Hi Ryan,
That is a good point. From a creative writing point of view there is only so much a person can do to formulate a story that a game may or may not be based on. The typical hero's journey or quest type of story is only one example of a plot that story writers use from anything like King Arther to Star Wars. They all follow the basic plot of the hero is hidden away as a child for his/her protection, grows up to discover he or she is the child of x, he/she must train to become a great warrior or sage, is given a gift like a magic sword or light saber, and then goes off too fulfill his or her destiny in heroic fashion. Regardless if the story takes place in England or in outer space the basic plot is identical, and follows the same common pattern. When it comes to games they too follow a typical pattern. Almost every treasure hunting game I've played from Pitfall to Tomb Raider there are some common elements to deal with. Traps like spikes, boulders, fire pits, lava pits, chasms, whatever are so common you can pretty much pick up any treasure hunting game and find them there. About the only thing that really changes is the name of the game, names of the characters involved, slightly different objectives, and of course people created their own level designs and layouts. However, beneath all that the games are similar.


Ryan Strunk wrote:
Right on. There are only 38 basic plots and 5 basic conflicts. There's bound
to be plenty of overlap.


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