It sounds like everyone is suggesting different things while
"agreeing" with each other.  THis is confusing.  Personally I am not a
fan of walking through an empty level so you can fight the monster who
killed you.  Either repopulate the levels (while getting rid of our
inventory we collected for that particular level), or give us
checkpoints... or get rid of arcade mode altogether.  I find standard
to be more fitting for this type of game anyway.

P.S.,
I like the beeta. You're definitely better at this type of game than a
game I originally invisioned. THis is lots better than your iteration
of montezuma's anything.

On 2/26/09, Liam Erven <liamer...@gmail.com> wrote:
> Hey.  I'm just doing my job.  Heh
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Thursday, February 26, 2009 8:01 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA starting over when you die
>
> Hi,
> Good lord, I've already got enough requests to fix this and that as it is.
> Are you guys trying to kill me? Lol!
> Seriously, it might ad rreplay value if the level gets reset with more
> monsters, gold coins, whatever to find basically doing the entire level over
> again. However, I do see the point that some people just want to fly through
> the game, and not go back to the beginning. This is not a simple decision.
> Though, I think like you said a saved checkpoint is probably the best way to
> satisfy most of the people here.
>
>
> Liam Erven wrote:
>> Please.  No no.  The last thing I want to do is get to the last room,
>> die, and have  to retrace my steps.
>> That is one of the things that really puts me off about the demo Why
>> not do what other games do.  If you die, you start at the beginning of
>> the room, but you have five seconds to get your berrings, so let's say
>> a skeleton kills you, you'd start back in that previosu room, but
>> would have a couple seconds to acclimate yourself.  During that time
>> to be fair you could not attack anything, so that way it couldn't be used
> as a strategy.
>> Or.  You could always have check points or safe rooms that would let
>> you start from there if you died.  It just seems ridiculous to have to
>> retrace ones steps through an empty level.
>
>
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