that would be cool oh you also have to get success and falier sounds if a true vid game, you here a chime if you miss you hear a falling down sound then the classic death movie thing. At 09:43 p.m. 14/01/2009, you wrote: >Hi, >what I imagined was the lava bubbling and the stones bubbling just a bit >differently and louder, so that you could tell their position in the lava. >Well, after you realized what that sound represented. And either a sound that >increased in pitch as you prepared yourself for the jump or there would be no >such feature, that depends on whether there was a jump meter of any sort in >Angel of Darkness. There was not as far as I remember. >Once you landed on the stone, its bubbling sound, which would now be centered >and quite loud, would start to decrease in pitch, meaning that it has been >sinking. >This would involve some trial and error, finding out and mistakes while the >challenge could still be preserved, I think. Of course you would need a key, >for example x for examine, that would describe the layout of the room or place >to you aloud like in Terraformers, etc, while the game was paused at that >time. This would not leave you absolutely stuck and clueless in an unknown >environment. Do you get my point? I think this is a possibility for your >future Tomb Hunter games. *smiles* >Lukas >----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Wednesday, January 14, 2009 2:44 AM >Subject: Re: [Audyssey] question about video game developers > > >>The only way I could see this working is to have some sort of general >>ambiance audio that gives one a hint as to how far they're jumping. Of course >>there'd be problems there, but it seems to me to be the most practical >>solution > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.