Hi,
one other thing to think about with throwing the mouse is for those of us that are completely blind it would help to have a wired mouse with a crash helmet so after we throw it we can still find it by it's leash
Grin
Steve
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net> To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 27, 2009 2:40 PM
Subject: Re: [Audyssey] MOTA Mouse Support


Hi Charles,
If you break your mouse by throwing it, you will be in the market to buy a new wireless mouse with a built in crash helmet that USA Games Interactive could sell.
phil

----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 27, 2009 6:51 PM
Subject: Re: [Audyssey] MOTA Mouse Support


Phil:  What if you then wanted to play the game again, but you busted the
mouse the last time you emphatically quit the game?  (grin)

---
Laughter is the best medicine.  Look around you and find a dose.
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 27, 2009 11:45 AM
Subject: Re: [Audyssey] MOTA Mouse Support


Hi Thomas,
In using a mouse would it be possible to make shapes signify key
combinations?
With left and right motion signifying walking, a quick upward movement
followed by a left or right movement could signify a jump.
A counter clockwise circle could signify holstering  your weapon,
while a clockwise circle would draw your weapon.
And a quick down and up motion could signify picking up an object.
Rolling the mouse off your mouse pad could signify ducking,
and throwing your mouse against the wall
could signify quitting the game.
smiles,
Phil

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