As I said Tom, I certainly see the logic of the online approach, I just hope
it can be kept single player the way Sryth originally was intended to be.
I would however love to see a scifi rp game giving you a hole galaxy to
explore with different planets, quests separately on the various planets,
flying a spaceship etc. Pluss, you have infinite expantion, especially if
you made your universe similar to the Starwars or Dune universe with
different amounts of technology found on different worlds, ---- you could
have standard dungeon crawling with swords on one world, and high tech robot
developement elsewhere.
Just my thoughts.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 16, 2009 11:41 PM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Allan,
Thanks for the suggestions. It does seam as though more people are in
favor of a stand alone, turn based, roll playing game apposed to an online
game. I certainly have the technical skill and
knowledge to do so, but at the cost of more time and energy. If a number
of people really do want a stand alone turn based game I have no problem
with sticking with that format for the game.
As far as switching to a different genre or theme like science fiction
that is a very good suggestion. For one thing there is more room to expand
on the game world or game universe by adding aliens, robots, high tech
weaponry, etc where the triditional roll playing games such as Dungeons
and Dragons, Heroes Might and Magic, and so on have been there and done
that so to speak. Everything that can be done has probably been done
already in the fantacy genre.
For example, one of the problems I had early on was finding a title for
the game that wasn't already copyrighted. I went through a dozen names
only to find out through a google search that some big commercial company
had already copyrighted that name. If I used it I could get fried for
copyright infringement even though it would be accidental rather than on
purpose. The problem is the mainstream market is saturated with Dungeons
and Dragons clones, and a small time developer like me can stumble into a
mine field of copyright infringement suits.
Another aspect about using modern or science fiction roll playing would be
the availability of sound effects. It is easy enough to get laser sounds,
explosions, electronic background ambience loops, etc. It is somewhat
harder to get good quality fantacy sounds like spells, swords, knives,
axes, etc.
Allan Thompson wrote:
Hi Tom,
It looks like a pretty good idea. I can't pretend to understand all the
technical mumbo jumbo, but it looks to me like you make a game, sell it,
and charge a subscription to keep playing it online, like Ever Quest or
World of Warcraft. It sounds highly customizable for programmer and
gamers alike and so you might have a nice RPG to add to your catalog.
Personally, I like the stand alone, turn based RPG, with a major
storyline. I like to make one or more characters with lots of options
and customization, who go from a weak to strong progression in power and
items, solving miniquests, and challenging tactical battles ending up
with the climatic showdown. I am not sure how that lines up with your
vision, because most online things I have toyed with seem to be simply,
kill, loot, repeat when necesary.
Lastly, I just wanted to put a bug in the ear of you and everyone
reading, I would love to see the turn based rPG game evolve into other
genres.
It would be neat to have science fiction, Post Apocalyptic, western,
supernatural, or modern day based RPG.
al
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