Exactly. Not only was Sapi support problematic, but in the next version
of the engine I'd have to drop Sapi support anyway. I'm currently,
slowly but surely, developing a newer cross platform version of the
Genesis Engine written in C++. Since the newer Genesis Engine is
intended to be cross platform, Mac and Linux compatible, I have to cut
out any Windows specific dependancies like Sapi, DirectX, etc. I'm not
sure how it will turn out using SDL, FMOD, etc but we will see.Bottom
line, I'll have to use prerecorded speech files for the cross platform
Bryan Peterson wrote:
I'd leave it as is as well. The only way you could even come close to
pleasing more of these people is one you've already tried and it
didn't work out very well. I refer of course to your attempt to run
the game via Sapi itself so people could choose any of the voices
installed on their own computers. I'm sure we both remember how well
that worked out what with all the problems people seemed to be having
with their Sapi installs.
Homer: Hey, uh, could you go across the street and get me a slice of
Vender: No pizza. Only Khlav Kalash.
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