---------- Forwarded message ---------- From: John Wilson <mt.kine...@gmail.com> Date: Thu, Sep 10, 2009 at 2:04 PM Subject: Re: [Freeciv-Dev] Towards 2.2 To: Marko Lindqvist <cazf...@gmail.com>
> > Users, however, seem to think that S2_1 border system was better than > >current http://forum.freeciv.org/viewtopic.php?t=6033 Even the way > >newly founded cities did not 'steal' borders is considered good thing > >in S2_1. > > As a user, I want to say that I like the new border system for the most part. What I don't like about it is that the borders seem to grow too fast into unclaimed territory (especially evident on scenario maps) and that territory is taken away too easily, especially the territory that the city uses. Maybe new cities shouldn't take away any territory within the city radius, but still be free to take territory that is out of the radius. I think that it is a very good thing if you can count on your border city to hold its territory at least within the workable city radius, if not (as was the last time I played a 2.1.99 game) you can wreak havoc by building a city as right next to border if that border is also near the city radius. But I think the main problem people have with it is that in the 2.1 system the borders were too static, and didn't change once two borders met. Whereas the 2.2 system is the opposite of that, and being not static enough, to the point where you can't count on your borders being the same. I would not like to see the 2.2 system reverted into something more like 2.1. I think that the borders in 2.2 should stay how they are, except that they are given more strength to stay under someone's control. Maybe using the proximity to a city, the cities size, and how long the border has been there. The new city should be able to take some territory that is unused (outside city radius), but not if it is too close, too old, etc...And maybe once the new city overcomes those limits, it could take the territory (like a size 8 city that has had its border out 10 tiles for 50 turns, a size 1 city should not take half of that territory if it builds the city on the border, but 50 turns later, when the first city is still size 8 and the second one is size 18, the second one shouldn't still be right against the border.) The more predictable this system is, the better, IMHO. I particularly like the 'borders expand into unknown' and 'vision inside borders' options, as well as the expanding and contracting borders, but I think that they simply change too easily. But I'm no developer, and don't really understand how the system really works, just giving my opinion...
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