I think it'd be a good idea for the later difficulty levels. I also think
that lives should be taken into account when your score is counted up
though, and there should be a way to get more lives during arcade mode.
Maybe take the old ninja turtles game route and give you another life for x
number of points dependant on the difficulty level? So like every 5000
points on beginner, 10000 on intermediate, etc.
--------------------------------------------------
From: "Thomas Ward" <[email protected]>
Sent: Thursday, February 26, 2009 3:20 AM
To: "Charles Rivard" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Subject: Re: [Audyssey] MOTA starting over when you die
Hi Charles,
That would not be all that hard at all to do. I am a bit taken with the
idea. More monsters and treasure would give you way loads more stuff to
kill, blow up, and collect each level. Grin.
However, before i perform such an update I'd like to get some other
player's feedback/input on this. Does anyone else think Charles has a good
idea?
Smile.
Charles Rivard wrote:
Actually, I like having to play the game over when you die for a few
reasons: 1. You get more familiar with the game by playing it more.
2: (and here's one I'd like to see the comments from others on), It
could be used as a strategic score builder if the game were set to
actually take you back to square 1 after selecting your type of game and
level of difficulty. By this, I mean that you would be presented with a
whole new set of monsters and obstacles, although you do start with the
items you have attained thus far, increasing your score as you work your
way through the newly randomized game. I wonder how hard this would be
for Tom to incorporate or even if it would be a good idea? It would give
both replay value and a challenge, as well as add frustration which some
gamers would like and others would not.
Finally, thanks for the subject change reminder.
---
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