Well so far I haven't noticed any problems in MOTA. The speach rate is a
little fast but I tend to prefer it that way.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 24, 2009 7:01 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8
Hi Bryan,
Sure. That's understandable. Heather and Lucy are pretty nice voices, but
they do make several mistakes when speaking words. Right off the top of my
head I know Heather can't say "enterprise" worth a darn. That's a very
common word, plus the most popular fictional spaceship in history, and it
can't say it correctly. I know several other Star Trek words like Klingon,
phaser, and so on it doesn't come close to saying correctly. It drives me
crazy, because Dectalk Access, Eloquence, and a few other TTS voices I
have don't have a problem with any of those words. So even if I had the
Infovox version of those voices I'm pretty sure they would drive me nuts
after a while do to the mistakes. Then again all TTS voices do make
mistakes, because the English language is notorious for breaking its own
language rules.
For example, most of the time most TTS voices can't determine when a word
uses a soft c or a hard c sound. So when you get a word like Celtic it
says it with a soft c sound like Seltic instead of a hard c sound like
Keltic. I often find myself making ample use of the Window Eyes and Jaws
exception dictionaries correcting common mistakes like that.
Bryan Peterson wrote:
Well at least you can use them for creating voice files in games. That
might be primarily why I'd use them also but I'd still like the option of
using them in Window-Eyes as well.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
---
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