Yeah. When I start into the full 3D Tomb Hunter games there is several traps or challenges I want to borrow from the Tomb Raider games and see if I can make them accessible. The room with the lava would be one of the more interesting traps to work on.

Lukás Hosnedl wrote:
what I imagined was the lava bubbling and the stones bubbling just a bit differently and louder, so that you could tell their position in the lava. Well, after you realized what that sound represented. And either a sound that increased in pitch as you prepared yourself for the jump or there would be no such feature, that depends on whether there was a jump meter of any sort in Angel of Darkness. There was not as far as I remember. Once you landed on the stone, its bubbling sound, which would now be centered and quite loud, would start to decrease in pitch, meaning that it has been sinking. This would involve some trial and error, finding out and mistakes while the challenge could still be preserved, I think. Of course you would need a key, for example x for examine, that would describe the layout of the room or place to you aloud like in Terraformers, etc, while the game was paused at that time. This would not leave you absolutely stuck and clueless in an unknown environment. Do you get my point? I think this is a possibility for your future Tomb Hunter games. *smiles*

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