Like I said. I realize tekken isn't the strongest in the sound department. But it's those classic effects that make tekken so cool... for some people. Some of those punches sound like they could really hurt. I know the moves and throws have always looked painful... and I can't deny it about the sounds either. Some of those sounds make me physically reel back. But I do think Tekken has an advantage since each character has more voice samples than MK in my opinion, and like I said before, characters in tekken can form complete sentences in various languages instead of resorting to nonsense words. ----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 05, 2009 11:44 AM
Subject: Re: [Audyssey] tekken versus Mortal Kombat


Something nobody has mentioned yet though is Tekken verses MK from the
point of view of sound design, which is probably a close second to
playability for most of us, and sometimes can be a close first over
playability for a geek like me.  I mention it because MK verses DC has
the best sound I've ever heard in a beat 'em up to date.  It's equal
too or better than watching some big budget films!  Back in the day
I'd say the first few Tekken's were way ahead, more varied voices for
characters and perhaps a few more audio clues to aid playability which
was a great thing considering how much deeper the control was over
each character, but seriously, play MK vs DC on a good 5.1 setup and
try not to grin like an idiot, it's really something!  I'm not talking
about just the voices or body contact sounds being good, the whole
thing is a perfect product soundwise to my ear, from the sweet
interactive music through to the menue noises.  To contrast that,
Tekken has always sounded like more of the same to me with each title,
going on what I've heard of Tekken 6 so far there's nothing to break
that mould.

Don't get me wrong I realise that playability is a big thing, perhaps
the biggest for most people, but soundwise MK's last few offerings
have been way ahead.

Just my 2 cents...
Scott

On 10/5/09, Johnny Tai <johnnyti...@shaw.ca> wrote:
I have a tenderspot for king of fighters just cause it got so many choices
and settings, not to mention the team-fighting idea's alot of fun.
And that's a series that takes real practices and skills to get anywhere
rofl- granted, there are some chars that are just so easy to use that it's
unbalanced, but that's the case with most fighting games I think.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 05, 2009 8:03 AM
Subject: Re: [Audyssey] tekken versus Mortal Kombat


I've played tekken online a few times... against very skilled people.
Trust
me. Just because you can pull off moves by mashing like with law, you're
not
going to get anywhere in case you know how to use those moves. But I will agree that Capcom, arc system works and SNK have always been better about
this.


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