Hi Bryan,
Exactly. Not only was Sapi support problematic, but in the next version of the engine I'd have to drop Sapi support anyway. I'm currently, slowly but surely, developing a newer cross platform version of the Genesis Engine written in C++. Since the newer Genesis Engine is intended to be cross platform, Mac and Linux compatible, I have to cut out any Windows specific dependancies like Sapi, DirectX, etc. I'm not sure how it will turn out using SDL, FMOD, etc but we will see.Bottom line, I'll have to use prerecorded speech files for the cross platform games.


Bryan Peterson wrote:
I'd leave it as is as well. The only way you could even come close to pleasing more of these people is one you've already tried and it didn't work out very well. I refer of course to your attempt to run the game via Sapi itself so people could choose any of the voices installed on their own computers. I'm sure we both remember how well that worked out what with all the problems people seemed to be having with their Sapi installs. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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