Hi.
Rofl amuzeing. It's silly but strangely relational mistakes like this one
that makes programming more fun sometimes. Like the time I forgot to set my
gun reloader on a moo to remove amunition from the box until the gun was
full. I forgot to check to see if the gun was full, but did get when the box
was empty to quit, one way or the other. So I reloaded it, and got loads of
spamm. When all was done I had a hundred shots in a 6 shot revolver and
such. Or the time a fellow programmer also forgot to tell it to stop when
the box was empty. He ende dup with way over a thousand shots, and the box
was in the negatives big time. That was so funny.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I
have added it to the things to do list and it will get done over the
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon
program MOTA day. I have several bugs to fix, namely a skeleton who is
totally silent, except when he hits you with his sword. He is extremely
difficult to beat, because it is hard to shoot him when you don't have a
clue where he is coming from. He might come up from behind and slice you
or do the all out front slice and dice thing up close and personal. You
just sort of have to pull the trigger and hope you blast him one. That is
one bug I can't wait to fix.
Phil Vlasak wrote:
Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain
against the screen of the computer.
So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from
above or below.
Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil
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