanks. Release Notes for 8/15/2013 [ MISC ] - Enabled loadout access in Competitive warmup so users can change loadout to match the map. - Increased Competitive warmup from 90 to 120 seconds. - Loadout is now accessible in Deathmatch at all times. - Added link to Community Market in the inventory. - Fixed a bug that prevented access to Steam Workshop maps from community servers. - Fixed a case when ending a competitive match could take a long time before sending players back to lobbies. - Fixed a regression where libstdc++.so.6 wasn't included in community servers depot. - Fixed a memory leak when displaying web content in integrated webbrowser. - M4A4 and P2000 Achievement/Stat descriptions now include their silenced counterparts From: Ido Magal Sent: Thursday, August 15, 2013 3:08 PM To: '[email protected] <mailto:[email protected]> ' Subject: CSGO 1.30.0.1 We hope to have a hotfix ready shortly. Thanks. _______________________________________________ Csgo_servers mailing list [email protected] <mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] <mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] <mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] <mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] <mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] <mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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